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Turtl3Skulll Turtl3Skulll is offline

Blue Turtl3

Visitor Messages

Showing Visitor Messages 1 to 15 of 40
  1. Splash
    2 Weeks Ago 2:00 AM
    Just felt like talking xD
  2. Splash
    2 Weeks Ago 2:23 PM
    Do you have a Skype?
  3. Splash
    3 Weeks Ago 10:22 PM
    Thanks for the info man!
  4. Splash
    3 Weeks Ago 10:10 PM
    I was curious what you meant when you said flags above 0x1200 are safe for the JPAN FRHE?
    Where does it end?
  5. DizzyEgg
    July 5th, 2015 8:46 AM
    Alright, I see what's wrong now. The problem lies in...the hack applier. For some reason it doesn't do anything. That's really unfortunate, because I won't be able to add this feature to my hack as I would have to erase all events. Thank you for help, though.
  6. Splash
    July 5th, 2015 8:30 AM
    I just use a normal setvar and just compare it..

    here ill show you a fragment of the code
    compare 0x4000 0xA
    if 0x4 call @good

    Lower Than (0x0)
    Equals (0x1)
    Greater Than (0x2)
    Lower than or Equal to (0x3)
    Greater than or Equal to (0x4)
    Not exactly equal to (0x5)

    you can use those at the if

    and i didnt use the 8k series of variables..
  7. DizzyEgg
    July 5th, 2015 5:49 AM
    Hm...Did you patch your rom or use JPAN's tool for insertion? And yeah, I'm on 1.1 patch. I'd show you my hex edits and script but I don't think there's a point as I basically copied everything you wrote.
  8. DizzyEgg
    July 4th, 2015 11:44 PM
    Thanks for your time and patience to explain it to me but...it still doesn't work. I did everything exactly like you. Two things happened though. First, when I applied the special 0x58 and Pokemon data Switchers by hacked routine applier, then nothing happened. However, when I patched my rom with JPAN'S Ips file, an interesting thing occurred. The only pokemon that was present in the grass was...a Sunfolra with random levels.
    Are you sure it works for you? I'm 100% positive that I followed every your step and did everything accordingly.
  9. DizzyEgg
    July 4th, 2015 9:59 AM
    Hey, it's me, the guy from your tutorial thread. I checked the first post, but I still can't get this to work. I did everything the way you explained but nothing happened. No freezing, no strange wild pokemon, nothing changed.
  10. Lance32497
    June 28th, 2015 7:17 PM
    Yeah, I'll post it on your thread
  11. Criminon
    May 21st, 2015 2:39 PM
    Hey there, I haven't done any IV checks because I have the IV stats show on the pokemon status screen ASM in my game, so I don't really need it. I haven't had a chance to look into it yet. And I haven't touched the pokeball code yet, but it doesn't look like you're bringing up the pokemon select menu with your code. Once you bring up the pokemon select menu (you can see that in my code or you can just google it) then you will need the compare 0x8000 0x0 etc. The way I have it set up, is it brings up the pokemon select menu, then it stores which slot you chose in 8000. Then it copies that variable over to 8004 and thats the variable it uses to give a select pokemon in a select slot a ball. It looks like you're just not selecting the pokemon. You're just having the player select the ball only.
  12. Criminon
    May 20th, 2015 5:35 PM
    setvar 0x8004 0x0= first party member
    0x1 = second
    0x2 third

    etc etc etc. that variable is just to let the game know which party slot you're modding. Works the same with other select pokemon codes like naming etc.
  13. FBI
    March 28th, 2015 12:32 PM
    Cool, alright. I'll look into adding solutions to some of these later on. Perhaps work on solutions for them in our workshop even.
  14. FBI
    March 28th, 2015 12:07 PM
    Hi, I haven't actually tried it but from looking at the code which generates it I know it's exactly the same :P

    Also, do a bpr at 0823E558 for 1000 bytes BEFORE the battle. It WILL break then.

    If you want a solution, I can give you one~
  15. FBI
    March 27th, 2015 1:16 PM
    Yeah I'll look into making an IDA tutorial or something similar.

    There's actually no documentation of it unfortunately. People have discovered it (otherwise we wouldn't have tools that edit it), but no one has posted their findings for some reason or another. Anyways, the steps should be the same. Make sure you see the class name on the screen, THEN do the "fh" thing to find it in RAM. Alternatively, like the trainer names, the class names should also be in a table in the ROM. So if you try and find the class name in a hex editor, you should be able to find the table (very easily).

    From there, set a bpr at that table for 1000 bytes. That should get you some results :)

About Me

  • About Turtl3Skulll
    Learning Programming
    messing around with computers and stuff
    Utah, U.S.A.
    Male ♂
    CS Student
    Also Known As
    BlueTurtl3 & Dz
    Favorite Pokémon
  • Signature
    To steal ideas from one person is plagiarism; to steal from many is research.


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  • Last Activity: 21 Hours Ago 9:10 AM
  • Join Date: June 23rd, 2013
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