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April 7th, 2014 6:08 AMArtemis64Hey man, I recently saw that you helped to find the limiter bytes in FireRed for Jambo51's 649 Patch. What are the methods for finding such limiter bytes? (I'm assuming you didn't randomly change bytes to 00 at will) Because I am trying to do something similar for Ruby/Emerald, and am a newbie at expanding tables.
I also suspect that the limiters are the same in all three ROMs, so can you please post the FireRed limiters for testing on other ROMs?
September 18th, 2012 7:06 PMDeokishisuHowdy!
I was looking at your thread on Porting the RS Tile System to Firered, and am trying to do the reverse to Emerald. That is, make the block amounts identical to Firered's.
I've already applied the changes for the tilesets themselves as described in the RS Major Tileset Hack thread by ZodiacDaGreat, and I'm trying to sort-of reverse engineer the information in your thread and apply it to Emerald. The problem is, I haven't hacked in a long time and am not very familiar with how hex editing works on a practical level. I figured I'd search Emerald for hex strings similar to the ones you found in Firered (correcting for the different block amount in Emerald) and come at the offsets for what needs to be changed to make it work. It seems like I don't know what to do with the offsets given in your final post however, as I am unable to goto them in a clean Firered ROM and see what you saw (for example: 080590D4, which I'm instructed to change to 0xFFFFF800 to duplicate what you did).
I'm assuming there's just a disconnect here in regards to my own knowledge of how hex editing works, but if you could point me in the right direction to applying Firered's tile amount to Emerald, I'd truly appreciate it!
EDIT: So I figured out that I was being stupid and trying to type in an 8 digit offset into a ROM that only goes up to FFFFFF. I see what you did and replicated your changes on Firered. I started searching Emerald for similar strings and found them, I just don't know if the things I'm finding are in the tileset data's areas. I guess I'll consult some Emerald hackers alongside your thread. Sorry for wasting your time!
March 10th, 2012 2:42 PMFull MetalQuote:
I can't stop loling at the difference between unfathomably stupid and something that is fathom stupid. Oh the stupidity.
NintendoBoy: "You should make the editor for the best engine."
droomph: "You should try hex editing."
Implying that its something you actually have to learn.
Anyway, I don't understand what is so difficult about changing targets to make the editor for the best engine that's out there. There's no reason to have to wait to do it.
February 4th, 2011 10:35 PMNintendoBoyDXK.
February 4th, 2011 9:43 AMaltariakingFine. Everything you do sucks and is a pointless waste of time.
And I hardly see how Ruby Destiny had a terrible story. Reign of Legends, yeah, ok, I agree.
Rescue Rangers? Life of Guardians? Don't think so. Rescue Rangers is one of the greatest hacks made to this date.
January 27th, 2011 3:56 PMNintendoBoyDXTo answer your question, no, I wouldn't care.
January 26th, 2011 2:48 PMNintendoBoyDXI don't care how much effort was put into something that has a bad end result. It is not to say that there has yet been a good hack that I have seen, so don't think I'm singling it out. But really, the amount of effort put into something doesn't change the fact that it's bad or good.
January 20th, 2011 7:35 PMNintendoBoyDXYou have to distinguish between what you/I like, and what is objectively good. It's possible to like something even though it is objectively terrible. It's just, the better a game objectively is, the more it appeals to people in general.
January 20th, 2011 5:02 PMVraioh man I entirely forgot we had a conversation going on. :(
But your definition of good gameplay is entirely your opinion. "Good gameplay for pokemon battling would not be tedious, and would rely on the skill of the player mainly, rather than the pokemon level". I honestly love the way that Pokemon is laid out. You're just being kind of contradictory when you're saying that the idea of good gameplay is universal, because it's not. How you interpret gameplay is basically all your opinion.
January 13th, 2011 3:16 PMNintendoBoyDXGood gameplay is not based on opinion however. Good gameplay for pokemon battling would not be tedious, and would rely on the skill of the player mainly, rather than the pokemon level. Now the main thing to notice is the difference between a good game, and a game that a specific person likes. Pokemon is bad,but still it can be fun. I still have fun playing it, but it is objectively bad. The gameplay is bad, but it can still be fun to some people.
January 13th, 2011 2:44 AMVraiOof, sorry I haven't responded. It actually alerts me if you post it on my profile (whether by clicking on my name or clicking on that View Conversation link down there); that way I can respond faster. :)
I understand the point that you're trying to make, and I actually tried to respond to it in that second post I made.
"Anyway, I see your point that gaming should be fun within the actual gameplay itself. Yeah, Pokemon is fun to just go run around and battle random stuff and train your Pokemon and the whole idea of the gameplay is solid. However, I don't see what flaws (if any at all!) could/should be fixed to improve the gameplay. In my opinion, hacking is not to improve the gameplay so much, although you could try to change it to something more of your liking. I think that the gameplay of Pokemon is already so well done that basically all you should need to be changing in a hack is the storyline.
Plus, I think the definition of "fun" in gameplay really changes based on who you are. You can't fix the game to meet the needs of so many people - some prefer open world environments, some prefer a closed route that they have to follow. You just can't satisfy everyone at once."
I'm all fine and dandy with you preferring different gameplay, sure. I just don't think you can argue that the gameplay needs changing to all of these hardcore Pokemon players that are used to and/or enjoy the way that the system works. I really believe that how "good" gameplay is is entirely opinionated; and by that I mean that it changes from every person you'd see around. There will always people who worship how the game works and people that think it (or its gameplay, whatever) downright sucks, and what I was trying to say was that most people fanatic about Pokemon enough to hack it are of the opinion that it, indeed, doesn't suck. Because of that, they set off changing the next most significant thing that really changes how the game goes entirely; the storyline and events and stuff.
I definitely see what you're saying, I just have different opinions about it.
January 12th, 2011 9:02 PMNintendoBoyDXHah, no problem. This is what I was referring to: "Third, I didn't say gameplay wasn't important, I said a good story is very important in my opinion."
I said it's not a matter of opinion between good story and good gameplay. I was trying to say that if you have a gameplay that is good, then holds up on it's own. Pokemon's gameplay is terrible. But, if the gameplay is made to be good, then the story helps it, almost like complementing it. The thing is, almost every hacker seems to be of the mind that the story is what's wrong with pokemon(although the story was terrible in R/S/E), the real problem is the gameplay. For example, battling and training are both not fun. Battling you just pick the pokemon with the highest stat, put the strongest move on it, and spam it. Training is just spamming attacks over and over against wild pokemon. To truly have a good battling system, it has to be based mainly off the skill of the player, and not the level of the pokemon(not very plausible to attempt to rewrite the entire battle system, more than likely for pokemon to truly be fixed it requires it to be programmed from scratch). But the goal of a hacker should be to improve gameplay as much as possible(lol, I could go on for hours about this). Hope that's clear, it's really difficult to put so much into one post.
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