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GymLeaderLance99 June 18th, 2008 3:10 PM

Pokémon GlitterGold (New Demo Out)
Well, the old thread got put in the archive, and it was closed for a stupid reason: someone reviving it to say that "most dead games are still around" or something. Regardless, I've resumed work on the game, and thought I'd ask Avatar to reopen it. Since he said it's in the archive, I had to open a new thread, and here we are. XD

Program/language developed in.

Introduce your game.
Well, I've worked on this game since 2005, which makes it 4 years. A few breaks here and there due to my being part of the Yu-Gi-Oh! fandom and working on subbed episodes and music projects halted progress a bit, but now I'm back, and I'll be trying to juggle this with the subbed episodes and my GX/5D's comparisons, which I do on different ends of the week. I've had a great time working on this, and I definitely don't plan on leaving it unfinished, nor do I plan to switch over to RMXP.

The plot.
Well, considering this is a Gold remake, there really shouldn't be much to say. begin in New Bark Town, and are asked by Professor Elm to journey out to Route 30 to meet a Mr. Pokémon, who has an item that Elm wants to look into, and you're given a starter Pokémon to help you out. Things go according to plan, until you're on your way back to Elm. You run into a mysterious teenager, who you later find out is connected to the theft of one of Elm's Pokémon.

After that's all settled down, you begin on your journey across Johto to collect the 8 different Gym Badges. A certain Team Rocket may occasionally get in your way, as will your Rival, but in the end, success is yours. After you get all the Badges, you face the Elite 4 and Champion over in the Indigo Plateau. However, what happens after their defeat will be up to you to find out, considering I've pretty much spoiled it for whoever hasn't played Gold. XD

-Replay the story of Gold and Silver with features from Crystal in the world of FRLG (and occasionally RSE) graphics, playing as both Gold and Kris (not completely, though, as her Biking and other sprites still need to be made; see below) and journeying through the Johto and eventually Kanto region. There will be an archipelago you'll be able to access after gaining your 7th badge and clearing a task that arises right after, but it won't be in the revised demo coming out in the next month or so.
-First-Person Views incorporated from FRLG, including some remade for Johto by a few people (can't remember if it was here or Spriter's Resource, though)
-More to come.


I decided to showcase the latest screens, but if desired, I can show the older screens.

Latest Demo: Revised/Elite 4:

Currently Looking For
-One or two overworld spriters. If you're interested, post an example of your work, and I'll consider you. I'm mainly looking for FRLG-style spriters, since the majority of my maps use a FRLG chipset, but I'll also take a look at RSE-style spriters. If someone has a specialty with Pokemon overworlds over Human overworlds, I'll look for one of each to cover all the bases.

GymLeaderLance99 July 13th, 2008 1:20 PM

Whew...Avatar just told me that the thread's been approved for almost a month now, and I didn't know because I kept looking at the first page of the forum. And it almost became locked again. XD

lol Well, in terms of updates, I've revised the game's events starting from the very beginning. The intro lets you punch in the actual time, like in the original, but there's a little discrepancy, since you'd have the possibility to punch in an amount for the minutes that would be more than 59. Hopefully, I can figure out how to limit it to 59. And I also need to figure out how to get the Day/Night system to work under the time concept, instead of the Dusk/Day/etc. one that's been used up to this point. And I've also changed the event in Prof. Elm's lab so the picture of the starter you're trying to pick shows up before you confirm you want it, like in FRLG.

Now then, I've figured out which switches go where, for the most part, so now I need to look over the other events to see which ones are missing. Unfortunately, I've also noticed that I'm missing a good few call events, most of which I think are related to the Surfing events, so that's another reason why I could use that demo, if anyone has it.

Hopefully, Avatar can overlook this double-post. XD

Neo-Dragon July 13th, 2008 1:28 PM

Good to see this game is back man.
Since your using Rm2k3, if you need help with coding something- just send me a PM and I'll help ya.

GymLeaderLance99 July 13th, 2008 5:44 PM

Heh, thanks, Neo-Dragon. There's nothing coming to mind now, but after I put back the missing switches and call events, I'm sure I'll need something. XD

Red1530 July 13th, 2008 7:15 PM

I am glad you are still working on the program.

HeavyOctillery July 13th, 2008 9:00 PM

I'll be damned; I didn't know you were a member here, Lance! (This is remain_silent from Janime.) Looking pretty good so far. I'm a little surprised that you're using rm2k3, though, because of how difficult I heard it is to make a Pokemon battle system with it (which is why I switched to Sphere). But hey, if you can do it, good luck.

Crazy Weavile July 14th, 2008 7:19 AM

The maps are too blocky. Look at FRLG- you don't have to maintain the exact original layout.

Mitchman July 14th, 2008 10:59 AM

Woot! I wanna see this finished cause we need a good johto game not just a good johto hack. Bol!

GymLeaderLance99 July 14th, 2008 11:44 AM

The CBS has been designed already by Shadow_Pingu, so I just have to add the battle maps, events, and such where needed.

As for the map style, how is it blocky? Someone said that before in the old thread, as well, and to me, the maps don't exactly look like it.

EDIT: @HeavyOctillery: Wow, lol, small world. XD

GymLeaderLance99 July 21st, 2008 5:44 PM


Well, it's not really much of an update, but...well, I've noticed that most of the missing common events are related to the Surfing events in the Routes and Cities (choosing to surf and landing on land), so I've begun to revise each and every Surfing event in every map to make sure there's no discrepancies.

Also, and I don't know why this happens, in the Dragon's Den Entrance map, I've been playtesting and noticed that it's as if you're walking through grass (the sound will play, the hero's sprite is half-transparent), even though there's no event nearby that's causing it all. If someone might have an idea of how to fix this, let me know.

In somewhat-related news, I've also tried to figure out how I can get a song to play and then when it's done, play another song. Or, in my case, I'm experimenting with the "Fervent Duel!" theme from Yu-Gi-Oh! GX's Sound Duel 2, and I'm having the first part play, and I want to get the second part (which I edited to be part of the first one, as if to make it loop) to play and keep playing. Kinda like how the GX Tag Force games have their background music looping, and not repeating the theme's intro at all. I'll probably PM Neo-Dragon to see if he has any ideas about it.

pokemon programer July 23rd, 2008 6:00 PM

Hey GymLeaderLance99 glad to see you brought the game back. Its looking better than ever. Good Luck with it.

Yuoaman July 25th, 2008 11:22 PM

Game is looking great Lance, I hope that you'll finish it before you become bored with it... Good Luck.

GymLeaderLance99 July 26th, 2008 6:19 PM

Heh, hopefully, that won't be what puts this game out of commission. The only issue, though, is trying to figure out the missing common events. That, and trying to manipulate Pingu's CBS maps for each trainer. I'm going to have to take another look at it.

BallisticBlastoise July 26th, 2008 9:09 PM

Nice screens and I like how you recreated johto. I'll definately check your demo out when I get a chance.

GymLeaderLance99 July 28th, 2008 11:44 AM

Heh, thanks, MetaMew. :D

Well, there's another snag-in-the-road with the game. I was trying to adapt the Battle map to a Youngster on Route 30, when I noticed in the event coding that there were a few common events being referenced to that...well, weren't there. Now, I dunno how it turned out like that, but that just adds to the big list of missing things. I'm going to send Pingu a PM about it to see if he still has what he worked on, but seeing as how it's been maybe a year or two since the game was paused, I have my doubts about it. Not sure what I'll do about it in the worst-case scenario, since I don't exactly know the specifics of the events that were being called to.

EDIT: Well, uh...turns out Shadow_Pingu hasn't been active since June 1st... Well, I sent him the message, now I just hope he reads it soon. Meanwhile, I doubt anyone would have it, but again, if anyone has that last demo I released, could you send it to me? Chances are the CBS he made would be in it, but I think only the beta testers got it, if anything.

Yuoaman July 28th, 2008 11:57 AM

Well I hope you find what you need Lance, and I hope that GlitterGold becomes as popular as it did at its peak :D

GymLeaderLance99 August 2nd, 2008 11:08 AM

Heh, well, I hope so, too. Thing is, it doesn't seem like it will unless some major progress is done.

Well, while I wait for Pingu to hopefully reply to my PM, is there any part of the game that anyone would like screens of?

sonic smash down August 2nd, 2008 11:14 AM

well i dont see any screens of the battles. like the graphics for them

spike6958 August 2nd, 2008 1:19 PM

Great to see this back, i didn't think you where going to bring it back to the site, this is by far one of the best fan games of all time, good luck with finishing it and here's hoping you don't loose it this time.

GymLeaderLance99 August 2nd, 2008 3:30 PM

Heh, thanks, spike. :D

@sonic: That's what I just PM'd Pingu about. I don't want to show battle screens without working out the details on at least one battle.

Shadow Pingu August 3rd, 2008 3:25 AM

Hey, I've just replied to Gym Leader Lance's PM and I'm going to take a look at the missing event, but most likely I will code it from scratch to make it easier to understand and will include all of the prviously missing features, if i can easily fix it though I will just add on :p

InMooseWeTrust August 3rd, 2008 4:56 AM

Your green text is hurting my eyes. Please change it to a different color.

GymLeaderLance99 August 3rd, 2008 1:56 PM


Originally Posted by InMooseWeTrust (Post 3821777)
Your green text is hurting my eyes. Please change it to a different color.

(I'm not using lime just so you can read this)

I don't mean to be rude, but...well, I'm using the Dialga VS Palkia skin, so the lime green's not an issue for me. If it's that bad, just change the skin you're using to a darker one (or just highlight it). So far, that's the only complaint I've gotten about it. If more people have an issue with it (or if Avatar thinks I should), I'll consider it.

Anyway, like Pingu said, I'll be sending him the game so he can look at it and see what he can do, most likely tomorrow or Tuesday, at the latest.

GymLeaderLance99 August 9th, 2008 12:15 PM

And I've sent the game over to Pingu, so he should be posting in a few days. Meanwhile, like I said, is there anything anyone would like screens of? Keeping in mind that the game's gone up to the Elite 4, of course.

.houndoomed August 9th, 2008 12:33 PM

Wow, I can't believe I never commented on this game..

I hope you would bring it back, it's truly one of the best G/S remakes out there! Keep going man!

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