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LaDestitute LaDestitute is offline

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Visitor Messages

Showing Visitor Messages 1 to 15 of 42
  1. MrDollSteak
    March 16th, 2015 02:05 PM
    MrDollSteak
    I don't really share my personal things with other members of the hacking community. Sorry.
  2. Spherical Ice
    May 4th, 2013 05:37 AM
    Spherical Ice
    Most places on Reddit are still ****holes to be honest. There are only a few good ones, most of the default ones are just awful.

    But yeah that subreddit is cool, it's nice to see the hacking community outside of PC.

    I have both of those, my Skype name is Spherical Ice. I use Dropbox for my hacking stuff, so I never lose my stuff (it's happened too many times in the past D:)
  3. Spherical Ice
    May 4th, 2013 05:30 AM
    Spherical Ice
    Thanks!

    On a completely different note, it's cool to see another person from PC on the /r/PokémonROMHacks subreddit :3

    Feel free to PM/VM me if you ever need any help hacking dude.
  4. Shadowraze
    May 2nd, 2013 01:52 PM
    Shadowraze
    Nice, there's free space starting from 0x730000-0xCFFFFF and then 0xD00000 is used then the rest of it until 0xFFFFFF is free-space.
  5. karatekid552
    May 2nd, 2013 03:13 AM
    karatekid552
    Don't ask me, I'm not very good at it. However, if you just search "tiles" in the tutorial section, there are about 15 different tutorials on it. I'm sure you will find a good one.
  6. karatekid552
    May 1st, 2013 08:11 AM
    karatekid552
    Yes, you could do that and then make certain items that force it to evolve into its other forms.
  7. karatekid552
    May 1st, 2013 03:43 AM
    karatekid552
    Oh, so you had the wrong palette offsets? That makes sense. A lot of times, Un-Lz actually has the wrong palette listed, so that is very possible.
  8. karatekid552
    May 1st, 2013 02:34 AM
    karatekid552
    There is quite a bit. On FR, usually 0x740000 - 0xFFFFFF is mostly free space. There is a little bit of data in there, but not much.

    How did you solve your problems with the sprites?
  9. Aryan143
    April 30th, 2013 02:11 AM
    Aryan143
    Heres what I did:

    1. Goto unlz-gba with your rom. Tick 256 colours and BlackWhite.
    2. The hero image should be around 341. Once you find it, click the + and - signs until it looks correct. Save it.
    3. Load your rom in VBA. When you see the Intro hero sprite there, goto Tools->Palette Viewer and select Save BG. Save it as a .ACT file.
    4. Open the image you got from unlz-gba in Photoshop. Goto Image->Modes->Color Table. Click on Load. Load the palette from VBA.
    5. After the palette is loaded, check the first colour in your intro sprite and change the first colour in the palette to match that colour.
    6. Now save and open that image in Paint.
    7. Paste your hero sprite on that image. It will have a few colour changes but it won't matter much.
    8. Now in unlz-gba, goto the number of the hero intro image, and check 256 colours. Import the image. Write it to rom.

    Now the intro sprite should be replaced correctly. By this method, you don't even need to change the palette in the rom. You can repeat these steps for Heroine,Professor and Rival also. If you are still having problems, feel free to tell me.
  10. karatekid552
    April 29th, 2013 06:05 PM
    karatekid552
    and both the original palette and the new palette looked correct before and after insert?
  11. karatekid552
    April 29th, 2013 05:09 PM
    karatekid552
    How exactly did you insert the palette's in APE? List your exact steps.
  12. Shadowraze
    April 29th, 2013 05:05 PM
    Shadowraze
    Ermm, you really don't need APE in inserting sprites. You only need it for editing the pallete.
  13. Shadowraze
    April 29th, 2013 02:18 PM
    Shadowraze
    Well idk what your problem really is, although If I reach to something like this I will try and try and try until it works.
  14. Shadowraze
    April 29th, 2013 01:55 PM
    Shadowraze
    Don't make you sprites grayscale insert them how hey look like ad insert the pallete they use.
  15. karatekid552
    April 29th, 2013 08:12 AM
    karatekid552
    I think you may be insterting new uncompressed palettes. The palettes need to be compressed. Also, make sure you didn't change any of the data in NSE. Like, if you changed the offset of a sprite in the NSE bookmarks, it won't work in the new rom.

About Me

  • About LaDestitute
    Biography
    I'm a 20 year old male college student. I'm also autistic (asperger's syndrome/high functiong autism) and besides being a brony, my passions are video games and computers. A sample of my interests and hobbies include video games (platformers, RTS, FPS, puzzle, action, adventure and RPGs), computers (building and maintenance), drawing (traditional art, sketches, manga/graphic novels), cooking (sweets, baking, savory foods, and comfort food), roleplaying (one word aside from normal RP: DnD), music (mostly video game music and alt rock), and game development (primarily concept art/spriting). My strongsuit is drawing and pixel art.
    Interests
    Draw, work with computers, play video games, and ponder/muse.
    Location
    West Coast, USA
    Gender
    Male ♂
    Occupation
    Student
    Nature
    Calm
    Also Known As
    Dylan
    Favorite Pokémon
    Gengar, and Scizor

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  • Last Activity: May 29th, 2015 01:46 PM
  • Join Date: April 26th, 2013
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Hey there, Sherlock!
Congratulations, you deduced from the bolded text above the forum that the Game Development forum was not where you discuss ROM Ha- Wait...
Awarded: May 12th, 2013 02:39 PM

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