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PokeBunny PokeBunny is offline

Pokemon Game Maker

Visitor Messages

Showing Visitor Messages 1 to 10 of 53
  1. Shiny Quagsire
    October 6th, 2014 02:00 PM
    Shiny Quagsire
    I'd recommend just doing basic OpenGL tutorials online (ie getting familiar with tessellation and texturing and whatnot). I'd also personally advise against changing the user's resolution, usually the user has resolutions set for a reason and changing them can be irritating for the user. Plus it can complicate multimonitor setups. If you're looking to make a tool, I'd use a windowed mode OpenGL application rather than a fullscreen one since most people like to multitask.

  2. Shiny Quagsire
    October 3rd, 2014 05:14 PM
    Shiny Quagsire
    Heh, funny that you mention that, but I just started doign a disassembly here. It's not 100% complete (needs some binary blobs) but all the actual engine code is there.

    And yes, Visual Studio has support for UI elements and manual UI drawing, even for C++ iirc.

  3. giradialkia
    September 28th, 2014 06:08 PM
    Making an actual userbar graphic is just done with any image editor like Paint, Photoshop, or GIMP.

    If you mean the little userbars by people's names when they post; they're used for specific things, like sponsorship or moderating. I don't think you can just make one and attach it to your profile, to be honest.

    If I haven't answered your question you should ask a staff member, they're bound to know more about it than me!

  4. Shiny Quagsire
    September 28th, 2014 09:42 AM
    Shiny Quagsire
    Visual Studio is good if you're just starting out, and it has a nice visual editor too. If you doing Java, IntelliJ Idea has a visual editor iirc, or there's plugins for Eclipse if that's your thing. And for VB, it's possible to write pixels, you just need to find the proper methods to do it (I believe you can override the draw() call on components or something).

    And for IDA pro, it's an interactive disassembler for anything binary. It costs quite a bit for the full needed version, but there's places to get it cracked or whatever. If you do get it, get version 6.3 or above since that's what knizz's IDB uses iirc. And to find knizz's IDB for Fire Red, just look in his signature. It should be a dropbox link.

  5. Shiny Quagsire
    September 18th, 2014 05:06 PM
    Shiny Quagsire
    To be honest, you could code a tool in either Java or C++, whichever is more comfortable. For Java, if you're experienced in other languages, I'd just jump in and learn by experience. If you're learning new, I'm not exactly sure where to help there. I personally learned from a Java for Dummies book I had as well as from Minecraft and Bukkit development. So there's various ways to do things.

  6. ipatix
    May 17th, 2014 02:03 AM
    Do you mean coding the complete game with own engine or just to doing a complete Romhack from scratch?

  7. PokeBunny
    April 30th, 2014 04:03 AM

    There is a new rom-hacking channel now on KIWI. #romhacking Join now!


  8. Treetwig
    April 28th, 2014 04:48 PM
    Yes I am wikiwikipedia

  9. PokeBunny
    April 28th, 2014 07:15 AM
    Go to Pokecommunity Live, Treetwig!

  10. Synchronous
    April 24th, 2014 07:15 PM
    Did a little redesign of my profile. Hope it's better now.

About Me

  • About PokeBunny
    I am a big fan of Pokemon.
    I alwas wanted to make my own Pokemon game, so I became a hacker. Now I am very smart about 3rd Gen. Pokemon games dispite my age.


    I can now program in C++. Oh yeeaaahh!!!
    Make Pokemon games
    Play war with my stuffed animals (insults don't hurt me)
    I don't know! That pretty much it...
    South Africa
    Male ♂
    Favorite Pokémon
    Garentina (sorry I can't spell it...)
  • Signature
    special POKeBUNNY

    The Pokemon Game Developer
    If you are wondering why I'm taking long to make Pokemon Hot Red and Cold Blue... It's because I barely get computer time. Be patient (I'm not!.

    My SoundCloud!!!!!!!!!


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  • Last Activity: 1 Day Ago 03:29 AM
  • Join Date: August 31st, 2012
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