Help me make a better Wifi team
[SIZE="a"]Just tell my moves i should learn etc
STARMIE- Nature Sassy- Ability Illuminate- OFTEN DOZES OFF
Infernape Mild nature-Ability Blaze- Mischievous-
Sceptile Rash nature-Ability overgrow-Thoroughly cunning
Salamence- Nature impish-Ability Intimidate-Highly curious
Aggron -Nautre timid- Ability rockhead-Somewhat stubborn
Kip (full evolved mudkip) Nature adamen -ABILITY torrent - Likes to fight
TMS I HAVE
use a double dance terrakion [rock polish stone edge swords dance close combat 252 atk/252 spe] item: rock gem/jolly nature over aggron because aggron is too slow and has bad typing so it isnt good in ou play. terrakion also forms a good offensive punch with salamence and infernape, and they can work together to beat each others counters, since salamence is able to kill a lot of the pokemon that wall terrakion, with fire blast/draco meteor.
for more info about getting better natures go here
for better moveset info go here
also because terrakion has trouble with gliscor i suggest hidden power ice on infernape [along with a naive nature so you dont lose power] and using salamence's 'Classic MixMence' set found on its smogon page
every trainer should battle in his/her own way, developing unique strategies ect.
maybe use the team you have set up and and have a test battle with another trainer so you can get a feel of how to use them in a real battle and the opposing trainer can give you a little feedback, telling you where you made a mistake or what you did that was good.
also ,(this is just what i do) but i have a normal team along with others i trained to switch in and out of my party ( to improve strategy )
your team looks pretty good in texts but thats all i can say outside of battle....
i did notice your Infernape is good in Sp.Atk and weak in DEF
The Fire/Fighting typing gives it four weaknesses: Flying, Ground, Psychic and Water
ur gonna want to be able to counter (at least) one of those w/ an effective move
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