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Germaniac Germaniac is online now

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  1. kleenexfeu
    9 Hours Ago 11:15 AM
    kleenexfeu
    I don't have gen6 game so I can't say how it "officially" works. But changing type at the first turn makes sense to me as I said, that's what the routine does
  2. kleenexfeu
    10 Hours Ago 10:17 AM
    kleenexfeu
    I don't know how X/Y and ORAS handle that but I think my routine make the change at the first turn. Imo it makes sense since a ground type pokemon is more able to dig a hole
  3. kleenexfeu
    13 Hours Ago 06:53 AM
    kleenexfeu
    My bad, there was a stupid mistake. Can you try it out again ? And what was the bug ?

    Thanks to report btw

    Now it should be ok
  4. kleenexfeu
    13 Hours Ago 06:50 AM
    kleenexfeu
    Mhhh, perhaps KDS was wrong, I'll check that
  5. kleenexfeu
    1 Day Ago 03:32 PM
    kleenexfeu
    It's not I don't know, I wrote the code month ago, and I don't have it on the top in my head right now. I'm sure this is the good place
  6. kleenexfeu
    1 Day Ago 03:26 PM
    kleenexfeu
    01 78 00 92 02 20 00 22 are some code, don't remember exactly what it does.

    We ovewritting it because it's a good place to do so.

    But really, read the tutorial, it'll me more clear to you
  7. kleenexfeu
  8. kleenexfeu
    1 Day Ago 03:20 PM
    kleenexfeu
    ANyway, it doesn't change anything, just change the byte at 08046074 with the bytes mentioned in my code

    btw I'll update the routine later to fix a minor thing that KDS mentioned
  9. kleenexfeu
    1 Day Ago 03:20 PM
    kleenexfeu
    Oh you tested the old code ?
  10. kleenexfeu
    1 Day Ago 03:19 PM
    kleenexfeu
    In vanilla Emerald ROM, at 08046074 there's these bytes : 01 78 00 92 02 20 00 22

    Replaces the 8 bytes above with "00 48 00 47 ZZ+1 YY XX 08" (I said 00 49 08 47 because I didn't re-read my code).
  11. kleenexfeu
    1 Day Ago 03:14 PM
    kleenexfeu
    at 08046074 (I'm talking about Emerald here) there actually is some instructions, some code.

    Just imagine code as a river. We change the way the river takes.

    But I think you should read some part of this : http://www.pokecommunity.com/showthread.php?t=343871

    It's really well writted, there's no need to read all in a raw, but it'll help you to understand
  12. kleenexfeu
    1 Day Ago 03:09 PM
    kleenexfeu
    Disassembled it would be ;

    ldr r1, =0x08XXXXXX+1 Load some address into register 1
    bx r1 Follow register 1
  13. kleenexfeu
    1 Day Ago 03:06 PM
    kleenexfeu
    The following bytes : 00 49 08 47 XX XX XX 08 actually ARE the "goto" command. In ASM we call that "hook" rather than goto as we alter the existing code rather than creating a totally new one
  14. kleenexfeu
    1 Day Ago 02:58 PM
    kleenexfeu
    those byte are actually THUMB code compiled. 00 49 08 47 (if I remember well) say "take the following address, place it in the first register, and follow that register with the address being ZZ+1 YY XX 08 (the pointer to your routine +1)
  15. kleenexfeu
    1 Day Ago 02:38 PM
    kleenexfeu
    callasm makes actually the engine interprets data differently, it'll read as THUMB code instead of script/battlescript/animation script or whatever code. The routine we're altering is already THUMB so it's more a "goto", but yeah it's pretty much the same.

    We're "hooking", that is to say making the code go somehere read our routine, and go back properly

About Me

  • About Germaniac
    Interests
    Football, Video Games, Anime
    Location
    Jakarta, Indonesia
    Gender
    Male ♂
    Occupation
    Student
    Nature
    Relaxed
    Also Known As
    gergerbb
    Favorite Pokémon
    Arceus
    Club Memberships
    Yu-Gi-Oh! Fan Club
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  • Last Activity: 13 Minutes Ago 08:08 PM
  • Join Date: May 26th, 2009
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