Thanks for the quick reply! It seems Maize uses an older build of pokered, I located a lot of the code you used in titlescreen.asm but a lot of the stuff just isn't there anymore like FuncCoord and it's proven to confuse me quite a bit. I'll continue working with it to see if I can get it working.
Hi ShantyTown, I'm a friend of Mateo's and he said you might be able to help me out. I'm currently using pokered for a hack and I'd like to have a Pokemon on the titlescreen, however as a sprite it seems to be too big to render correctly. So we figured it might need to be a background instead but neither of us have any idea how to go about doing this. Looking at your titlescreen for Maize though it seems you've done something similar to what I'm trying to do and I was wondering if you could help me out.
Hey Shanty, I'm back to uploading Maize vids (maybe I'll be done in the next week). I'm still have that issue with the black HP bar, whether I load a save state or regular save. Hopefully its just an issue with my rom (maybe because I patched beta 2.1 and 2.2) just figured I'd let you know :p
Chamber told me that you need help with some grafics, I am not good with tiles but I can make trainers sprites, fakemons, devamps of 4/5/6 gen pokemons, and overworld sprites.(I speak spanish but I know a little of english)