they can easily do that, i didn't really mentios how to chane the parameter cause i don't know of it, but that can be done by the order of the applymovements and waitmovements, if one knows what he's doing, thanks for poiting that out BTW.
dude, i did, i did also give you advice to read before you post, if you read carefully it says:
Quote originally posted by PEDRO12:
waitmovement is the perfect pause. It makes the game wait till the movements are done before it continues with the script.
Form: waitmovement 0x0
Yes always 0x0.
Please always use this after applymovement except when you want to sprites to move at the same time, then place the two applymovement commands after each other, but you'll have to place the waitmovement command after them
ASM is the kind of thing that you learn by doing. Sure, you can read tutorials and someone can teach you all the commands/instructions and techniques but because it's research, you really have to do it by yourself to get anything done.