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Battle Music

Sero

私はセクシーです
82
Posts
15
Years
I was wondering if it's possible to have battle music like the official games where when you battle a trainer or pokemon, it has a small tune played as the screen flashes and the rest of the music is looped.
 

pokefan41

RMXP Game Developer
143
Posts
13
Years
  • Seen Oct 20, 2023
I was experimenting with this before. It is possible, though i haven't tried replicating my results in the latest build yet.

What i did in the normal XP, (without essentials) Is i cropped the music tune into two parts, namely the gym leader battle music.

The intro piece i put into the ME audio folder, and then the rest of the music into the BGM folder.

When a battle would come out, i told XP to play the ME effect for the battle, then i changed the battle BGM for the trainer fight as well (if nessesary) I worked very well in the standard build, but i haven't had a chance to replicate it in the current build of essentials.

Trying to replicate the results for wild pokemon has been less than successful. still trying to figure that out.
 

Sero

私はセクシーです
82
Posts
15
Years
I tried something similar in essentials a long time ago but when it played the intro to the song, once the screen transitioned into the battle, the battle music would suddenly take over.
 

pokefan41

RMXP Game Developer
143
Posts
13
Years
  • Seen Oct 20, 2023
yeah, i haven't worked out how to get past that. i resorted to using music from colosseum and xd, mostly because they don't have intro pieces.
 

FL

Pokémon Island Creator
2,444
Posts
13
Years
  • Seen Apr 22, 2024
I suggest you to put the tune at music starts and make the music, when ends, to doesn't loops to start. Maybe in second 10.
 
189
Posts
14
Years
  • Seen Nov 23, 2023
^That would work for MIDIs, assuming people know how to use/edit them. You have to consider some people may be using .mp3s or equivalent. Hence, a solution that would effectively concatenate two music files into a looping piece with an intro played only once.
 
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