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-   -   Tutorial Newbie's Guide to Move Hacking (and some addresses) (http://www.pokecommunity.com/showthread.php?t=146451)

 Cy-Chan July 18th, 2008 10:17 AM

Newbie's Guide to Move Hacking (and some addresses)

Hi. This isn't a terribly useful tutorial, as tools exist for move hacking anyway, but it's here for anyone who wants it.

There's also some pointers and addresses at the end that could be used for anything! Perhaps even repointing!

Attack effects breakdown:

The attack effects are broke down into 12 different hex bytes. Let's take pound, for example: 00 28 00 64 23 00 00 00 33 00 00 00.

The first byte, 00, is the effect. Pound's effect is obviously to simply attack. Below are some of the more common move effects.

Code:

```00 - Hit 01 - Sleep 02 - Hit and Poison 03 - Hit and Heal 04 - Hit and Burn 05 - Hit and Freeze 06 - Hit and Paralyze 67 - Attack first```

The second byte, 28, is the power. Convert 28 from Hex to Decimal using your trusty Windows Scientific Calculator, and hey-presto, you get 40 (the base power of Pound).

The third byte, 00, is the type. Pound is normal.

Code:

```00 - Normal 01 - Fighting 02 - Flying 03 - Poison 04 - Ground 05 - Rock 06 - Bug 07 - Ghost 08 - Steel 09 - Unknown (???) 0A - Fire 0B - Water 0C - Grass 0D - Electric 0E - Psychic 0F - Ice 10 - Dragon 11 - Dark```

The fourth byte, 64, is the accuracy of the move. 64 converted from hex to decimal is 100.

The fifth byte, 23, is the amount of PP the move has. 23 converted to decimal is 35 (Pound's PP).

The sixth byte, 00, is the effect accuracy. This is mainly used for moves that inflict status conditions, or well, have an effect. Sometimes it doesn't work as imagined.

For example, you'd think if you set the effect accuracy of Double-Edge to 50% (32), then you'd only recoil half of the time? No. Since it's programmed to always recoil, it doesn't matter if it's set to 00, 32 or 64; it will always recoil.

The seventh byte, 00, is attack target. This is mainly used for double battles (to hit one, or both of your opponent's Pokémon), but it's also used normally too, for example, letting Swords Dance up your own attack (rather than your opponent's).

Code:

```00 - Your opponent's Pokémon (default) 01 - Your own Pokémon 04 - Random target 08 - Both of your opponent's Pokémon 16 - Both of your own Pokémon 32 - All```

The eighth byte, 00, is priority. 00 means the move has no priority, while 01 means that it does.

The ninth byte, 33, is contact (so, for example, if Rough Skin will hurt you or not). When set to 33, contact is made, when it's 32, it is not.

The tenth through twelves bytes are padding. They don't do anything, so leave them be.

When a move is set to 09, it will do precious little damage. As far as I can see, this is because ??? is neither physical nor special, so it simply hits for the attack's base damage, rather than being influenced by the power of the Pokémon using it.

A move set to 12+ will automatically be special.

These are just notes that I jotted down while messing around with the pointers (probably useless notes). Sorry if it seems messy.

Between the two hyphens, I've included descriptions or examples to what the pointer controls.

247094 - Attack name start location
24829B - Attack name end location
250C10 - Attack effects start location
251CA8 - Attack effects end location
482834 - Attack description location
4886E0 - Pointer table for attack descriptions (starts with 34284808)
137BC8 - Pointer table for the pointer table for attack descriptions (starts with E8864808)

308A4: 94702408
Attack list pointer (Battle Screen - Selection)
-Which attack?
ATTACK 1 | ATTACK 2
ATTACK 3 | ATTACK 4-

D764C: 94702408
Attack list pointer (Battle Screen - Attacking)
-POKéMON used ATTACKNAME!-

13695C: 94702408
Attack list pointer (Statistics Screen)
-ATTACK1
ATTACK2
ATTACK3
ATTACK4-

16368: 040C2508
Move effect pointer? (In battle)
-I have no idea what this actually does, but without it, moves become glitchy.-

2EA9C: 040C2508
Move target pointer (In battle)
-Without this set, you'll be able to select any Pokémon as a target.-

386BC: 040C2508
Enemy move target pointer (In battle)
-Without this set, the enemy will continuously attack itself.-

4105C: 040C2508
PP total pointer
-Displays the remaining amount of PP.-

136950: 040C2508
Type pointer
-Gives the moves types.-

 X-aveon July 19th, 2008 4:43 PM

um... theres a tool for that. but anyways, nice tutorial. it'll help a lot of hex hackers

YAY! FIRST POST!

 Thrace July 19th, 2008 4:51 PM

Thanks a lot for this tutorial Cy-Chan! Its written in a very easy to understand way, I'm sure people will find this helpful.

I have a few questions though. What do you mean by Priority (the 8th byte), what does it do for the attack? And in the additional notes what byte are you talking about?

 DarkFear July 19th, 2008 5:22 PM

That's a bunch of great info there.

For the ninth byte, is this also determining Attack Moves and Special Attack Moves? (32 for Special Attack Moves and 33 for Attack Moves)

200TH POST LAWL

 thethethethe July 19th, 2008 6:31 PM

Quote:
 Originally Posted by dshayabusa (Post 3774106) Thanks a lot for this tutorial Cy-Chan! Its written in a very easy to understand way, I'm sure people will find this helpful. I have a few questions though. What do you mean by Priority (the 8th byte), what does it do for the attack? And in the additional notes what byte are you talking about?
Priority is for attacks like quick attack and extremespeed.
Here's a list of effect's I compiled. I thought it might be helpful.
Spoiler:
Code:

```0 Normal Hit 1 Put Opp.to Sleep 2 Hit + Poison 3 Hit + Heal 4 Hit + Burn 5 Hit + Freeze 6 Hit + Parlyze 7 Hit + Selfdestruct 8 Hit if Opp. is sleeping 9 Copys Attack of Opp. 10 Raise own Attk. by 1 11 Raise own Def. by 1 12 13 Raise own Sp. Attk. by 1 14 15 16 Raise Evas. by 1 17 100% hit + no Type differ. 18 Lower Opp. Attk. by 1 19 Lower Opp. Def. by 1 20 Lower Opp. Int. by 1 21 22 23 Lower own Acc. by 1 24 Lower Foes Evasiveness 25 Haze? Return Stats to Normal? 26 Bide Effect? 27 Attack 2-3 times, user confused 28 Send opponent out of Battle 29 Hit 2-5 Times 30 User Type = Opponents Last Attack 31 Chance of Flinching 32 Recover 50% of Full HP 33 Deals Toxic Poison 34 Pay Day effect, givemoney 35 Light Screen Effect? 36 Can Parlyze; Burn; Freeze 37 Rest Effect 38 1 hit K.O 39 Next Attack Has High Critical Ratio 40 Does Half Opponents HP Damage 41 40 HP Damage to Opponent 42 Attack plus extra Damage (refer Wrap) 43 Increase Critical Hit Ratio 44 Double Kick? Two Hits? 45 Jump Kick/Hi Jump Kick 46 Prevent Stat Reduction 2-5 Turns 47 Focus Energy Effect? 48 Hit With Recoil 49 Confuse 50 Raise own Attk. by 2 51 Defense + 2 52 Raise Speed + 2 53 Rais eSpecial Attack + 2 54 Raise Special Defense + 2 55 56 57 Transform Effect 58 Attack of Opponent - 2 59 Defense of Opponent - 2 60 Speed of Foe - 2 61 62 Foe Special Defense - 2 63 64 65 Reflect effect? Double Defense 2-5 turns? 66 Poison Certain Opponents 67 Paralyze Certain Opponents 68 Lower Foe's Attack 69 Lower Foe's Special Defense 70 Lower Foe's Speed 71 Lower Foe's Special Attack 72 Lower Foe's Special Defense 73 Lower Foe's Acurracy 74 75 Sky Attack Effect 76 May Confuse 77 Twineedle effect? 78 Vital Throw Effect 79 Creates a Substitute 80 Need to recharge 81 Rage Effect? 82 Copy Attack (Mimic) 83 Random Attack(Metronome) 84 Leech Seed Effect? 85 Splash Effect 86 Disable Effect 87 Damage = Level of User 88 Random Damage 89 Deal Double Damage 90 Encore Effect 91 Pain Split Effect 92 Only Attack While Foe's asleep. May Flinch 93 Conversion2 Effect 94 Next Attack Hits 95 Foes Previous move replaces Sketch 96 97 Sleep Talk Effect 98 Destiny Bond Effect 99 Flail/Reverse Effect 100 Triple Kick/Spite Effect 101 Leaves One HP 102 Heals Status Problems 103 Attack First 104 105 May Steal Foes Held Item 106 Foe Can't flee 107 Nightmare Effect? 108 Minimize Effect (Increase Evasiveness?) 109 Curse Effect  (Decrease Speed, increase attack,defense/Cut half HP curse opponent.) 110 111 Protect user on turn used 112 Spikes Effect 113 Allow Normal type to Ghost Types 114 Perish Song Effect 115 Sandstorm Effect (Create Sandstorm?) 116 Endure Effect (Prevent Fainting?) 117 On 2-5 Turns, Damage greater for Successive hit 118 Swagger Effect 119 Fury Cutter Effect 120 Attract foe 121 Attack Power Determined by Happiness 122 Present Effect 123 Frustration Effect 124 Safeguard Effect (Prevent Stat Reduction?) 125 Unfreeze your Pokemon 126 Magnitude Effect (Random Power?) 127 Baton Pass Effect 128 Pursuit Effect 129 Rapid Spin Effect 130 Only 20 Damage 131 132 Mornign Sun Effect (Heal Pokemon) 133 Synthess Effect (Heal Pokemon) 134 Moonlight Effect (Heal Pokemon) 135 Hidden Power Effect 136 Makes it Rain 137 Makes it Sunny 138 Steel Wing Effect 139 May Raise Attack 140 May Raise all stats 141 142 Belly Drum Effect 143 Psych Up Effect 144 Mirror Coat Effect 145 Skull Bash Effect? 146 Twister Effect (Hit's Fly?) 147 Double Damage to Dig Users. Hit all in Double Battle. 148 Attack hits Two Turns Later 149 Gust? 150 Does Double Against Minimixed Poke 151 Solarbeam Weather Effects 152 Thunder Weather Effects 153 Leave Battle(Teleport Effect) 154 Beat Up Effect 155 Wait one turn, then attack (refer FLY) 156 Defense + 1 ; Affected double by rollout when used? 157 Softboiled/Milk Drink Effect (Heal half) 158 Fake Out Effect 159 Uproar Effect 160 Stockpile Effect 161 Spit Up Effect 162 Swallow Effect 163 164 Begin Hailing 165 Torment Effect 166 Flatter Effect 167 Will-o-Wisp Effect (Burn Pokemon) 168 Memento Effect 169 Facade Effect 170 Focus Punch Effect 171 Smelling Salt Effect 172 Follow Me Effect 173 Nature Power Effect 174 Charge Effect 175 Taunt Effect 176 Helping Hand Effect 177 Trick Effect 178 Roleplay Effect 179 Wish Effect 180 Assist Effect (Random attack chosen) 181 Ingrain Effect 182 Superpower Effect 183 Magic Coat Effect 184 Recycle Effect 185 Revenge Effect 186 May Break Reflect 187 Yawn Effect  (Send opponent to sleep next turn) 188 Knock-Off Effect  (Knock item off?) 189 Endeavor Effect 190 Higher HP = Greater Damage 191 Skill Swap Effect 192 Imprison Effect 193 Refresh Effect  (Heals status ailment?) 194 Grudge Effect 195 Snatch Effect 196 Damage Determined by Weight of Opponent 197 Secret Power Effect 198 Recoil= 1/3 Damage Dealt 199 Teeter Dance Effect 200 Blaze Kick Effect 201 Mud Sport Effect 202 Poison Fang Effect 203 Weather Ball Effect 204 After Attack Sp. DEf - 2 for user. 205 Tickle Effect 206 Cosmic Power Effect (Raise all stats?) 207 Sky Uppercut Effect 208 Bulk Up Effect    (Raise attack and Defense?) 209 Poison Tail Effect 210 Water Sport Effect    (Weakens that type) 211 Calm Mind Effect    (Raise SP-Attack, SP-Defense) 212 Dragon Dance Effect  (Raise attack and speed) 213 Camoflauge Effect 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255```

Some of them, I couldn't be bothered looking at what the actual attack did. And when there's nothing it means the effect either isn't programmed into the game, or just not used.

 Thrace July 19th, 2008 6:47 PM

Quote:
 Originally Posted by thethethethe (Post 3774357) Priority is for attacks like quick attack and extremespeed. Here's a list of effect's I compiled. I thought it might be helpful. Spoiler: Code: ```0 Normal Hit 1 Put Opp.to Sleep 2 Hit + Poison 3 Hit + Heal 4 Hit + Burn 5 Hit + Freeze 6 Hit + Parlyze 7 Hit + Selfdestruct 8 Hit if Opp. is sleeping 9 Copys Attack of Opp. 10 Raise own Attk. by 1 11 Raise own Def. by 1 12 13 Raise own Sp. Attk. by 1 14 15 16 Raise Evas. by 1 17 100% hit + no Type differ. 18 Lower Opp. Attk. by 1 19 Lower Opp. Def. by 1 20 Lower Opp. Int. by 1 21 22 23 Lower own Acc. by 1 24 Lower Foes Evasiveness 25 Haze? Return Stats to Normal? 26 Bide Effect? 27 Attack 2-3 times, user confused 28 Send opponent out of Battle 29 Hit 2-5 Times 30 User Type = Opponents Last Attack 31 Chance of Flinching 32 Recover 50% of Full HP 33 Deals Toxic Poison 34 Pay Day effect, givemoney 35 Light Screen Effect? 36 Can Parlyze; Burn; Freeze 37 Rest Effect 38 1 hit K.O 39 Next Attack Has High Critical Ratio 40 Does Half Opponents HP Damage 41 40 HP Damage to Opponent 42 Attack plus extra Damage (refer Wrap) 43 Increase Critical Hit Ratio 44 Double Kick? Two Hits? 45 Jump Kick/Hi Jump Kick 46 Prevent Stat Reduction 2-5 Turns 47 Focus Energy Effect? 48 Hit With Recoil 49 Confuse 50 Raise own Attk. by 2 51 Defense + 2 52 Raise Speed + 2 53 Rais eSpecial Attack + 2 54 Raise Special Defense + 2 55 56 57 Transform Effect 58 Attack of Opponent - 2 59 Defense of Opponent - 2 60 Speed of Foe - 2 61 62 Foe Special Defense - 2 63 64 65 Reflect effect? Double Defense 2-5 turns? 66 Poison Certain Opponents 67 Paralyze Certain Opponents 68 Lower Foe's Attack 69 Lower Foe's Special Defense 70 Lower Foe's Speed 71 Lower Foe's Special Attack 72 Lower Foe's Special Defense 73 Lower Foe's Acurracy 74 75 Sky Attack Effect 76 May Confuse 77 Twineedle effect? 78 Vital Throw Effect 79 Creates a Substitute 80 Need to recharge 81 Rage Effect? 82 Copy Attack (Mimic) 83 Random Attack(Metronome) 84 Leech Seed Effect? 85 Splash Effect 86 Disable Effect 87 Damage = Level of User 88 Random Damage 89 Deal Double Damage 90 Encore Effect 91 Pain Split Effect 92 Only Attack While Foe's asleep. May Flinch 93 Conversion2 Effect 94 Next Attack Hits 95 Foes Previous move replaces Sketch 96 97 Sleep Talk Effect 98 Destiny Bond Effect 99 Flail/Reverse Effect 100 Triple Kick/Spite Effect 101 Leaves One HP 102 Heals Status Problems 103 Attack First 104 105 May Steal Foes Held Item 106 Foe Can't flee 107 Nightmare Effect? 108 Minimize Effect (Increase Evasiveness?) 109 Curse Effect  (Decrease Speed, increase attack,defense/Cut half HP curse opponent.) 110 111 Protect user on turn used 112 Spikes Effect 113 Allow Normal type to Ghost Types 114 Perish Song Effect 115 Sandstorm Effect (Create Sandstorm?) 116 Endure Effect (Prevent Fainting?) 117 On 2-5 Turns, Damage greater for Successive hit 118 Swagger Effect 119 Fury Cutter Effect 120 Attract foe 121 Attack Power Determined by Happiness 122 Present Effect 123 Frustration Effect 124 Safeguard Effect (Prevent Stat Reduction?) 125 Unfreeze your Pokemon 126 Magnitude Effect (Random Power?) 127 Baton Pass Effect 128 Pursuit Effect 129 Rapid Spin Effect 130 Only 20 Damage 131 132 Mornign Sun Effect (Heal Pokemon) 133 Synthess Effect (Heal Pokemon) 134 Moonlight Effect (Heal Pokemon) 135 Hidden Power Effect 136 Makes it Rain 137 Makes it Sunny 138 Steel Wing Effect 139 May Raise Attack 140 May Raise all stats 141 142 Belly Drum Effect 143 Psych Up Effect 144 Mirror Coat Effect 145 Skull Bash Effect? 146 Twister Effect (Hit's Fly?) 147 Double Damage to Dig Users. Hit all in Double Battle. 148 Attack hits Two Turns Later 149 Gust? 150 Does Double Against Minimixed Poke 151 Solarbeam Weather Effects 152 Thunder Weather Effects 153 Leave Battle(Teleport Effect) 154 Beat Up Effect 155 Wait one turn, then attack (refer FLY) 156 Defense + 1 ; Affected double by rollout when used? 157 Softboiled/Milk Drink Effect (Heal half) 158 Fake Out Effect 159 Uproar Effect 160 Stockpile Effect 161 Spit Up Effect 162 Swallow Effect 163 164 Begin Hailing 165 Torment Effect 166 Flatter Effect 167 Will-o-Wisp Effect (Burn Pokemon) 168 Memento Effect 169 Facade Effect 170 Focus Punch Effect 171 Smelling Salt Effect 172 Follow Me Effect 173 Nature Power Effect 174 Charge Effect 175 Taunt Effect 176 Helping Hand Effect 177 Trick Effect 178 Roleplay Effect 179 Wish Effect 180 Assist Effect (Random attack chosen) 181 Ingrain Effect 182 Superpower Effect 183 Magic Coat Effect 184 Recycle Effect 185 Revenge Effect 186 May Break Reflect 187 Yawn Effect  (Send opponent to sleep next turn) 188 Knock-Off Effect  (Knock item off?) 189 Endeavor Effect 190 Higher HP = Greater Damage 191 Skill Swap Effect 192 Imprison Effect 193 Refresh Effect  (Heals status ailment?) 194 Grudge Effect 195 Snatch Effect 196 Damage Determined by Weight of Opponent 197 Secret Power Effect 198 Recoil= 1/3 Damage Dealt 199 Teeter Dance Effect 200 Blaze Kick Effect 201 Mud Sport Effect 202 Poison Fang Effect 203 Weather Ball Effect 204 After Attack Sp. DEf - 2 for user. 205 Tickle Effect 206 Cosmic Power Effect (Raise all stats?) 207 Sky Uppercut Effect 208 Bulk Up Effect    (Raise attack and Defense?) 209 Poison Tail Effect 210 Water Sport Effect    (Weakens that type) 211 Calm Mind Effect    (Raise SP-Attack, SP-Defense) 212 Dragon Dance Effect  (Raise attack and speed) 213 Camoflauge Effect 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255``` Some of them, I couldn't be bothered looking at what the actual attack did. And when there's nothing it means the effect either isn't programmed into the game, or just not used.
Doesn't the first bytes do that though? Isn't attacking first an effect?

 Cy-Chan July 20th, 2008 1:27 AM

Well, I haven't tested it, but I'd believe the priority byte and the effect byte would have to be set to make say, Quick Attack work. It seems completely anal, so it's probably true.

Quote:
 That's a bunch of great info there. For the ninth byte, is this also determining Attack Moves and Special Attack Moves? (32 for Special Attack Moves and 33 for Attack Moves)
Nah, there was no attack split in the 3rd gen. Contact is really just used for ability triggers.

 thethethethe July 22nd, 2008 3:49 AM

Quote:
 Originally Posted by dshayabusa (Post 3774389) Doesn't the first bytes do that though? Isn't attacking first an effect?
Sorry I didn't see this. Umm... Yes it is a bit stupid for quick attack. But there's a somewhat hierarchy of prioritized attacks. And some of them can't use the effect of attack first, as they use different effects.
You have attacks like Detect and Protect which have an effect and a high priority.
Then there's extremespeed and quick attack. They both have effects which make them attack first, but when it comes down to it, I think extremespeed has a priority over quick attack.
But then there's also attacks like counter, which have a low priority. So that they attack after being dealt damage.
There's probably more, I just can't think of them.

 Bayonetta October 3rd, 2009 11:37 PM

Sorry to revive this thread, but it's really useful.

When a move is set to 09, it will do precious little damage. As far as I can see, this is because ??? is neither physical nor special, so it simply hits for the attack's base damage, rather than being influenced by the power of the Pokémon using it.

A move set to 12+ will automatically be special.

Which byte does it stand for? the 7th?
Because if this is correct, THIS IS A WAY TO INSERT DIAMOND AND PEARL SKILL SYSTEM IN 3d GENARATION.

 crehym November 12th, 2009 4:02 AM

Quote:
 Originally Posted by Drakuaza (Post 5183006) Sorry to revive this thread, but it's really useful. I have this doubt about this NOTE: Additional notes: When a move is set to 09, it will do precious little damage. As far as I can see, this is because ??? is neither physical nor special, so it simply hits for the attack's base damage, rather than being influenced by the power of the Pokémon using it. A move set to 12+ will automatically be special. Which byte does it stand for? the 7th? Because if this is correct, THIS IS A WAY TO INSERT DIAMOND AND PEARL SKILL SYSTEM IN 3d GENARATION.

 Amachi November 24th, 2009 9:32 PM

Quote:
 Originally Posted by Drakuaza (Post 5183006) Sorry to revive this thread, but it's really useful. I have this doubt about this NOTE: Additional notes: When a move is set to 09, it will do precious little damage. As far as I can see, this is because ??? is neither physical nor special, so it simply hits for the attack's base damage, rather than being influenced by the power of the Pokémon using it. A move set to 12+ will automatically be special. Which byte does it stand for? the 7th? Because if this is correct, THIS IS A WAY TO INSERT DIAMOND AND PEARL SKILL SYSTEM IN 3d GENARATION.
It stands for the third one, as expected.

Code:

```00 - Normal 01 - Fighting 02 - Flying 03 - Poison 04 - Ground 05 - Rock 06 - Bug 07 - Ghost 08 - Steel 09 - Unknown (???) 0A - Fire 0B - Water 0C - Grass 0D - Electric 0E - Psychic 0F - Ice 10 - Dragon 11 - Dark```
Everything before 09 - Unknown (???) is a physical attack, and everything after is a special attack, so it's only natural that the special characteristic continues on after what's there i.e. 12+

So no, this isn't way to split the physical and special attacks like in 4th gen.

 Amabane~* November 29th, 2009 1:03 PM

DPSS in 3rd Gen is possible!

Quote:
 Originally Posted by Amachi (Post 5348928) So no, this isn't way to split the physical and special attacks like in 4th gen.
Excuse me, but I disagree of you. Because the Japanese hackers discovered a way to do it. One of the unofficial patches for Touhou Puppet Play (aka Touhoumon) adds the Diamond & Pearl Skill System a FR hack. In 3rd Generation, Fire Punch does special-type damage, but with this patch he does physical-type damage, like the 4th Generation games. If you play it , you will see the DPSS on the skills, like the 4th Gen games.. We only need to discover HOW they made it. I'm not sure if hex editing would be the way, but that patch is enough proof of his existence. Maybe this could require hard coding (ASM or C), but a way do exists, that is for sure.

I has a theory, is something like, they make new types (like a "special Normal" or "physical Fire") and had success to add it on the game. I'll will post it later, because I will make sure that my post won't be misunderstood (English is not my native language and I'm on a hurry here). Yeah, I know this is a not-Pokémon related hack, but all of us can have benefit of this discovery.

I got only a already patched ROM right now, but I going to make a patch and upload it for anyone interested. You can get some information (in english) in Touhou Wiki. Search on google for "Touhou Wiki" and "Touhou Puupet Play" (since I can't post links with my first post^^)

On there, in "Unofficial Patches" n.103. is the patch I'm talking about it.

Sorry for the first post^^

 Verloren November 29th, 2009 1:36 PM

http://www.mediafire.com/?jztknjtoibm

Never underestimate touhou fans. We can do anything. The japanese just do it faster.

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