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Golurks Were Meant to Fly July 30th, 2012 11:35 AM

Favorite Status Infliction
Pretty simple. What's your favorite status infliction to use?

SLKMUGEN July 30th, 2012 2:12 PM

I like to use Poison {Toxic Poison to be specific}.

Mentalii July 30th, 2012 2:27 PM

I prefer when my opponent is asleep, or confused, but I voted "Sleep" anyway.

XtinaIsMeLuvinWWE July 30th, 2012 5:37 PM

I like to use Confusion combined with Burn or Poison, so any of those for me :)

PlatinumDude July 30th, 2012 7:31 PM

I like using (Toxic) poison to make opposing Pokemon suffer slow, painful "deaths." Paralysis comes in close to give my slow attackers a bit of an edge.

Satoshi Ookami July 30th, 2012 10:15 PM

Toxic stall by far.
But Toxic Healers are pretty annoying :/

Brendino July 30th, 2012 11:23 PM

It really depends on the situation.

If I'm battling a wild Pokemon or some in-game trainers, my choice would be sleep. Other than that, I would probably have to go with poisoning (still chose sleep in the poll, though).

Galdr July 30th, 2012 11:38 PM

Attraction and Paralysis are my favorites. It's hilarious to get them paralyzed, then attracted, so two chances that they can't move. I love using that combination on both friends and in-game. I annoy many people with that because Attract is one of those moves that don't really get seen in competitive play.

Elite Overlord LeSabre™ August 1st, 2012 10:41 PM

Well, since paralysis is the one I hate getting nailed with the most, it's only natural that it would be my preferred ailment to use on others. The speed drop is actually the key, especially for some of my slower Pokemon. And unlike sleep, it doesn't wear off by itself in a few turns.

Mr Cat Dog August 7th, 2012 11:39 AM

Poison and Paralysis are my favourites to use, as they're completely permanent (unless an antidode/Paralyz Heal are used, obviously). If I had to choose one, it'd be Poison. I use it less than Paralysis-inflicting moves, but it keeps sucking the life out of the opponent, which is very, very advantageous in the heat of battle! :D

Danny Leo August 7th, 2012 11:50 AM

Paralysis combined with confusion is one of my favorite "troll" status infliction combos. So I voted for confusion.

rubin August 7th, 2012 12:27 PM

Paralysis is just so mean. Not to mention can be combo'ed with several other status aliments for extra annoyance (confusion, flinch, infatuation... the possibilities are endless)

Affliction August 9th, 2012 8:55 AM

I'd use Burn because my starter is capable of it (It is a Typhlosion). Plus it takes damage and lowers Attack.

Snowdrop August 9th, 2012 9:04 AM

I enjoy Infatuating because I think the move Attract looks absolutely beautiful when used in battle x'3 Also it seems to work well for me, the opponent may not be able to move for quite a lengthy sum of time. Also in Mystery Dungeon attracting completely immobilizes the foe for a long time, so it's an absolute killer in that game.

Castform August 12th, 2012 7:38 PM

In generation1 freeze was really awesome except when it happened to you lol.

Poke Fox August 12th, 2012 11:43 PM

For me it was a tie with Paralyz and Sleep.... I vote sleep, for me works a bit better - and the one I use the most, when it works the opponent might not move for 2-5 times, plenty of time for me to think of a winning strategy.

Kanto_Johto August 12th, 2012 11:49 PM

Poison, especially bad poison. It just works so well and puts you at an unbelievable advantage. Freeze was incredible in Generation I too.

Cassino August 13th, 2012 1:29 PM

Burn. Same damage as normal poison with the addition of lowering attack, which I'd rather inflict by default than a gradually increasing drain which can be mitigated by switching, ie. bad poison. Other status effects are more chancey than the 75 accuracy of Will-O-Wisp.

yunondmyname August 18th, 2012 2:23 AM

I like to freeze enemies with Ice Beam. So freeze :D

shadexpwn August 19th, 2012 3:18 PM

Paralysis was my favorite because it was easy to inflict and a turn skipped every so often was enough to last longer not just for a battle but enough to last throughout an entire part of a game. The sad part is that you couldn't use it in caves because rock pokemon are immune to it and caves are the maps that annoy me the most.

Haddez August 19th, 2012 11:24 PM

It has to be Sleep for me, the amount of times putting a Pokemon to sleep has saved me from blacking out is too high to count.

Twilight Sky August 26th, 2012 3:40 PM

It has to be a tie between Paralysis and Poison, because both can be a lifesaver in the heat of an intense battle. It can be either of these things that can turn the tables, of course~

Hume September 6th, 2012 8:41 AM

Sleep is probably the most helpful. Providing that low accuracy sleep moves hit, and you're not expecting a miraculous 5 turns of perpetual sleep. Although, paralysis is a doozy too.

So probably sleep, with paralysis close behind.

xxReshiramxx September 6th, 2012 5:21 PM

I'm going to have to go with Paralysis as my pick. I love beingable to slow the opponents down gives me an advantage as it doseeveryone else who uses it.

Cosmotone8 September 7th, 2012 11:50 AM

I think that after Whitney I overused Attract waaay too much. But it worked, so I don't really care. :P Its not like I battled competitively.

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