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ShadowGrey ShadowGrey is offline

Graphix Master

Visitor Messages

Showing Visitor Messages 1 to 15 of 20
  1. miksy91
    March 28th, 2012 02:04 PM
    miksy91
    Felt like answering your questions through VM here.

    "I know that using FSF gives you offsets through out the game that are free and available for use, but I also know that only so much can be done with this offset before it starts affecting other parts of the game, script overlap and so forth. My question is this:
    1) What is the best way to find and get an offset that you can be certain will cope with the amount of data you wish to input ?
    2) Is it possible to know how many bytes a particular script will use before you insert it ?

    Answers:
    1) Download a hex editor and see where there is enough large amount of unused data - in FR marked as FF, FF, FF,..., FF. You can also re-write existing data that won't be used in your hack although I don't think that's necessary when editing GBA games size of 16MB.
    2) Yes as long as you know what the script really does (=what is written to the rom when you write the script in XSE and click Compile). You see, it's not like you need a script editor to write a script - you can write it with a hex editor too which is actually handful in some occasions.
  2. Mana
    March 25th, 2012 08:11 AM
    Mana
    No worries, any time
  3. Mana
    March 25th, 2012 07:57 AM
    Mana
    To keep them hidden you need to set a flag and assign it to their personal ID, since you set a flag at the end of the script anyway just set their Person ID to "1207" in A-Map should do the trick.

    And I would say pause 0x60 would probably be about right for a [!].
  4. Mana
    March 25th, 2012 07:05 AM
    Mana
    Do you have numbers assigned to the script tile? The 'Unknown' value should be 03, and the Variable 4050 (I think). If that doesn't work try assigning the script to a person event.

    There's nothing in the script that making it freeze, that I can see anyway. If the above doesn't work decompile the script from A-Map and see if any of the commands have changed (EG the script ends with 'updatecoins' or something odd). If that happens it means the script should be re-compiled into the ROM at a fresh offset. Hope that helps.
  5. Mana
    March 25th, 2012 06:34 AM
    Mana
    I like the tiles to your hack

    Anyway your script problem is the very first line I suspect:

    #dynamic 0x26DF05 -> #dynamic 0x800000

    Otherwise you're in danger of overwriting something important. You will also want "waitmovement 0x0" or "pause 0x[Time]" after your movements, otherwise they will try and happen at the same time as the message.
  6. qaz015393
    February 7th, 2012 09:57 PM
    qaz015393
    dont know if you have anyone, *but if u dont* I would be glad to create some banners & support banners for you *i could also do sigs but it depends what u want*.
    i only have 2 examples if u wanta take a look *i did some support banners 4 some1 else but i deleted the pms so i cant so u them*; 1 is in my sig/avatar *o thou those r'nt banners i think the sig counts lol*. & the other 1 can be found in here *i did a # of them by request for DarkRisingGirl & she picked the 1 she liked, if u want i can vm the others if u like*
  7. kyo23
    December 21st, 2011 06:50 PM
    kyo23
    I can help you in music hacking
  8. Pokemon Master N
    November 30th, 2011 09:07 PM
    Pokemon Master N
    Just go and "get pokemon" , select my Ho-oh and their!

    I've already done it, so thanks!

    P.S: lv. 90 already, Zangoose is taking forever!
  9. BlazeVoltX
    November 27th, 2011 05:47 AM
    BlazeVoltX
    hey i wanna be a beta tester =D
  10. M.L
    November 26th, 2011 08:58 PM
    M.L
    Errr, well maybe Nse works fine
  11. E.C.
    November 26th, 2011 08:55 PM
    E.C.
    Are you from Whack a Hack? because most members there show up every once in a while here and post a hack that is very unique in a way. in this case, it would be those tiles you have in your hack.
  12. M.L
    November 26th, 2011 12:18 PM
    M.L
    My pleasure its much less buggy than Unzl, let me guess Unlz wouldnt read your rom and that did it to me all the time and then i wasnt able to use Unzl for that rom again :/ so i found Nse.
  13. Lucifer-san
    November 26th, 2011 12:12 PM
    Lucifer-san
    Keep up the work on Shadow Grey it's peeked my interest might even have inspired to focus on my hack so good luck.
  14. M.L
    November 26th, 2011 12:05 PM
    M.L
    Well actually you dont have to search for each offset it works the same as Unzl, just go to plugins and it should bring up a small window go to the one that says pokemon and click run and then the pokemon thing should be displayed on the screen.
  15. M.L
    November 26th, 2011 09:33 AM
    M.L
    THats unzl try NSE it does the same as Unzl exept the pallete editing is a bit more irritating well then use a diffrent site to uplaod pics like photo bucket or deviant art

About Me

  • About ShadowGrey
    Biography
    Just a simple guy from the UK, inadvertently drawn into the world of emulation and hacking.
    Interests
    Watch TV, get drunk, watch TV and get drunk.
    Location
    England
    Gender
    Male ♂
    Occupation
    Student, Shop Assistant
    Nature
    Relaxed
    Favorite Pokémon
    Tyranitar, Houndoom, Arcanine, Alakazam,
  • Signature



    http://www.pokecommunity.com/showthread.php?t=267674

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  • Last Activity: April 8th, 2012 09:11 PM
  • Join Date: November 4th, 2011
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