Well, in terms of the difficulty curve, there were quite a few parts where the player moves through areas that offers great grinding opportunities, without really feeling like grinding, since you were just moving through the caves and fields. By the time I made it to a 'boss' battle, my team was roughly the same level. I was also able to catch surprisingly powerful Pokemon early on as well, and that made a huge difference.
Your thoughts on this?
It's nice that we can share opinions without flame wars and troll battles lol. I get enough of that on other forums lol.
I've also taken a look at that BW2 Repel system before as I think many have. Not sure its quite so simple. What made porting the item hack easy is that I already had the offsets from Fire Red and Ruby to work with, so it was easy to compare the two and then find out what the common bytes are.
I use a hex editor called Hex Edit lol, its not ideal (I still use HxD as well) but its the first one I found that does wildcard searches. So basically you could take:
32 4A 90 08 22 73 FF
and then search for:
?? ?? ?? 08 ?? ?? FF
Another nice way to find offsets is to search for pointers. So if you know that a certain offset in Fire Red is for eg. 0x329832 but you are battling to find data that matches in Emerald, then search for 32983208 in Fire Red and try to match the data you find there and work backwards, if you get what I'm saying.
I am sorry that it has taken me so long to reply, I've been a bit down and out. But I'm tired of being down and out.
For a long time I have wanted to get Emerald hacked the same way Fire Red is, news of the Hoenn remakes has discouraged me somewhat though.. I will be happy to share any existing notes I have on anything (I don't know if its anything too spectacular) in case I disappear again. Or I will actually share them in the Emerald research thread.