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score_under score_under is offline

I program the *other* ASM.

Visitor Messages

Showing Visitor Messages 1 to 10 of 88
  1. Imperialdramon123
    May 25th, 2012 02:27 PM
    Imperialdramon123
    hello dude would you please help me i'm making a hack for pokemon ruby and i wanted to make a script using PKSV to allow the pokemon picture to appear while talking to the person like in the hack which is called : Pokemon Ruby Destiny-Life of Guardian i think so and i did every thing right but when i talk to him the pokemon colors appears to different like this : http://imageshack.us/photo/my-images/72/imageerror.png/
    Ill be really happy if you helped and sorry if it was a long message

  2. MrElephant
    April 8th, 2012 08:02 AM
    MrElephant
    Hey I just wanted to ask you if you had the time, why dont you join chimchar 9, Epitaph, and me on creating a new game called Pokemon Nightime. Please respond. You dont have to of course, but I would like to just have a response from you.

  3. Rayce
    January 12th, 2011 06:47 PM
    Rayce
    Sorry for bugging you but I'm kinda a noob at scripting, how do I save it when I change the script with PKSV?

  4. miksy91
    December 31st, 2010 01:12 AM
    miksy91
    I thought of saying I posted a minor bug report of PKSV in the thread

  5. Nurse Barbra
    October 25th, 2010 07:08 AM
    Nurse Barbra
    thanks

  6. Nurse Barbra
    October 12th, 2010 11:56 AM
    Nurse Barbra
    its okay.also. say i want to make it "C" in advance map what do i make it?

  7. Nurse Barbra
    October 9th, 2010 12:41 PM
    Nurse Barbra
    Hey score_under, Quick question:how does the "Setmaptile 0x_ 0x_ 0x_ 0x_" work.
    I know the first two are for the (X,Y) cordinates on the map. but the others im guessing are for the tileset?

  8. jackjt8
    July 29th, 2010 06:52 AM
    jackjt8
    yer

  9. jackjt8
    July 27th, 2010 06:22 AM
    jackjt8
    and now it doesn't work..........
    even the script gen it gone!
    well i mean the scripts it make dont work.

  10. jackjt8
    July 26th, 2010 11:20 AM
    jackjt8
    OH WAIT!!!!
    @start <-> 0x740001 (0xC bytes)
    @text <-> 0x74000D (0x6B bytes)
    use this!!!



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