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-DefaulT June 2nd, 2011 3:15 PM

[Java][MMORPG]Pocket Monsuta!

New pokemon mmo based on the PokeNet source, coded in java, still a bit buggy but thats what beta testing is for rite?


Key features:
  • PvP
  • Trading
  • Weather
  • Day/Night Spawns
  • Trainer Level
  • Fish Level
  • Breeding Level
  • Coordinating Level
  • /playercount command

Things to know:
HM's aren't implemented, because i don't like the fact that you have to remove a pokemons move just to cut a tree down. Instead if your trainer level is high enough, you can use the HM's without learning them.
  • Cut - Trainer Level 15
  • Rocksmash - Trainer Level 30
  • Strength - Trainer Level 35
  • Whirlpool - Trainer Level 40
  • Headbutt - Trainer Level 0

I also edited the rods to be usable only when your fishing level is high enough.
  • Old Rod - Fishing Level 0
  • Good Rod - Fishing Level 15
  • Great Rod - Fishing Level 50
  • Ultra Rod - Fishing Level 70

To play:
Go to the website and download the clients .zip
Extract the zip where ever you would like.
Then launch the pocket-monsuta.exe
Click start
Click register
Then login

Your site registration is separate from your client registration due to a special password encryption built into the client that php files cant read.

The website is still under development just like the server so stick with us.

We will also be looking for staff members that will probably be selected from the beta testers but i wont post in here looking for team members, if you are interested, play the game and be active on our forums.

We hope soon to have custom maps (we already have a map editor) and custom spawns, with some custom pokemon (sprite wise).

Come join our server and be the best pokemon trainer there is!

[This server is hosted on my machine so it might be a little bit laggy at times, we are working on getting onto a dedi.]

Screen Shots:

Quick Game Play video:

The 'lag' in the walk is actually the screen recorder, sorry.

Fshy, ZombieBear, Ryan, Pivot, Ilentcape, Sienide, TMKCodes, Drawig, LordAdmiral, Psycho, Dragina, Oblivion, Lastplacer, Firefly17, Gama, Jacobe, Latias, Callagan, xkendrickx, Mewtwo, PheonixClaw, JayJay, May, Nushio, PokeRemixStudios, -DefaulT

Since this is an mmo and has no real plot or anything please pm me if this doesnt comply with the rules and how i should change it. Thanks.

Rossay June 5th, 2011 7:35 AM

The screenshots look very nice though I wish you had done it with either 4th or 5th gen tilesets.

A word of warning, however, while Nintendo & Pokemon don't really pursue offline fan-games, they generally take a zero-tolerance approach to fan-made Pokemon MMOs. It's really only a matter of time before you receive an email notification (or simply no notification) and you will be closed-down.

I wish you the best of luck with your project though, you've obviously put a lot of hard work into it (in terms of coding).

-DefaulT June 5th, 2011 5:10 PM

Im still trying to find good tile sets to use.

ThisOrTheApocalypse June 5th, 2011 6:10 PM

Looks like it has a lot of potential to be something great, however like the previous poster said, Nintendo can come down on stuff, but if you really put in enough work, I think it could come out great!

-DefaulT June 6th, 2011 2:46 PM

just added a poll on our forums,under the development and discussions sections, so please take a look and let me know.

Link to the forums from our website.

ChillinInYoCloset June 6th, 2011 6:15 PM

I have to say, it's pretty fun, but it's a little jittery when your character moves. Other than that, it's very fun and it has potential if Nintendo doesn't pull the plug on it.

Wizered67 June 6th, 2011 6:54 PM

I briefly tried the game and it seems really good! Something that really stands out to me, however, is how hard the movement is. It pauses whenever you change directions and its a pain. Besides that, it seems like a great game and keep up the good work!

-DefaulT June 6th, 2011 7:06 PM

Yeah the movement script is a bit buggy, its basically u have to push the arrow keys 2 times to move at least one space, if u hold, u are basically rapidly pushing the button, so it still delays that one key press.

Im going to revamp the script a little.

SMA_H June 6th, 2011 7:09 PM

Pretty Good.
Nice. Pretty Good.
I like it. But mostly I like the fact that I am only the seventh one to comment.

Coronation June 8th, 2011 5:46 PM

I really like this game so far. There are a few minor bugs here and there, but I'm enjoying it so far. I'm currently up to the Sprout Tower. I'd just like to let you know that the route connecting Violet and Goldenrod has a trainer with a Lv. 16 Tangela there, and he's really overpowered if you think that he would be on a low level. I'd reccomend moving him to the other side of the tree so early players won't face him.

-DefaulT June 8th, 2011 8:24 PM

i think his pokemons level is a miss type.
Thank you for letting me know and thanks for playing the game :D

mr. ck June 8th, 2011 11:08 PM

I usually support all games which are created from scratch, like this. Because a lot of work goes into it, and well, such games are likely to be much more enjoyable!

Anyway, I can't download the client but I saw your videos. First of all, I suggest getting a different video capturing software.
One of the things that I liked about this game was that, you were actually using the PC's full capabilitiy. I mean, most games try to mimic the DS, with dual screens etc, but you didn't do it. I was kinda let down when I saw the pokemon fighting scenes. I'm sure you can come up with better idea with the battle system.

Otherwise, it's a nice project.

-DefaulT June 9th, 2011 12:43 PM

Thanks, the battle scene is currently being revamped.

! AvatarKris ! June 10th, 2011 10:54 AM

lol, this is awesome!

Will u be revamping ow sprites and tiles?

-DefaulT June 10th, 2011 11:43 AM

Im currently working on getting more ow sprites and some new tiles, we have a map editor so im trying to find some dedicated and fairly good people to come together and make some custom maps and stuff on the side of the original game :]

Coronation June 11th, 2011 2:10 PM


Originally Posted by -DefaulT (Post 6687078)
Im currently working on getting more ow sprites and some new tiles, we have a map editor so im trying to find some dedicated and fairly good people to come together and make some custom maps and stuff on the side of the original game :]

If you're working on upgrading the game in terms of visuals, I think it would be good to change the Pokemon sprites to HGSS sprites instead of using DP ones. They don't look very good compared to them, and considering that the game runs in both Johto and Kanto, I think it would fit very well.

-DefaulT June 11th, 2011 5:21 PM

Ill work on that thanks :]

(i actually have the sprites i just need to rename them so the client can read them.)

locofredd June 11th, 2011 5:38 PM

Could I play it on an emulator?

-DefaulT June 11th, 2011 6:58 PM


Originally Posted by locofredd (Post 6688701)
Could I play it on an emulator?

Such as?
Its a java application so anything capable of playing java files should work.

NatureKeeper June 11th, 2011 7:54 PM

I think you should go with Rossay's warning. Nintendo hates online games. Unless you like cease and desist messages, have fun!

edogg June 12th, 2011 6:05 AM

When ever i try to open the game it just shuts down what do i do?

-DefaulT June 12th, 2011 9:14 AM

Make sure u have java, and or the most up to date java, and make sure you have the most up to date video and sound drivers.

DaSpirit June 12th, 2011 2:47 PM


Originally Posted by NatureKeeper (Post 6688858)
I think you should go with Rossay's warning. Nintendo hates online games. Unless you like cease and desist messages, have fun!

The only game that I've heard Nintendo threaten to sue were open source online games.

Anyway, the video looks nice. Is it always that dark in the overworld? I thought that it would darken whenever you would look at menus, but it doesn't. Why don't you embed the screenshots rather than just give links?

-DefaulT June 12th, 2011 3:14 PM

Noo it isnt always that dark, it has a time service on it so it goes between day and night, it also effects the pokemon spawns depending on what time of day it is, and we also have weather implemented, sun, rain, fog, hail, sandstorm, etc

personz5 June 12th, 2011 7:08 PM

It wont load for me and i have the latest stuff for it help me :(

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