The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Members List
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

NintendoBoyDX NintendoBoyDX is offline

Togepi

Visitor Messages

Showing Visitor Messages 1 to 10 of 16
  1. Artemis64
    April 7th, 2014 06:08 AM
    Artemis64
    Hey man, I recently saw that you helped to find the limiter bytes in FireRed for Jambo51's 649 Patch. What are the methods for finding such limiter bytes? (I'm assuming you didn't randomly change bytes to 00 at will) Because I am trying to do something similar for Ruby/Emerald, and am a newbie at expanding tables.
    I also suspect that the limiters are the same in all three ROMs, so can you please post the FireRed limiters for testing on other ROMs?

  2. Deokishisu
    September 18th, 2012 07:06 PM
    Deokishisu
    Howdy!

    I was looking at your thread on Porting the RS Tile System to Firered, and am trying to do the reverse to Emerald. That is, make the block amounts identical to Firered's.

    I've already applied the changes for the tilesets themselves as described in the RS Major Tileset Hack thread by ZodiacDaGreat, and I'm trying to sort-of reverse engineer the information in your thread and apply it to Emerald. The problem is, I haven't hacked in a long time and am not very familiar with how hex editing works on a practical level. I figured I'd search Emerald for hex strings similar to the ones you found in Firered (correcting for the different block amount in Emerald) and come at the offsets for what needs to be changed to make it work. It seems like I don't know what to do with the offsets given in your final post however, as I am unable to goto them in a clean Firered ROM and see what you saw (for example: 080590D4, which I'm instructed to change to 0xFFFFF800 to duplicate what you did).

    I'm assuming there's just a disconnect here in regards to my own knowledge of how hex editing works, but if you could point me in the right direction to applying Firered's tile amount to Emerald, I'd truly appreciate it!

    EDIT: So I figured out that I was being stupid and trying to type in an 8 digit offset into a ROM that only goes up to FFFFFF. I see what you did and replicated your changes on Firered. I started searching Emerald for similar strings and found them, I just don't know if the things I'm finding are in the tileset data's areas. I guess I'll consult some Emerald hackers alongside your thread. Sorry for wasting your time!

  3. Full Metal
    March 10th, 2012 02:42 PM
    Full Metal
    Quote:
    I can't stop loling at the difference between unfathomably stupid and something that is fathom stupid. Oh the stupidity.

    NintendoBoy: "You should make the editor for the best engine."

    droomph: "You should try hex editing."

    Implying that its something you actually have to learn.

    Anyway, I don't understand what is so difficult about changing targets to make the editor for the best engine that's out there. There's no reason to have to wait to do it.
    First of all, it's not your project so quit trying to be so controlling. Secondly, as stated several times in this thread and in the forum in general, B\W use 4th Gen map-system with improvements. Now tell me this: why would they completely ignore D/P and HG/SS just to make you happy? Once they have 4th gen mapping understood and de-mystified, then they already have a good portion of B\W de-mystified and understood -- which would mean B\W support wouldn't take as long to develop. However if they did as you suggested, they would have to start from scratch when they began working on 4th Gen only support. So write your own editor if it's that important to you, or wait like everybody else.

  4. altariaking
    February 6th, 2011 01:10 PM
    altariaking
    KK.

  5. NintendoBoyDX
    February 4th, 2011 10:35 PM
    NintendoBoyDX
    K.

  6. altariaking
    February 4th, 2011 09:43 AM
    altariaking
    Fine. Everything you do sucks and is a pointless waste of time.
    And I hardly see how Ruby Destiny had a terrible story. Reign of Legends, yeah, ok, I agree.
    Rescue Rangers? Life of Guardians? Don't think so. Rescue Rangers is one of the greatest hacks made to this date.

  7. NintendoBoyDX
    January 27th, 2011 03:56 PM
    NintendoBoyDX
    To answer your question, no, I wouldn't care.

  8. altariaking
    January 27th, 2011 09:06 AM
    altariaking
    That isn't what I said. I was asking whether or not you would like it if someone said the same about something you had worked on.
    The Ruby Destiny series are some of the most well known hacks around. If you think you can do better, go ahead.

  9. NintendoBoyDX
    January 26th, 2011 02:48 PM
    NintendoBoyDX
    I don't care how much effort was put into something that has a bad end result. It is not to say that there has yet been a good hack that I have seen, so don't think I'm singling it out. But really, the amount of effort put into something doesn't change the fact that it's bad or good.

  10. altariaking
    January 26th, 2011 02:29 PM
    altariaking
    Quote:
    unlike ruby destiny which had a terrible story and was a terrible hack
    And you would like it if someone said something that you had spent years putting so much hard work into was terrible?
    Didn't think so.

About Me

  • About NintendoBoyDX
    Gender
    Male ♂

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: 1 Week Ago 01:26 PM
  • Join Date: July 16th, 2010
  • Referrals: 0

Friends

Showing Friends 1 to 1 of 1

All times are UTC -8. The time now is 11:37 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.