Thanks for the reply. I actually was told something similar on PHO. But in the end i went the unity3d route. Now i simply have to learn how games are programmed, which means using the provided tutorials.
I understand you are helping beginners with hacking on the ds. I am having a few issues myself and need some insight.
I will use twinleaf town as an example.
The maximum coordinates are X:30 Y:30. but when editing the events, the warp to the players house is located at X:105 Y:875. I have seen no way to calculate the positioning in regards to this. I also have not figured out how to dictate where the actual warp locations are on the map, other than to designate the byte 69. Also, In the building editor, threre are values beside the X/Y/Z coordinates that are not defined by any text, and the locations of the doors for any game do not coincide with the warp pocations for some reason. You mentioned a PDF document in the thread, but alas i found none in my folder. I am wanting to make a complete hack, but i cannot figure out this tool lol. Please explain what is up with those things, as i have fairly well figured out everything else. While i am using Diamond to test with, If things work out right, I will ultimately be using W or B2 as my base. Other than editing the map models where needed, a few hijacks here and there for missing maps, i will be importing HGSS Kanto maps, and need to know these things to successfully do so.
On another note, I am wanting to replace black kyurem with blastoise, and any insight on animated intros would be useful. Getting the model will be easy, its actually inporting and animating it that i will need help with.