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Pyroblock

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Showing Visitor Messages 1 to 10 of 15
  1. Master Bait
    April 5th, 2011 06:38 AM
    Master Bait
    =.=
  2. Fuglemand
    March 14th, 2011 09:19 AM
    Fuglemand
    can you help me change fr lg world map
  3. bwburke94
    February 5th, 2011 04:55 AM
    bwburke94
    I know your YT, including the uppercase I.
  4. DarkAura25
    February 4th, 2011 03:31 PM
    DarkAura25
    No problem there, I will try to get things done smoothly although, I am not the best map connector and so I will have to leave that to someone more experienced, might I mess it up lol. Working on rout 2 right now
  5. bwburke94
    February 3rd, 2011 02:21 PM
    bwburke94
    About the hack... ever since LPC disbanded I haven't had a chance to contact you. You actually linked to the exact version of Sappy that I use on XP.
  6. countryemo
    January 30th, 2011 04:48 PM
    countryemo
    um the one you posted in the xse tut
    ok
  7. countryemo
    January 30th, 2011 03:40 PM
    countryemo
    woah you script better then me

    uh. that avatar isnt yours? got credit/permission? =o
  8. Nerketur
    January 24th, 2011 10:55 AM
    Nerketur
    Oh... before I forget... What ROM is it for?
  9. Nerketur
    January 22nd, 2011 06:06 PM
    Nerketur
    ::giggles:: Ever thought about just asking me? I'm pretty dang good at scripting, I just sometimes take a while to do so.
  10. Nerketur
    January 22nd, 2011 12:14 PM
    Nerketur
    First of all, this is better as a PM, not VM.

    That said, sure. I can elaborate.

    What you need, in total, is 2 scripts, one variable, and 2 "boats", both set as persons looking down (with movement byte set to 11). For a basic effect, at least.

    Here's how I would do this:

    1. I would first make a boat sprite, and make sure it's entered properly when I have the player walk in, or get in, or whatever.

    2. I would try everything I could to get the player to disappear. I would first try "hidesprite", then try the movement 0x61, then go on to try hiding him behind the boat.

    3. I would then use a movement script to move the boat off the edge of the screen (6 or 7 "step left" movements.)

    4. I would make it so that after the movements are done, it warps the player to the destination.

    -------
    At this point, script 1 is mostly done. Save it, compile, and move on.
    -------

    5. I would create a level script at my destination (For more info on what that is, search for Diego awesome's Level script tutorial, or a few other ones.)

    6. I would set it so that the level script does NOT run at the beginning, by looking at the details in A-Map, and making sure the value is NOT 0 that it searches for. It's "1", for example.

    ----
    Why I'd do this, is because you don't want the ship to come in if you aren't on it. So we do not want it to happen unless a certain variable is set. And when it IS NOT set, it's value is 0. So, we need to check for a value other than 0.
    ----

    7. Going back to the first script, I would open it again, and add the "setvar" command at the end, setting the variable I'm using to the value I chose.

    ----
    Now, the first script is completely done. Save, compile, and forget.
    ----

    8. Back to the level script, I would set it so it brings an "offscreen" boat to the dock. (seven or so step lefts, again)

    9. Once that is done, I would show the player sprite, any way I knew how. showsprite, the movement show, etc.

    10. And finally, I would make the player walk up a few steps.

    There. All done. I explained the important confusing parts, but everything else you should already understand. If not, take a look at diegoawesome's MEGA HUGE XSE scripting tutorial, and read the entire thing. If, after reading it twice, maybe three times, you still have a question, then feel free to ask. =)

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  • Last Activity: May 4th, 2013 04:19 PM
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