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Trifindo Trifindo is offline

POKEMON OMICRON CREATOR

Visitor Messages

Showing Visitor Messages 1 to 15 of 26
  1. Nex
    October 15th, 2014 11:14 AM
    Nex
    Will you ever make a beta/alpha of the game?
  2. Nex
    July 22nd, 2014 09:15 AM
    Nex
  3. Nex
    July 21st, 2014 04:40 AM
    Nex
    I saw it IS there a chance that I can play Omicron Gba?It looks so promising,one mugshots is from kingdom hearts if I remember correctly
  4. Nex
    July 18th, 2014 04:33 AM
    Nex
    I have a another question i know this game is old but I want to know it,why is Pokemon Omicron Gba dead?
  5. 3dd13
    June 23rd, 2014 07:33 PM
    3dd13
    Thanks for the reply. I actually was told something similar on PHO. But in the end i went the unity3d route. Now i simply have to learn how games are programmed, which means using the provided tutorials.
  6. 3dd13
    May 30th, 2014 10:10 PM
    3dd13
    Bonjour Trifindo,
    I understand you are helping beginners with hacking on the ds. I am having a few issues myself and need some insight.
    I will use twinleaf town as an example.
    The maximum coordinates are X:30 Y:30. but when editing the events, the warp to the players house is located at X:105 Y:875. I have seen no way to calculate the positioning in regards to this. I also have not figured out how to dictate where the actual warp locations are on the map, other than to designate the byte 69. Also, In the building editor, threre are values beside the X/Y/Z coordinates that are not defined by any text, and the locations of the doors for any game do not coincide with the warp pocations for some reason. You mentioned a PDF document in the thread, but alas i found none in my folder. I am wanting to make a complete hack, but i cannot figure out this tool lol. Please explain what is up with those things, as i have fairly well figured out everything else. While i am using Diamond to test with, If things work out right, I will ultimately be using W or B2 as my base. Other than editing the map models where needed, a few hijacks here and there for missing maps, i will be importing HGSS Kanto maps, and need to know these things to successfully do so.
    On another note, I am wanting to replace black kyurem with blastoise, and any insight on animated intros would be useful. Getting the model will be easy, its actually inporting and animating it that i will need help with.
  7. Nex
    May 15th, 2014 08:57 PM
    Nex
    Yes:D cant wait
  8. Nex
    May 14th, 2014 10:38 AM
    Nex
    Hi what happened to your hack pokemon omicron nds?
  9. Platinum Lucario
    January 27th, 2014 04:48 AM
    Platinum Lucario
    That would be great, thanks!
  10. Platinum Lucario
    January 25th, 2014 07:16 PM
    Platinum Lucario
    Yes please, I would definitely like to learn. ;)
  11. Platinum Lucario
    January 24th, 2014 04:54 PM
    Platinum Lucario
    I believe I've used Sketchup before, however I'm not really skilled at that either.
  12. Platinum Lucario
    January 24th, 2014 06:08 AM
    Platinum Lucario
    Thanks! ^^

    I've progressed really slowly with this Black Version 2 hack. I'm still doing the 3D modeling of Littleroot Town. Thing is, I'm not all that good with 3D modeling in 3ds Max. And that's the thing I would do first more than anything else. I wish I was good at 3D modeling, but I'm not skilled at it.
  13. Spiky-Eared Pichu
    January 10th, 2014 01:27 PM
    Spiky-Eared Pichu
    ¡Muchas gracias, más vale tarde que nunca! SDSME lo tengo un poquito pausado porque la actualización es bastante bestia, pero traeré novedades pronto. Me alegra que sigas interesado :D
  14. Platinum Lucario
    September 9th, 2013 06:06 AM
    Platinum Lucario
    You're welcome!
  15. Platinum Lucario
    September 8th, 2013 11:38 PM
    Platinum Lucario
    It sure is an amazing ROM hack! I'm sure it's going to inspire others to create NDS ROM hacks.

    And yes I do have a tutorial right here on editing .NSCR files via a hex editor.

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  • About Trifindo
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  • Last Activity: September 10th, 2014 07:43 AM
  • Join Date: May 20th, 2011
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