The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Members List
Reload this Page Boonzeet's Profile
Sign Up Rules/FAQ Daily Battle Blogs Mark Forums Read


Boonzeet Boonzeet is offline

Pokémon Kairos Developer

Visitor Messages

Showing Visitor Messages 1 to 15 of 17
  1. 塗 ゆり
    June 24th, 2014 8:57 AM
    塗 ゆり
    Oh, sorry I just saw the message x)
    Not for now, I've a lot of line of code to do first >.> (I'm programming a the Battle System for a Game)...
  2. COMBOY
    May 13th, 2014 5:50 PM
    COMBOY
    Hi, I've just sent you a PM.
  3. venom12
    April 23rd, 2011 12:34 PM
    venom12
    my skype name is "piotrchester"
  4. venom12
    April 23rd, 2011 12:34 PM
    venom12
    I have skype. But i prefer msn.
  5. venom12
    April 23rd, 2011 6:20 AM
    venom12
    when you will be on msn?
  6. venom12
  7. venom12
    April 19th, 2011 12:32 PM
    venom12
    all moves effects are coded in essentials ds so you could use them
  8. venom12
    April 3rd, 2011 4:40 AM
    venom12
    hey i have all moves from 4tg gen in txt file that could help you?
  9. venom12
    April 2nd, 2011 3:56 AM
    venom12
    oh and btw i can help you with your project ;]
    do u have msn?
  10. venom12
    April 1st, 2011 7:28 AM
    venom12
    Hey do you have pedapp on your hard drive?
  11. Shadow-Lucario
    November 27th, 2009 12:42 PM
    Shadow-Lucario
    when do you expect the pedapp extensions to be completed because it sounds awsome
  12. venom12
    November 16th, 2009 10:54 AM
    venom12
    Yes, we should start new script with some syntax from Depedency script.
  13. venom12
    October 3rd, 2009 3:40 AM
    venom12
    so maybe we can do this.
    def pbPokemonfollowBitmapFile(species, shiny)
    if shiny
    # Load shiny bitmap
    return sprintf("Graphics/Characters/%03ds%s.png",species" : "")
    else
    # Load normal bitmap
    return sprintf("Graphics/Characters//%03d%s.png",species" : "")
    end
    end

    but then we must make new script from scratch.
  14. venom12
    September 29th, 2009 11:52 AM
    venom12
    Maybe you can try something like
    if PBSPECIeshas? TOTOdile)
    then $game_swithes[xxx]==true then on the map switch will be on or in common event and pokemon will be depedency.
  15. venom12
    September 20th, 2009 4:03 AM
    venom12
    Hey, if you want i can help you with Pedap, im scripter. you have HGSS sprites and owerworlds for rmxp?

About Me

  • About Boonzeet
    Biography
    I'm a digital artist and game developer in the UK.
    Interests
    Pixel Art, Music Composition, Programming
    Location
    Manchester, UK
    Gender
    Male ♂
    Occupation
    Professional Artist
    Nature
    Serious
    Also Known As
    Lequime
    Favorite Pokémon
    Houndoom, Ludicolo, Gengar, Crawdaunt, Spheal
    Twitter
    marclequime
    X&Y/OR&AS In-Game Name
    Marc
  • Friend Safari Fields
    You know what this is.
    Type
    Grass
  • Signature
    Lead artist and developer on Pokémon Kairos. Project post coming soon!

    My DeviantART
    Follow me on Twitter

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: July 14th, 2014 7:50 AM
  • Join Date: April 27th, 2009
  • Referrals: 0

Friends

Showing Friends 1 to 4 of 4

All times are GMT -8. The time now is 3:10 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2016 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2016.