You're smart so you should plant 3D into the game with me. Oh, and I apologise for saying you don't care. It just bothers my me when people who aren't dumb don't hang around. Also, I wasn't kidding about the 3D stuff.
I hope you help me!
POKEMON REALGAR DEVELOPER
I found a bug in the Emerald Japanese version that had been implemented the day night system. When I change the pokemon or use the item from the bag and then return back to the battle frame, it was halted (Please refer to this image: ). It was only halted when the battle background palette changes along with the time periods of morning, afternoon, evening and night. I had been reported this bug to ZodiacDaGreat last year (September 2010), but he ignored me. Can you help me to fix this bug? Day night system is extremely important in my hack rom. I hope you can help me to solve it. Thank you very much.
Hello MX, I just wanted to ask you if you had the offset for the Emerald Move Tutor moves, because I can't seem to find them. If you have the offset it would be great if you could PM it to me, if not, I'll try harder.
I implemented your fancy knowledge number 3 (two musics in one event) successfully in FireRed US BPRE. However, I use Pokemon Ruby as my base, so I've been trying to adapt it to Ruby. I've found all the offsets to change and found all the pointers except for one. I could not find the one that's like "func_setvar"
Here is what I have changed so far:
This is what the main ASM function looks like after I changed all of the pointers: