I know you made the DPSS patch for Fire Red years ago, but I'm considering trying it out and I want to know if there are any "side effects" (moves being messed up etc.) that you are aware of before I try it out. I've used it before and had problems with every damaging move crashing the game, or the game crashing when using a Defense raising move, or the game crashing after using a Fire a move powered up by Flash Fire, but I realized that I had accidentally inserted two conflicting DPSS implementations at once, so I chocked it up to that.
Thank you for taking your time to respond, but there's one thing I didn't understand about it:
You had 77777777 14 times in that move animation, but only had 6 replacements for them:
54 27 2C 27 - 08 CA 3A 08 - 8C 29 3E 08 - 00 00 00 00 - FC 1C 23 08 - E9 22 0A 08
I didn't quite understand your explanation, do I put some of them multiple times?
Also, who else would you recommend that's good at this stuff?
Hey, didn't know if you got my message on IRC the other day; can you show me the hex for some of the moves you changed palette on so I can compare them to the original? Still having trouble with this. Forgive me, I'm a slow learner.
I just read your post on release of legendary dog in fire red. I didnt get the idea clearly. can you please make a tutorial on it or step by step instructions .I wish to release all 3 dogs even if you choose any starter
Is there a tutorial or example on how to insert a graphic and use it via code? I'm not talking about replacing but rather loading from free space like what you did for PSS split. For example if I want to add a star/image on the pokemon status screen. I seem to be running into problems with scrambled images.
Sorry, you were the second person I sent that to and I was pretty frustrated when i sent it. But I probably should have asked for you to help me.
So can you give me some possible solutions please? When I have it show me the advanced view on NSE it says that I changed the sprite pointer to 720000. It says below that the sprite offset is different. Would that be the issue?
Edit: I just realized that the offset 'x137be4' isn't there. It automatically goes to 'x137be0'. I edited the last four values of that because that's where the cursor went. I'm not sure what that means.
Hey. I found your tutorial on showing the IV grades. I put all of the ASM in but it only shows a few red lines when I load the game. I'm guessing I made the mistake in NSE. I inserted the picture in place of the Pikachu sprite as a bitmap. I changed it's offset to 720000 and stuff. I've been trying to work it out but can't seem to figure it out.