The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Members List
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices


SPG's Profile Picture

SPG SPG is offline

Pyroblock

Visitor Messages

Showing Visitor Messages 1 to 10 of 15
  1. Master Bait
    April 5th, 2011 06:38 AM
    Master Bait
    =.=

  2. Fuglemand
    March 14th, 2011 09:19 AM
    Fuglemand
    can you help me change fr lg world map

  3. bwburke94
    February 5th, 2011 04:55 AM
    bwburke94
    I know your YT, including the uppercase I.

  4. DarkAura25
    February 4th, 2011 03:31 PM
    DarkAura25
    No problem there, I will try to get things done smoothly although, I am not the best map connector and so I will have to leave that to someone more experienced, might I mess it up lol. Working on rout 2 right now

  5. bwburke94
    February 3rd, 2011 02:21 PM
    bwburke94
    About the hack... ever since LPC disbanded I haven't had a chance to contact you. You actually linked to the exact version of Sappy that I use on XP.

  6. countryemo
    January 30th, 2011 04:48 PM
    countryemo
    um the one you posted in the xse tut
    ok

  7. countryemo
    January 30th, 2011 03:40 PM
    countryemo
    woah you script better then me

    uh. that avatar isnt yours? got credit/permission? =o

  8. Nerketur
    January 24th, 2011 10:55 AM
    Nerketur
    Oh... before I forget... What ROM is it for?

  9. Nerketur
    January 22nd, 2011 06:06 PM
    Nerketur
    ::giggles:: Ever thought about just asking me? I'm pretty dang good at scripting, I just sometimes take a while to do so.

  10. Nerketur
    January 22nd, 2011 12:14 PM
    Nerketur
    First of all, this is better as a PM, not VM.

    That said, sure. I can elaborate.

    What you need, in total, is 2 scripts, one variable, and 2 "boats", both set as persons looking down (with movement byte set to 11). For a basic effect, at least.

    Here's how I would do this:

    1. I would first make a boat sprite, and make sure it's entered properly when I have the player walk in, or get in, or whatever.

    2. I would try everything I could to get the player to disappear. I would first try "hidesprite", then try the movement 0x61, then go on to try hiding him behind the boat.

    3. I would then use a movement script to move the boat off the edge of the screen (6 or 7 "step left" movements.)

    4. I would make it so that after the movements are done, it warps the player to the destination.

    -------
    At this point, script 1 is mostly done. Save it, compile, and move on.
    -------

    5. I would create a level script at my destination (For more info on what that is, search for Diego awesome's Level script tutorial, or a few other ones.)

    6. I would set it so that the level script does NOT run at the beginning, by looking at the details in A-Map, and making sure the value is NOT 0 that it searches for. It's "1", for example.

    ----
    Why I'd do this, is because you don't want the ship to come in if you aren't on it. So we do not want it to happen unless a certain variable is set. And when it IS NOT set, it's value is 0. So, we need to check for a value other than 0.
    ----

    7. Going back to the first script, I would open it again, and add the "setvar" command at the end, setting the variable I'm using to the value I chose.

    ----
    Now, the first script is completely done. Save, compile, and forget.
    ----

    8. Back to the level script, I would set it so it brings an "offscreen" boat to the dock. (seven or so step lefts, again)

    9. Once that is done, I would show the player sprite, any way I knew how. showsprite, the movement show, etc.

    10. And finally, I would make the player walk up a few steps.

    There. All done. I explained the important confusing parts, but everything else you should already understand. If not, take a look at diegoawesome's MEGA HUGE XSE scripting tutorial, and read the entire thing. If, after reading it twice, maybe three times, you still have a question, then feel free to ask. =)

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: May 4th, 2013 04:19 PM
  • Join Date: December 31st, 2010
  • Referrals: 0

Friends

Showing Friends 1 to 4 of 4

Contact Info

Instant Messaging
Send an Instant Message to SPG Using...
Home Page
http://www.youtube.com/user/superpaIkiagalaxy?feature=mhum
This Page
http://www.pokecommunity.com/member.php?u=247858

All times are UTC -8. The time now is 10:16 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.