Samus & Pikachu: The Subspace Emissary ~completed!~
You can call me Rainshade. I've been working on this game using RPG Maker XP for about three weeks. It's a Pokemon-styled adventure based on the Subspace Emissary plot from Super Smash Bros. Brawl, in which Samus infiltrates the Subspace Research Facility and rescues Pikachu. After putting in a lot of time and effort, it's finally complete. Please try it out and I hope you enjoy it!
1. Download the compressed game data from mediafire:
The file is about 24 mb.
2. Once the file has finished downloading, double-click on it to extract the data. This shouldn't take longer than a few seconds.
3. A new folder will be created. Open it and open "Game.ini" in notepad or another text editor. Change "RGSS104E" to "RGSS102E". Save the file.
4. Double-click the exe called "Game" (its icon looks like an orange gear) to play. If the game doesn't work, please let me know!
I have played through and tested the game about half a dozen times myself; however, it's still possible that the game is not yet bug-free. If you encounter any errors, please mention them here.
Space/Enter: to select choices, talk (A button)
X: cancel, exit interfaces (B button)
Use the arrow keys to move.
You can also press F8 to take screenshots. They are automatically saved as BMP format in your Saved Games folder.
Trophy land is being invaded by the forces of the Subspace Army. One particular Smasher, Samus Aran, has had her Varia Suit captured. In her Zero Suit, she must infiltrate the Research Facility on the Isle of the Ancients in order to retrieve it. What will she encounter in the facility's sinister halls?
-play as Samus Aran, space warrior and main character from the Metroid series
-the Research Facility storyline from the adventure mode, the "Subspace Emissary", of Super Smash Bros. Brawl
-a newly redesigned party menu/screen, inspired by the SSBB logo
-after you rescue Pikachu, it will become your loyal partner for the rest of the game
This is what the overworld interface looks like. Isn't little Samus cute?
If you've played SSBB, you'll probably be familiar with R.O.B. They're everywhere in this game. Don't worry though, they should be super easy to handle.
The Pikachu generator. What will you do?
Pikachu was freed and the alarms have gone off. Clearly, several R.O.B. have taken notice.
The broken machine. From this point on, Pikachu will follow you everywhere you go.
The redesigned Pokemon party screen.
The summary screen. FYI, Samus has been scripted to always have a Serious nature.
Likewise, Pikachu always has a Hardy nature. Look! It's holding a light ball.
Pikachu vs R.O.B.
Yes, it's the computer room. This room is completely optional to visit and has no bearing on whether or not you can proceed in the game.
The copies of your Varia Suit which you must defeat.
After you win...
Donning the Varia Suit at last.
The bag screen.
Samus acquires Ice Beam.
The final part of the game - taking down Ridley, Samus's arch-nemesis.
An epic battle.
Once you've acquired a certain item, you will be able to access the recovery room, which has a bed for two inside. Using it will completely your party. This is also where you'll be sent in case all of your Pokemon faint.
...goes to poccil and Flameguru for creation of the Pokemon Essentials starter kit, which this game is built on, and Maruno for its upkeep in recent years.
Pokemon, Metroid and the Super Smash Bros. series are property of Nintendo. No copyright infringement intended.
I have to say, I'm kind of skeptic as to how you pulled this off within three weeks, but it does look like a short game. The fact that SSB characters are fighting in a pokemon style is kind of hilarious, sorry to say it, but I'll reserve any other commentary until I've played your game.
It's refreshing to see a game get finished around here.
Sorta makes me want to make a side project that I could finish in a couple of weeks.
Looks like RGSS102E.dll is supposed to be RGSS104E.dll
Nice game there! Looks a bit short, but the game makes up for it. Love how you can fight as Samus in a Pokemon game LOL. Though, I think this game could be more interesting if you were to add parts that you created onto the game. Nice idea XD.
If you want to laugh, go ahead. I sort of guessed that I'd get this kind of reaction, and I'm not taking it personally. xD
Indeed it's a fairly short game, but hey, how much could I have really done in three weeks? Obviously, if I spent longer on it I would've been able to include more content, but I knew if I did that I'd start to lose interest and might not finish it.
I found a bug.
Right there on the pause menu.
Ugh, this game is tedious for being so short. lol
It's easy to get lost. There are simply too many doors and rooms that look alike! That makes it hard to find Pikachu, the special key pass, and the bed where you can recover since most of the closed door rooms are locked for you at the beginning of the game..
I also found myself dying a couple times because Samus kept missing with her jump kicks.. And when she runs out of PP for Jump Kick, it takes a bit longer to defeat the R.O.B. if you don't have Ice Beam already..
Also, Ridley can OHKO Samus with Flamethrower but has problems dealing with Pikachu somehow. :( I liked the end battle though because the music wasn't the generic R/S battle music.
I know that you tend to die kind of often, which is why there are no penalties for losing (except for the inconvenience of being sent back to the room, which isn't too much of a consequence). As for the PP, yeah it might've been a good idea to include a few ethers in there...
Also, I know I didn't mess with the pause menu whatsoever, so it's probably just something that came with Essentials (and I'm reluctant to edit any of the scripts unless absolutely necessary).
I decided to leave it like that since it doesn't make a difference in terms of gameplay and such. Plus, Samus is more or less acting as a Pokemon in this game anyway.
Hehe, I have no idea what Samus is from, but this is a strange game to play... Congrats on finishing it. xXx
I never imagined short mini-games in the Pokemon-RPG gaming style, considering we always see large projects around. Clever idea. :D
Shorter than I was expecting but a nice little game, I loved the whole R.O.B sent out R.O.B thing. The final battle was difficult, I only beat it from getting a crit, if I didn't it was just me hoping it wouldn't flamethrower and felt too scared to use the max revive that I would just be KO'd again anyway. Was a fun little game to play though.
Love the idea nice to see things other than pokemon only games on here.
Am I the only one who thought that Samus should have Rollout and/or Egg Bomb (to go with Samus's ball form) at some point? Oh and maybe Hyper Beam/Solarbeam (charge beam) just for the lulz :D
Great idea. makes for a quick and enjoyable game. Great job on it
Cool fangame. It would be awesome if a series of fangames like this were made.
I really liked this part of Subspace Emissiary. I really like what you've done with it. Great work!
Maybe you could create a sequel with ALL the smashers playable?
I think that'd be a good idea.
The rules say you shouldn't bump a thread that has been inactive for more than 2 months. 12>2.
|All times are UTC -8. The time now is 1:55 PM.|
© 2002 - 2015 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Use of PokéCommunity Assets