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Visitor Messages

Showing Visitor Messages 1 to 10 of 550
  1. BlazikenXY
    5 Hours Ago 12:54 AM
    BlazikenXY
    You're so good with ASM!
    I'm so jealous!
    Can you, by any chance, teach me?

  2. chrunch
    6 Hours Ago 11:43 PM
    chrunch
    I haven't tested it for a while now, but yes I believe it is. I've done all the byte changes required too, and some additional ones. It's just the actual Pokedex screen.

  3. Kenny1
    7 Hours Ago 11:00 PM
    Kenny1
    Ok, I dont Think I'll be getting this right . So, I'll give you the offset where you can change the offset of r1, to change it. At 0814FED0 there is a bl 80017D0, the value in r1 should be changed before this, to the offset of the image, not a pointer, the offset(dont ask me why). I posted this, so that you can maybe make a routine that will work, if you want, I can post my non working routine again.

    Spoiler:
    Quote:
    .text
    .thumb
    .thumb_func
    .align 2

    Main:
    push {r0-r4, r7, lr}
    bl Checkvar
    ldrh r0, [r0]
    ldr r2, .TableOffset
    lsl r0, #0x2
    ldrh r1, [r0, r2]
    bl Return

    Checkvar:
    push {lr}
    ldr r0, .Var
    pop {pc}

    Return:
    mov r2, #0x0A0
    lsl r2, r2, #0x2
    mov r3, r4
    ldr r7, .Ret
    pop {r0, r2-r4}
    bx r7



    .align 2

    .Var:
    .word 0x020370de

    .TableOffset:
    .word 0xDEADBEEF

    .Ret:
    .word 0x0814FED1

  4. Kenny1
    7 Hours Ago 10:44 PM
    Kenny1
    My routine no longer crashes the rom, now it makes the map go black(or green) and textboxes no longer show up, even in battle.

  5. Kenny1
    20 Hours Ago 09:50 AM
    Kenny1
    Yeah, It failed again.

    I think its the way I used ldrb, I actually forgot how it works

  6. Kenny1
    21 Hours Ago 09:29 AM
    Kenny1
    Finished it, after about an hour of work.
    My routine crashed the rom, but I can post it, dont know if it would help though.

    Main routine:
    Spoiler:
    Quote:
    .text
    .thumb
    .thumb_func
    .align 2

    Main:
    push {r0-r4, lr, r7}
    bl Checkvar
    ldr r1, #0x0
    ldr r2, TableOffset
    ldrb r0, [r0, #0x1]
    ldr r3, #0x4
    mul r0, r3
    add r0, r2, r0 @Pointer loading completed
    ldrb r4, [r0, #0x4]
    ldrb r1, [r0, #0x4]
    b Return

    Checkvar:
    ldr r0, Var
    ldr r1, Decrypt
    bl r1
    pop {pc}

    Return:
    mov r2, #0x0A0
    lsl r2, r2, #0x2
    mov r3, r4
    ldr r7, .Ret
    pop {r0-r4}
    bx r7


    .align2
    .Decrypt:
    .word 0x0806E455

    .Var:
    .word 0x4200

    .TableOffset:
    .word 0x08DEADBEEF

    .Ret:
    .word 0x0814FED0
    Replace DEADBEEF with the offset of the table.


    Hook:
    Spoiler:
    Quote:
    @Insert This routine at 0x0814FEC8
    .text
    .thumb
    .thumb_func
    .align 2

    main:
    ldr r2, .ROUTINE
    bx r2

    .align 2
    .ROUTINE:
    .word 0xDEADBEEF
    Replace DEADBEEF with the offset of the routine.


    Basic Table:
    08 41 F1 C8 08 47 0B 0C 08 47 0D 6C
    ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
    Offsets of the images.

    It crashes whenever the game has to load a Textbox.

  7. Kenny1
    22 Hours Ago 08:25 AM
    Kenny1
    Found the command that loads it, aswell as the one that loads the palette.

    Successfully changed the image, not the palette, but that could also be done.

  8. Kenny1
    22 Hours Ago 08:04 AM
    Kenny1
    Only between Signpost and Normal, this way, you can give Gym leaders their own textbox or something like that. Also, I might have found it.

    Should I see if I can use a table?

    Otherwise I can just make a routine to change it to signpost.


    Found the routine, but me no longer being ASM literate, cant find which command loads the textbox.

    Offsets:
    Spoiler:
    0814FEAC~Start of Routine

    0814FEE8~End of routine?

  9. Kenny1
    22 Hours Ago 07:45 AM
    Kenny1
    Lol, sorry, I decompiled them, you would hook into the textbox loading routine, which I lost now. I think I should just try rewrite the whole thing, I made that as one of my first ASM projects

    Edit~Btw, they're not all at the end of the rom, the ones that are at the end are the ones that changed. There is the one that loads the different image.

  10. chrunch
    1 Day Ago 10:01 PM
    chrunch
    Hey! I just wanted to ask you something about your ASM Resource thread. Jambo51 posted some information a while ago on how to expand the regional dex in FR past 151 (here). It's been very helpful to me but there is one problem: for any Pokemon past 151, when I catch it in the wild the Pokedex screen is skipped, and I was wondering if you could look into it. I imagine this small fix would be useful to pretty much everyone who wants to expand the Kanto dex but I'm not sure if it's the type of work you want to do (since I'm not even sure if it needs ASM). Thanks for your time, I would really appreciate a response. I think it's a great thing that you're willing to help people out who aren't as good with ASM. :)

About Me

  • About FBI agent
    Biography
    Currently working undercover, being payed 6 figures to pose as a 9 year old little girl to attract sexual predators and eliminate them. If you have any suspects, please approach me and together we will bring them to justice.

    Common qualities of such predators include:

    - Fake love for Pokemon
    - Often make grammatical and spelling mistakes
    - Trying to always socialize
    - Have suggestive user names (xXI'M UR FRIENDXx)
    - Try to get to know you and ask for contact info
    - Usually get butt-hurt over internet jokes

    There are many more, but I'm afraid the rest are confidential.
    Interests
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    Location
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    Occupation
    ...really?
    Also Known As
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    Favorite Pokémon
    Charizard
    Typhlosion
    Corphish
  • Signature
    ...

    People whom I thank:
    Comrade -- For helping me with my bad hack, and for being a good friend
    Darthatron -- Helping me get into basic ASM, even though I'm hopeless. (He is heartless stay away).
    Anbuja's_BlooDY -- Graphics help, and being a good friend
    FBI -- For having the username I wanted

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