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Turtl3Skulll's Profile Picture

Turtl3Skulll Turtl3Skulll is offline

Blue Turtl3

Visitor Messages

Showing Visitor Messages 1 to 10 of 18
  1. destinedjagold
    2 Weeks Ago 07:58 PM
    destinedjagold
    ...s-sad Eevee ish sad...

  2. Kenny1
    July 24th, 2014 09:37 AM
    Kenny1
    could be, but i dont think it should cause problems, as it is basically writebytetooffset's, just without the side effects

  3. Kenny1
    July 23rd, 2014 11:06 AM
    Kenny1
    srry about the late reply, if you paste the routine 2 times, then you should be able to change the text, the palette is part of the rotuine, so yeah it should work.

  4. parth9
    June 26th, 2014 10:09 AM
    parth9
    ty

  5. Shiny Quagsire
    June 24th, 2014 10:40 AM
    Shiny Quagsire
    For IDA, it definitely should open idb in 6.5 (I have the same version). You might be opening it in the decompiler dialog instead of the open project dialog.

    And yes, I'm still working on MEH quite actively (Just was away from the internet for a week). At the current moment I'm working on Wizard, the D/N system to accompany MEH. As for SEA, once I get the wraps on MEH I'll probably start improving that as well. As for SEA, my Dropbox got completely wiped somehow so the link went down. But I found a zip so you can get that here.

  6. parth9
    June 23rd, 2014 10:34 AM
    parth9
    they are located at 339: Heroine, 340: Hero, 341: Oak, 342: Rival (But, keep in mind that they may not be exactly there, they may be close, so don't forget about the "Next" and "Previous" buttons to find them. They should be close to those values)

    Once you find it, u should also select the option "Use Black/White" and work with the Black and White tones, but you could stick with one of the palettes UNLZ-GBA has. But if you want to skip some indexing problems, I suggest you using the B&W option.

    just a bit advice ...well it may be hard to do at firsy try but keep on trying

  7. parth9
    June 22nd, 2014 12:22 AM
    parth9
    i know most of things..know how to insert asm and all the things...i m best at scripting...already m eorking on 2 hacks as lead scripter + spriter+item editor and other and m already working on my own hack too..

    weak at asm though but i do know the basics

  8. Shiny Quagsire
    June 21st, 2014 07:13 PM
    Shiny Quagsire
    I was actually thinking about doing another ASM tutorial, but with more practicality involved and how to actually hack a routine, modify it, and return safely. Unfortunately at the moment there are pretty much zero tutorials on practical ASM hacking, so it's more of a discovery process between you and the debugger.

    If you want to learn more about the internals of Fire Red, I'd highly suggest grabbing knizz's IDB and a copy of IDA pro (Not sure if the freeware version works with it, and if it doesn't you can find a copy of IDA elsewhere). It's basically an extremely documented copy of Fire Red's ASM, and it makes the ASM itself a ton more readable. Heck, sometimes I'll just browse through the IDB and get inspiration for hacks to do.

  9. parth9
    June 19th, 2014 08:19 AM
    parth9
    yah..it sure helps..anyways what things u know in hacking like scripting or other?

  10. parth9
    June 18th, 2014 10:11 AM
    parth9
    sorry for late reply...that document was good though i had aready mastered most of Jpan engine specials and others but that really helped me

About Me

  • About Turtl3Skulll
    Interests
    Learning Programming
    Pokemon
    Minecraft
    tinkering
    messing around with computers and stuff
    Location
    Utah, U.S.A.
    Gender
    Male ♂
    Occupation
    Student
    Nature
    Bold
    Also Known As
    BlueTurtl3 & Dz
    Favorite Pokémon
    Eevee!!!
    &
    Tirtouga

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  • Last Activity: 3 Days Ago 10:24 AM
  • Join Date: June 23rd, 2013
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