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leyn09 leyn09 is offline

Truant Trainer

Visitor Messages

Showing Visitor Messages 1 to 13 of 13
  1. KDS
    February 23rd, 2016 11:58 AM
    KDS

    Fill x1e770-x1e847 with original content of fire red.

  2. KDS
    February 22nd, 2016 10:15 PM
    KDS

    Yes, these are the ability indices. Except the KK one which is the Item Effect number for Expert Belt. The Solid Rock present in the base is an older version so no harm in adding this. Be sure to remove the old implementation of Solid Rock.

  3. BluRose
    February 10th, 2016 10:30 AM
    BluRose

    basically what gogo said in the quick q&r thread was to type in
    00 00 00 00 00 00 00 00
    at address 0x080484 in a hex editor

  4. kearnseyboy6
    April 3rd, 2015 9:21 PM
    kearnseyboy6

    Compile it and use it, change the var at the bottom if need be, but if it doesnt work with JPAN's then no idea sorry.

    Quote:
    #EV spread table format
    #Each spread is 16 bytes
    #0x0 = Nature
    #0x4 = IVs (from 0-31, not 0-255, used for all IVs)
    # (if you want hidden powers, recall the ai can't handle -- bp moves)
    #0x5 = HP EVs
    #0x6 = Atk EVs
    #0x7 = Def EVs
    #0x8 = Speed EVs
    #0x9 = SAtk EVs
    #0xA = SDef EVs
    #0xB = Pokeball
    #last four bytes are filler

    .align 2
    .thumb
    .thumb_func

    .org 0x115f6
    mov r0, r1
    mov r6, r0
    b 0x11604

    .org 0x1162c
    ldr r0, .Method_Addr
    bx r0

    .Method_Addr: .word 0x08F90001

    .org 0x3dc70
    b 0x3dcd0

    .org 0xF90000

    vartest:
    push {r0,r2}
    ldr r2, .VarDecrypt
    ldr r0, .VarWant
    bl Vardecrypt1
    ldrh r0, [r0]
    cmp r0, #0x0
    beq Continue
    mov r6, r0
    b Continue

    Vardecrypt1:
    bx r2

    Continue:
    pop {r0,r2}

    LoadItem:
    add r5, #0x6
    add r0, r4, #0x0
    mov r1, #0xc
    add r2, r5, #0x0
    bl Insert_Element

    LoadHPEV:
    lsl r0, r6, #0x4
    ldr r2, .EV_Table
    add r2, r0
    add r2, #0x5
    mov r1, #0x1A
    mov r0, r4
    bl Insert_Element

    LoadAtkEV:
    lsl r0, r6, #0x4
    ldr r2, .EV_Table
    add r2, r0
    add r2, #0x6
    mov r1, #0x1B
    mov r0, r4
    bl Insert_Element

    LoadDefEV:
    lsl r0, r6, #0x4
    ldr r2, .EV_Table
    add r2, r0
    add r2, #0x7
    mov r1, #0x1C
    mov r0, r4
    bl Insert_Element

    LoadSpeedEV:
    lsl r0, r6, #0x4
    ldr r2, .EV_Table
    add r2, r0
    add r2, #0x8
    mov r1, #0x1D
    mov r0, r4
    bl Insert_Element

    LoadSAtkEV:
    lsl r0, r6, #0x4
    ldr r2, .EV_Table
    add r2, r0
    add r2, #0x9
    mov r1, #0x1E
    mov r0, r4
    bl Insert_Element

    LoadSDefEV:
    lsl r0, r6, #0x4
    ldr r2, .EV_Table
    add r2, r0
    add r2, #0xA
    mov r1, #0x1F
    mov r0, r4
    bl Insert_Element

    LoadBall:
    lsl r0, r6, #0x4
    ldr r2, .EV_Table
    add r2, r0
    add r2, #0xB
    mov r1, #0x26
    mov r0, r4
    bl Insert_Element

    StartNatureLoop:
    lsl r0, r6, #0x4
    ldr r2, .EV_Table
    add r2, r0
    ldrb r5, [r2, #0x0]
    cmp r5, #0x0
    beq LoadIVs
    ldr r0, [r4, #0x0]
    ldr r1, [r4, #0x4]
    eor r1, r0, r1
    str r1, [r4, #0x4]

    NatureLoop:
    ldr r0, [r4, #0x0]
    add r0, r0, #0x18
    str r0, [r4, #0x0]
    mov r1, #0x19
    bl Mod
    cmp r0, r5
    bne NatureLoop

    EndNatureLoop:
    ldr r0, [r4, #0x0]
    ldr r1, [r4, #0x4]
    eor r1, r0, r1
    str r1, [r4, #0x4]

    LoadIVs:
    lsl r0, r6, #0x4
    ldr r2, .EV_Table
    add r2, r0
    ldrb r6, [r2, #0x4]
    push {r6}

    StartIVLoop:
    mov r5, #0x27

    IVLoop:
    mov r0, r4
    mov r1, r5
    mov r2, sp
    bl Insert_Element
    add r5, r5, #0x1
    cmp r5, #0x2D
    bne IVLoop

    End:
    pop {r6}
    bl Recalculate_Stats
    ldr r1, .Return_Addr
    bx r1

    Insert_Element:
    ldr r3, .Insert_Addr
    bx r3

    Recalculate_Stats:
    mov r0, r4
    ldr r1, .Recalc_Addr
    bx r1

    Mod:
    ldr r3, .Mod_Addr
    bx r3

    .align 2
    .Return_Addr: .word 0x08011639
    .EV_Table: .word 0x08F00000
    .Insert_Addr: .word 0x0804037d
    .Recalc_Addr: .word 0x0803e47d
    .Mod_Addr: .word 0x081e4685
    .VarDecrypt: .word 0x0806E454+1
    .VarWant: .word 0x0000408F

  5. MrDollSteak
    February 19th, 2014 7:05 PM
    MrDollSteak

    Thanks for that!
    Yeah the new items don't work yet, I just wanted to get 1.4a out because of all the messages I was getting about Poison damage.

    I'm looking at Blizzard. May add a quick hot fix.

    It's fixed now, just redownload it and patch it to your rom.

  6. MrDollSteak
    December 14th, 2013 5:07 AM
    MrDollSteak

    Nope, it'll either keep or overwrite the changes.

  7. MrDollSteak
    December 13th, 2013 8:01 PM
    MrDollSteak

    Oh yes! Sorry about that, that was poor labelling on my part.

  8. Sniper
    December 6th, 2013 8:02 PM
    Sniper

    Yep, I hope she'll come back!

  9. Sniper
    December 2nd, 2013 2:51 AM
    Sniper

    You better watch the rest of it.
    It's somehow great!

  10. Sniper
    November 30th, 2013 6:24 AM
    Sniper

    Yeah, that's one of my favorite this season.
    How about uh.. Strike the blood?

  11. Sniper
    November 29th, 2013 9:07 PM
    Sniper

    It was indeed heartbreaking.
    What animes are you watching besides Kyoukai no Kanata?

  12. Sniper
    November 29th, 2013 9:00 PM
    Sniper

    Yes, I can't wait for episode 10~ D:

  13. Sniper
    November 29th, 2013 8:47 PM
    Sniper

    <3 Megane o kaketa on'nanoko ga kawaīdesu.

About Me

  • About leyn09
    Biography
    If I don't have to do it now, I won't. If I have to do it, I'll make it quick.
    Interests
    Anime / Games
    Location
    Philippines
    Gender
    Male ♂
    Occupation
    Student
    Nature
    Careful
    Also Known As
    Oreki
    Favorite Pokémon
    Scizor
    Twitter
    leynnn

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  • Last Activity: 3 Weeks Ago 9:15 PM
  • Join Date: May 4th, 2011
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