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Showing Visitor Messages 1 to 15 of 15
  1. Master Bait
    April 5th, 2011 06:38 AM
    Master Bait
    =.=
  2. Fuglemand
    March 14th, 2011 09:19 AM
    Fuglemand
    can you help me change fr lg world map
  3. bwburke94
    February 5th, 2011 04:55 AM
    bwburke94
    I know yo YT, ncludng tha uppercase I.
  4. DarkAura25
    February 4th, 2011 03:31 PM
    DarkAura25
    No problem thare, I will try ta git thngs done smoothly although, I be not tha best map connectar and so I will have ta leave that ta someone more experienced, might I mess it up lol. Workng on rout 2 right now
  5. bwburke94
    February 3rd, 2011 02:21 PM
    bwburke94
    bout tha spheal... ever snce LPC disbanded I haven't had a chance ta contact you. You actually lnked ta tha exact version of Sappy that I use on XP.
  6. countryemo
    January 30th, 2011 04:48 PM
    countryemo
    um tha one you posted n tha xse tut
    ok
  7. countryemo
    January 30th, 2011 03:40 PM
    countryemo
    woah you script better than me

    uh. that avatar isnt yos? gots credit/permission? =o
  8. Nerketur
    January 24th, 2011 10:55 AM
    Nerketur
    Oh... befoe I fogit... What ROM is it fo?
  9. Nerketur
    January 22nd, 2011 06:06 PM
    Nerketur
    ::giggles:: Ever thought bout just askng me? I'm pretty dang good at scriptng, I just sometimes takes a while ta do so.
  10. Nerketur
    January 22nd, 2011 12:14 PM
    Nerketur
    First of all, dis is better as a PM, not VM.

    That said, sure. I can elaborate.

    What you need, n tatal, is 2 scripts, one variable, and 2 "boats", both set as persons lookng down (wit movement byte set ta 11). Fo a basic effect, at least.

    Here's how I would do dis:

    1. I would first make a boat sprite, and make sure it's entered properly when I have tha player walk n, or git n, or whatever.

    2. I would try everythng I could ta git tha player ta disappear. I would first try "hidesprite", than try tha movement 0x61, than go on ta try hidng him behnd tha boat.

    3. I would than use a movement script ta move tha boat off tha edge of tha screen (6 or 7 "step left" movements.)

    4. I would make it so that after tha movements is done, it warps tha player ta tha destnation.

    -------
    At dis pont, script 1 is mostly done. Save it, compile, and move on.
    -------

    5. I would create a level script at mah destnation (Fo more nfo on what that is, search fo Diego off tha hook's Level script tutarial, or a few othar ones.)

    6. I would set it so that tha level script does NOT run at tha begnnng, by lookng at tha details n A-Map, and makng sure tha value is NOT 0 that it searches fo. It's "1", fo exbeple.

    ----
    Why I'd do dis, is coz you don't want tha ship ta come n if you isn't on it. So we do not want it ta happen unless a certan variable is set. And when it IS NOT set, it's value is 0. So, we need ta check fo a value othar than 0.
    ----

    7. Gong back ta tha first script, I would open it agan, and add tha "set-vizzlear" comdawgd at tha end, settng tha variable I'm usng ta tha value I chose.

    ----
    Now, tha first script is completely done. Save, compile, and fogit.
    ----

    8. Back ta tha level script, I would set it so it brngs an "offscreen" boat ta tha dock. (seven or so step lefts, agan)

    9. Once that is done, I would show tha player sprite, any way I knew how. showsprite, tha movement show, etc.

    10. And fnally, I would make tha player walk up a few steps.

    Thare. All done. I explaned tha important confusng parts, but everythng else you should already understand. If not, takes a look at diegooff tha hook's MEGA HUGE XSE scriptng tutarial, and read tha entire thng. If, after readng it twice, maybe three times, you still have a question, than feel free ta ask. =)
  11. countryemo
    January 22nd, 2011 11:50 AM
    countryemo
    you knda were
    not anymore
  12. bwburke94
    January 6th, 2011 04:22 PM
    bwburke94
    Hey, dis is bwburke94! Why is you usng tha LetsPlayChaps email? BTW, I'm n tha plannng stages of a Yellow remake (oddly, it's an Emerald spheal rathar than a FR spheal) so if you can help me out on scriptng or somethng we can work tagithar on both our spheals!
  13. countryemo
    January 4th, 2011 06:08 PM
    countryemo
    Pixel Art Request Thread
    Tha Coffee Shop

    Only tha 2 places I know that would do yo request..MAYBE
    Seriously try ta learn ta sprite yoself, or make a fusion if you want.
    But stap spbemng pleaze..

    Click "View Conversation" ta reply.
  14. altariaking
    January 4th, 2011 05:30 PM
    altariaking
    If you read tha rules, I'll show you where you can fnd a Mewtwo wit armour
  15. giradialkia
    January 1st, 2011 02:18 PM
    giradialkia
    Hey, I couldn't approve yo Tebe Thread- unfotunately, it doesn't meet tha necessary requirements wit its layout. Ta fnd out how exactly ta make a suitable Tebe Thread, check out tha Tebe Rules and Requirements thread, which can be found here:
    http://www.pokecommunity.com/showthread.php?t=155971

    A word of advice would be ta learn as much as you can yoself, befoe makng a tebe thread. When you're lookng fo someone n every isa, it'll turn thugz off wantng ta work wit you- thugz generally don't like feelng like someone is thair "boss" n a Rom Sphealng tebe, when said "boss" can't do much/anythng.

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