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GOLDstandard GOLDstandard is offline


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Showing Visitor Messages 1 to 15 of 28
  1. Splash
    May 2nd, 2015 09:22 PM
    Nice avatar!
  2. MrDollSteak
    August 24th, 2014 05:36 PM
    No. I just don't have any new sprites to post.
    I'm busy with uni and the rombase.

    Thanks for the offer but it's okay. Feel free to post whatever sprites you want to on the thread, but that doesn't mean they'll automatically be accepted.
  3. MrDollSteak
    July 20th, 2014 08:19 PM
    Icon definitely. Maybe the front sprite, I think I'll make a back sprite for it myself.
  4. MrDollSteak
    July 20th, 2014 04:47 PM
    Oh sorry, didn't see it. Must have been on the list page.
  5. Superjub
    July 13th, 2014 05:34 AM
    Lol, thanks a lot! :D
  6. MrDollSteak
    March 1st, 2014 07:55 PM
    You don't put the branch in free space.
    You find the original check, then replace that with a branch to your routine, which loads new checks. Then if Sap Sipper is not successful you branch back to where it was before.
  7. MrDollSteak
    February 27th, 2014 09:49 PM
    I assume you're using Fire Red? In that case why not use my rombase? That's got Sap Sipper done. But anyway I put Sap Sipper where Water Absorb and stuff are. 1A000 region somewhere. Don't have the offset on me, but you should find it there.
  8. MrDollSteak
    February 25th, 2014 10:50 PM
    The problem with making a tutorial is that there isn't a set way.
    Each ability and item check follows 'roughly' the same formula, though in each case it's different.
    There are also a butt ton of different offsets and locations.

    As for inserting new abilities that's the same as anything else, it's just a matter of writing the code, which usually requires some experience with ASM or by looking at how Vanilla handles those types of routines and hijacking that.

    That being said, feel free to PM me if you start looking for checks and thing in your debugger, or want help with some specific checks. I don't have them all obviously but in my search through the rom I've identified a few.
  9. Shiny Quagsire
    February 2nd, 2014 10:35 PM
    Shiny Quagsire
    Yes, I will be continuing MEH, because as much as I like Pascal, I'm not at all going to just drop it and fix all of Lu-Ho's bugs because who knows how bad or good his code could be. And I'm not even sure if A-Map could possibly be ported to any other OS's, which is obviously important to me since I'm a Linux user. It's definitely an interesting turn of events though, but I'm sure MEH will develop faster since I'm both more familiar with my own code and as a language Java is much more modern than Pascal. And for the code openness, I have a personal belief that if it's a tool for hacking it should be made open from day one, because the flaw with A-Map was that there was one person who regulated what went in, making hacks like the Day/Night pokemon hack pretty much useless without a tool to edit it. So basically, yes, I will continue working on MEH.
  10. karatekid552
    December 15th, 2013 12:34 PM
    The ini is correct, however PGE doesn't play well with some of Jambo's hacks.
  11. karatekid552
    December 15th, 2013 12:03 PM
    EVERY single bug.:p Just because you see them, doesn't mean I do. I'm looking for things that break the game right now, but if you see something, even if it just that wild pokemon aren't having the proper movesets for their level, let me know. (That one turned out to be a huge bug in the expanded moves asm.:p)
  12. karatekid552
    December 15th, 2013 07:01 AM
    I'm running a new system where there isn't a thread. Read about how it works here.http://www.pokemonhackersonline.com/showthread.php?p=126824
  13. karatekid552
    November 3rd, 2013 06:44 PM
    Well, I'm going to make the patch 100% open source from here on out. The stuff that Jambo did won't be, but anything I do will be documented. Hopefully that is where guys like you will be able to help out in finding my mistakes and such.
  14. karatekid552
    November 3rd, 2013 01:08 PM
    Yes, as soon as I have time, I am going to release a beta as is. I don't have a list of what isn't done, so I'm going to open up the current version and compile a list from what people tell me about it.
  15. MrDollSteak
    October 27th, 2013 06:18 PM
    Hey! I probably couldn't put it into the 4th/5th move animation resource because its really quite complicated. Also it's not actually my code as such, Kurapika just showed me how he created it, using his routines, so I'd ask him for my permission to use them.

About Me

  • About GOLDstandard
    I liek poekmons
    Water Polo, swimming, hacking, gaming
    Male ♂
    Favorite Pokémon
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    Pokemon is fun


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  • Last Activity: December 20th, 2014 01:49 PM
  • Join Date: July 20th, 2013
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