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Magicsaur Magicsaur is offline

Code Hero

Visitor Messages

Showing Visitor Messages 1 to 15 of 22
  1. Logiedan
    June 20th, 2011 01:03 PM
    Logiedan
    I needa try that tutorial soon. :P
  2. Anastasia.R
    May 29th, 2011 05:06 PM
    Anastasia.R
    Hey, I wanted to say, fantastic animation tutorial for the fakemon sprites. =] It's really cool, and I'm thinking of following it soon.
  3. Sora's Nobody
    May 21st, 2011 11:19 AM
    Sora's Nobody
    Oh, coool!
  4. Sora's Nobody
    May 21st, 2011 10:53 AM
    Sora's Nobody
    Without knowing direct3d, how are you supposed to program the game.
  5. Sora's Nobody
    May 21st, 2011 10:12 AM
    Sora's Nobody
    Aha, but you still need to be able to do direct3d then.. or else you could edit any elements of the engine..
  6. Sora's Nobody
    May 15th, 2011 01:43 AM
    Sora's Nobody
    Hey, Me again! Would you mind sharing some links to tutorials you used to learn direct3D and directX? :)
  7. Geni-Ssoso
    May 8th, 2011 09:56 AM
    Geni-Ssoso
    Do you have hotmail?
  8. Geni-Ssoso
    May 8th, 2011 07:13 AM
    Geni-Ssoso
    :O
    And are u still going to school or are u doing this all in free time?
    Well, a lot of work to do for me!!
  9. Geni-Ssoso
    May 8th, 2011 06:39 AM
    Geni-Ssoso
    Ok, and how long do u now have experience with blender?
  10. Geni-Ssoso
    May 8th, 2011 06:33 AM
    Geni-Ssoso
    Ok I'm gonna try that one!!
    And is there a special treason why you're using GIMP instead of Photoshop?
  11. Sora's Nobody
    May 8th, 2011 06:29 AM
    Sora's Nobody
    Thanks:D
  12. Sora's Nobody
    May 8th, 2011 06:22 AM
    Sora's Nobody
    I havent actually gotten to develope games yet so i havent actually done any Direct3D. I am starting to do game development very soon as i am creating ios apps. I am currently using Ogre 1.7.2, which i with the ogre app wizard compile in VS 2010. I'm assuming the code needs to be Built. But unless theres a way for me to build it. I think i'm just gonna take the lazy way out and edit the file. And just let it be built in VS. I will look through that page and all the Ogre tutorial pages in general.
  13. Geni-Ssoso
    May 8th, 2011 05:50 AM
    Geni-Ssoso
    I don't understand Blender at all...
    Where didu learnt how to use blender??
  14. Sora's Nobody
    May 7th, 2011 11:37 PM
    Sora's Nobody
    Yeah thanks! I'm having a hard time figuring out how i would load a 3d map. So i think i'm just gonna make it a 2d map, where you can change the size add obects and the code gets changed and can still be debugged in 3d. Do you know if its possible to compile the ogre code via the command line or something?
  15. Sora's Nobody
    May 7th, 2011 08:57 PM
    Sora's Nobody
    Lol. I saw you had been online for like 30 minutes after i posted without replying... So i asummed you didnt reply thinking "What a retard. I hate noobs" or something :D
    But yes i am working on it. But i am not that familiar with ogre so it will take some time:/

About Me

  • About Magicsaur
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    Favorite Pokémon
    Venusaur
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  • Last Activity: June 18th, 2011 12:00 PM
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