I don't have an IDA and everything you said (at least the way you said) seems so much above my current level. =P
Maybe checking the Evolutionary Stones won't give you an idea what routines they call when used in a Pokémon...
I asked this, because me and joexv were thinking how we could bypass the problem with loosing Shellder when evolution is cancelled. kearnseyboy6 told me something about the Evolutionary Stones not being cancellable, so I thought about putting it to run with Slowpoke's evolution. That possible, right?
Got what you meant. Yeah, I was thinking about this kind of glitches too. Two, three or five Slowpokes or Shellders in my party and stuff would get psyducked.
I'm also thinking how to make an evolution for Slowbro and other for Slowking.
But man, deleting the Pokémon after the evolution wouldn't solve the issue? Since they would stay in the same position in the party until the evolution is over, only then deleting Shellder seems to work.
You saw the code I posted?
Well, that b cancel thing is one of my doubts, as I never see where it goes in the other evolutions.
Maybe using a compare with the "b cancel" option and if true, "beq exit". Else, it would just remove Shellder and get back to the OW.
Plus, I didn't understand what is the problem with Slowpoke's index change. Won't all evolving Pokémons' index change?
There really isn't a good way to find it. The best way would be to look at the starting sequence of the game's code and try to find where specifically it's being called within the intro. Else, take a look at the location of the graphics of the textbox. Such information can be found in NSE or in some guides around the forum. Using that information you can set a BPR at the location of the image.
First of all, yep! People are able to use 3ds Max 2010 and the G3D plugins for it, there is no need for 3ds Max 6 anymore, it can just be archived as a historical thing.
As for your errors, are you running 3ds Max 2010 as Administrator? To make sure you are, right click 3ds Max 2010, then click "Run as Administrator". Usually these errors are an indication that the program doesn't have Administrator privileges to access the Program Files (x86) directory.
The answer to the first question is that I was using 3ds Max 6 at the time I made the tutorial. At that time, there wasn't any 2010 SDK and it was only when the 2010 SDK was leaked that I ended up updating the tutorial, but didn't update the screenshots.
And as for the second question, SDSME didn't exist at the time the tutorial was made. But I'm pretty sure SDSME can still be used to replace the model of a map.