[No Restrictions] Counter that 'mon!
The idea is to post a Pokémon that counters the other Pokémon that was posted above. Be sure to explain how it counters it and with damage calculations if needed. Please avoid posting Pokémon movesets that were used not very long ago, and try to post Pokémon movesets that are viable and make sense (but in some cases this doesn't need be followed). All posts are required to include a Pokémon moveset to prevent this from straying off-topic.
Definition of a counter: A Pokémon that can switch into the opposing Pokémon with little or no risk, and proceed to threaten a KO. Basically, a counter is the perfect switch-in to a Pokémon.
You can use the Guides & Resources thread for finding movesets, sprites, damage calculators, etc.
This thread is exactly that the same as the NU version, but with absolutely no restrictions. This game/discussion doesn't follow a specific tier, so you are not restricted to posting Pokémon in a certain metagame. That means you can post anything, even Lugia, Moody Bibarel, and Garchomp for example.
To get this started...
http://i.imgur.com/NJQfu.gifGood luck, and try to be creative.
LOL LEO (Arceus-Psychic) @ Mind Plate
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Shadow Ball
Mewtwo is one of the hardest things to switch in, but arceus-psychic is one of its "safest" switch ins. Arceus can come in, tank a fire blast(27.7% - 32.7%), then life orb stall mewtwo with cm/recover. A +1 shadow ball also does 62.3% - 73.7%, a solid 2HKO or an OHKO after three rounds of life orb recoil. (or two if rocks are up)
http://i.imgur.com/nP0kN.gifNo need for explanation; Darkrai is immune to Arceus-Psychic's Judgement and is only 6HKOed by +1 Shadow Ball. Darkrai can then 2HKO Arceus in return with +2 Dark Pulse.
-Stone Edge/Night Slash/Pursuit
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band/Choice Scarf
Heracross hard-counters Darkrai. Not only does it hit Darkrai supereffectively with Megahorn/Close Combat and resist the Dark/Fighting combo, but it can also use Sleep Talk when it gets hit by Dark Void to have a 2/3 chance of screwing Darkrai over.
Qwilfish (F) @ Leftovers
Trait: Swift Swim
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Thunder Wave
Was gonna use gliscor but i remembered to keep it "creative", so Qwilfish it is :]
Comes in, sponges even choice banded hits thanks to intimidate, then set up spikes or wear it down with waterfall.
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb
Ability: Sheer Force
Despite possessing a weakness to Waterfall, Nidoking can hit Qwilfish at its weaker Special Defense with STAB Sheer Force Earth Power. It doesn't care much about Taunt and Thunder Wave either.
http://sprites.pokecheck.org/i/488.gifNidoking ain't got nothing on this gurl. Fire Blast only 4HKOes Cresselia, while she can 2HKO back with Ice Beam once Life Orb recoil and/or Stealth Rock damage is taken into account.
Porygon-Z @ Leftovers
EVs: 56 HP / 200 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Dark Pulse
- Tri Attack
Porygon-z can come in on anything other than toxic, set up a sub, and start nasty plotting. The HP evs ensure that the sub is never broken by an ice beam, and a +3 dark pulse (+1 download + (+2)NP) will ohko cress
Probopass @ Life Orb
EVs: 252 SpA / 252 SpD / 4 HP
Naughty Nature (+SpD, -Atk)
- Sleep Talk
- Earth Power
- Discharge / Thunder Wave
Can't find a damage calculator, too sleepy. Uh, switch in as Pory sets its Sub. Both of Pory's attacks are resisted by Probopass, even with boosts, so good luck getting through him. Rest to help tank damage (doubt it's necessary but oh well), Sleep Talk to maybe do damage, Earth Power for well, power. Discharge for 30% chance of Paralysis and 100% chance of damage, or Thunder Wave for 100% of Paralysis. It's slow as snails though so Discharge over Thunder Wave, personal preference.
Flygon @ Choice Scarf
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature (+Atk, -SpAtk)
- Fire Punch
Flygon can literaly come in on probopass' everything with its immunities and ko with 2 EQ's(due to sturdy)
Tangela @ Eviolite
EVs: 252 HP / 4 Spe / 252 SpD
takes jack from all his attacks, even if it u-turns it can just switch out and heal itself fully with regen. Hp Ice kills if it comes to that, and it can also sleep on the switch
Infernape @chesto berry
252 ev special attack, 252 attack
Well the chesto berry for obvious reasons, and flareblitz = a 2hko. Trick could be use to screw over tangelas stratagy. But I'd rather jst watch it suffer as it engulfs in
Flames... And the last to jst for type coverage. Good offence but totally walled by milotic (._.)
EVs: 212 HP/252 Atk/44 Spe
Item: Choice Band
Ability: Huge Power
Azumarill can switch in to Infernape's Flare Blitz and can either KO or severely damage Infernape with Aqua Jet, or, if Infernape switches, hit the switch-in with one of its coverage moves or STAB Waterfall.
I yeah but it leaves a wide entrance for psychic and flying types
Evs 126 in hp, 126 in defense, 126 in special defense. Which leaves 130 for secial attack
All of azumarills attacks will barely even dent this pokemon. Its defenses arr pretty bulky at 85/ 80/ 80ish
so substitude is put to good and a 105 base special attack make eelectross a force to be reconef with.
after one acid spray thunderbolt can easily ohko a very large number of pokemon. And with its leftovers going on every turn it will regain enough health to set another subtitude whenever the last one breaks. Very effevtive and very underestimated ^-^ oh did I mentioned it has no weaknesses!
Trait: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Heatran can come on anything with his immunty to poison, benifiting from switching into flamethrower, and takes little damage from thunderbolt. Torment + Protect can be used to negate any damage. Toxic can be used if not behind a sub and lava plume for whittling Eeelectross down.
Ability: Marvel Scale
EVs: 120HP/60DEF/252SPA/60DEF/18SPD (Yeah, hawt spread, I know)
That Heatran only has Lava Plume, which, if it burned Milotic, would boost its Def (not that it would matter, unless Marvel Scale's boost covers special attacks too). Start with Aqua Ring for double HP regen per turn, hit with Scald while waiting for a burn from Lava Plume or Toxic, Rest, then Sleep Talk and pray for Scald. (Not entirely sure if Sleep Talk uses only offensive moves, or if it covers all of the other moves.)
EVs: 172 HP/252 SAtk/84 Spe
Item: Choice Specs
Ability: Water Absorb
Scald is Milotic's sole offensive move, so Jellicent can switch in freely and either hit Milotic hard with Giga Drain or hit the next switch-in with one of its STABs.
http://i.imgur.com/TtkIF.gifThe mighty Empoleon only takes around 31% damage from Jellicent's Water Spout. Empoleon can then retaliate by attacking with Grass Knot (3HKO) or putting Jellicent to sleep.
Virizion @ Lum Berry
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Leaf Blade
- Close Combat
- Swords Dance
It can come in on any move, not fear the burn or sleep thanks to the Lum, and set up a SD. CC ohkos at +2, while taunt can shut down the yawn+protect process.
Crobat @ Leftovers
Trait: Inner Focus
EVs: 196 HP / 60 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Super Fang/Toxic (idk, doesnt really matter tho)
Basicly, switch in taking 1/4 dmg from both attacks and brave bird for that x4 dmg
Dialga @life orb
Not much explainig to be done, go in stone edge, OHKO crobat. If a groundon comes on, I jst use magnet rise
Slowbro @ Leftovers
248 HP / 244 Def / 16 SpD
~ Calm Mind
~ Slack Off
Switch in, slack off, find some calm mind boosts here and there, and let the life orb recoil to the job for you.
Gallade @ Lum Berry
EVs: 160 HP/ 252 Atk/ 98 Spd
- Bulk Up
- Leaf Blade
- Psycho Cut
- Close Combat
Expect a Scald for a random burn and cover it with a Lum Berry, Bulk Up once, pray for no additional burns, and Leaf Blade.
Staraptor @ Choice Band
EVs: 252 Atk/ 252 Spd/ 4 Def
- Brave Bird
- Double Edge
- Close Combat
Switch in on the bulk up or leaf blade then KO with Brave Bird. The intimidate atk drop deserves a special mention.
Aggron @ (whichever berry weakens Fighting moves ^^; /derpmoment)
Ability: Rock Head
EVs: 184 HP/ 252 Atk/ 74 Def
Switch in to setup one Hone Claws for the accuracy boost, and shoot for a Head Smash. Could also go for a Zoom Lens to skip the Hone Claws altogether.
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