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urzzz urzzz is offline

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Showing Visitor Messages 1 to 5 of 5
  1. GoGoJJTech
    3 Weeks Ago 7:59 AM
    GoGoJJTech

    Well I guess too many people downloaded it..
    Anyway, I'll upload it when I finish the next version of it. The current one is kinda bad actually.

  2. urzzz
    February 23rd, 2016 2:22 AM
    urzzz

    You are a gent! Thank you.

    I've figured out how to fix them. i referenced an earlier ROM of mine against a newer version using your tool. I then went through all the Hero & Heroine OWs against the original table. copying all the data from the original table (except the 4th pointer - The sprite pointer) to fix all the animations.

    It took me a long while to realise that the original layout of the sprite data is Indexed differently to your repointed table. Painstakingly long but well worth it! :D

    Thank you so much for the help. I'll be sure to check out the new tool when it's released. :)

  3. Kimonas
    February 23rd, 2016 1:27 AM
    Kimonas

    Alright, we need to change the animation pointers of the hero in order to fix that. Animation pointers are as ,you said, +0x18 from each ow's data address. Also, I'm assuming that you are using Fire Red and the Hero (not heroine).

    Change the animation pointers of those OWs to the corresponding pointer and it should be good:

    OW 2: 84 35 3A 08
    OW 3: 38 36 3A 08
    OW 4: 68 36 3A 08
    OW 5: 3C 36 3A 08
    OW 6: 40 36 3A 08

    I'm working as well on a fixer that will change all the animation pointers of the table to the correct ones, it will be there with the next update.

  4. Kimonas
    February 22nd, 2016 2:01 PM
    Kimonas

    Of course you are not bothering me man, in fact I thank you very very much for reporting me any kind of bug, as I am able to improve the tool. Right now I'm not infront of my pc but I'll get back to you as soon as I can

  5. NewDenverCity
    October 4th, 2015 1:07 PM
    NewDenverCity

    Look a few posts further and you'll see my explanation. Needless to say that I want to fix this as soon as possible as it's not perfect yet.

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  • About urzzz
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  • Last Activity: 5 Hours Ago 12:38 PM
  • Join Date: May 16th, 2006
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