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Orinjmate Orinjmate is offline

The Orinj of the Mate

Visitor Messages

Showing Visitor Messages 1 to 10 of 100
  1. Banjora Marxvile
    May 17th, 2011 11:00 AM
    Banjora Marxvile
    It's no problem, and the way I see it, you may not need to, unless you need to use Pallette 6 for a different pallette each tileset. If you have a spare pallette, you may use it for some common tiles as long as you keep the pallettes exactly the same between the tilesets.

  2. DrFuji
    February 5th, 2011 05:32 AM
    DrFuji
    My pleasure :3

  3. destinedjagold
    January 31st, 2011 02:28 PM
    destinedjagold
    Oh...
    Then I suppose your post was drowned by the number of new posts which were easy to answer by others...
    If you feel like your post was ignored, you are allowed to repost it, though.

    I wanna help but I have no idea about what you are asking... =/

  4. destinedjagold
    January 30th, 2011 03:47 PM
    destinedjagold
    I seriously have no idea how to edit then.
    I just ignore editing them, to be frankly honest with you.

    I can only suggest to ask in the Simple Questions thread. =/

  5. destinedjagold
    January 25th, 2011 02:45 PM
    destinedjagold
    by normal box, in what command are you referring to?

    and yeah, that'd be great.

  6. destinedjagold
    January 25th, 2011 05:20 AM
    destinedjagold
    I have no idea what their equivalents are... sorry. :\

    also, what do you mean by a "normal box"?

  7. Alignment
    January 22nd, 2011 06:35 AM
    Alignment
    msgbox @text
    Callstd 0x5

    is the same as:
    Msgbox @text 0x5

    Try it if you don't believe me.

  8. Alignment
    January 21st, 2011 01:05 PM
    Alignment
    It determines the type of message I believe (been a while). For example if you wanted a yes or no message the 0x2 would change to another value.

    There are 2 textboxes that I'm aware of, Signs and Talking boxes. The green in emerald is the normal talk box, whereas the gray one is the sign. Yes the value after "@identidifier" does determine that. You should check out a quick tutorial of what the actualy values are.

  9. colcolstyles
    January 6th, 2011 05:56 PM
    colcolstyles
    I meant edit in the sense that you could copy its data to another behavior byte and then edit it from there. That way, you could have both.

    Yeah, I could probably do that. I've already done some stuff with the intro (the Intro Clock project) but I haven't worked on it in a while.

  10. colcolstyles
    January 5th, 2011 01:52 PM
    colcolstyles
    I know there's a behavior byte that only allows the player to access a block if they're hopping but I don't know about just wheelie-ing. It's definitely possible but yes, it would require some ASM, though it would probably just involve modifying the code for the "hopping" block to check if the player is doing a wheelie.

About Me

  • About Orinjmate
    Location
    England
    Gender
    Male ♂
    Nature
    Calm
  • Signature
    Currently working on a new hack named Hollow.
    Pokemon Sky SD Creator

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  • Last Activity: September 13th, 2011 08:49 AM
  • Join Date: June 20th, 2010
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