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BonzaiRob October 31st, 2012 4:08 PM

[HTML5] Pokéngine (Browser-based MMO with user-created content)


Pokengine is an online, browser-based Pokemon MMO in development; this means it is not necessary to download anything, and you will be able to play the game simply by going to the game's website and logging in. The game is coded in HTML5.
Hence the project's name, Pokengine, there also exists a collection of proprietary online browser-based tools, made for the sole purpose of editing and building the game. Some of these tools, such as the TileFuser, are freely available for use by anyone. Anybody can help in building the content that will be in the final game.
The goal for the project is also for users to be able to create their own games within it - their own regions, maps, stories, pokemon, the works.

Pokengine is open for Beta testers right now! Simply go to, make an account, then go in the IRC and ask for an invite!


A party we had recently:


Anchore Town - The starting town in Bombur.

Pallet Town

Bombur Wild Pokemon Battle

Glitch Battle


Kyledove is currently working hard on his Atlas region:

Picked on-site:

The MMO page itself can be customised extensively. You can move the UI elements around, and pick a colour scheme:

How to Make Your Own Stuff

Currently, users can make maps, using our proprietary tool, the TileFuser. You can make as many maps as you like on your own account! However, for Nintendo regions, you have to submit them for approval (see below). In the near future, we are planning to release the second tool, the MapBuilder, to the public - where all the map coding happens. From there, creators will be able to access and walk around on their own maps, and invite other users to play on them.
Past that, we're open to suggestions!

Staff-Created Content

We are intending to write all-new stories for Nintendo's regions within the Pokengine staff. However, we want users to submit their own updated versions of Nintendo maps!

The first custom region is Bombur, a project by the Pokemon Factory. Bombur is a lush and varied region, full of secrets to discover. It will be populated with over 700 fanmade pokemon.

The second to be added is kyledove's Atlas. Atlas is a giant region that encompasses all kinds of habitats from all over the world, hence the name Atlas. There are currently 200 pokemon with more being discovered all the time.


All current Nintendo pokemon are programmed in and open for use. We are also adding the Pokemon Factory's pokemon - over 750 of them. This includes three new types, Light, Magic and Wind. Purist creators can keep that aspect out of their games if desired.
Kyledove is adding the ~200 pokemon in his Dream Dex project!
In the future, creators will be able to add their own pokemon and even types, although the latter presents some organisational challenges.
Pokemon will also be able to have regional formes - meaning creators can make changes to Nintendo pokemon as they appear within their region.

The Community

The heart of Pokengine is the community. We are most active in our IRC channel, #pokengine on freenode. The IRC tab of the site will take you to an in-browser IRC client. IRC is the best place to get to know us and start joining in. Close second is the main part of the site, the phorums. This is the best place to find information, play games, and speculate about Homestuck.
The project lead of Pokengine is Jext. He's the genius who has coded everything and made it all possible.
Admins: AndrewFM, bonzairob, kyledove, Sneaky and Streak.
Staff: Alpaquick, Cacapulse, Drufle, elementalpenguin, Miravistel, Moppnttef, Poryhedron, RGCockatrices, ShinE, ZeldaFan.


Overworld is mostly complete (still to come: weather, HMs, most music and sounds, some NPC things, lighting).
Battles are currently being coded!
26th Dec - Evolutions have been added!
31st Dec - Glitch Battle music added to this post, talking to your following pokemon added!
1st Jan - More information on kyledove's Atlas region has been added!

The best way to see it is to play!

Gaining Beta Tester Access

The phorums are free to join, but the MMO itself is currently invite-only. Sign up on the phorums, come in IRC and chat to us, and we'll give you an invite! Most of us spend a lot of time idling on IRC, so just mention peoples' names until someone responds.
The MMO requires Chrome, Opera or Safari. A decent internet connection is also a bonus, but not required!
Come and join in!

m.vit October 31st, 2012 7:49 PM

My best wishes towards Jext

Sabrewulf238 November 1st, 2012 9:58 AM

This sounds very promising...although also incredibly ambitious. I've always wondered about a pokemon (or monster) mmo were you could create your own pokemon/monster and trade them around. (or have others find and catch them) It would surely keep things interesting...there wouldn't really be such a thing as catching them all.

When you say regional formes, do you mean like the forms that some of the legendaries have....or do you just mean changing the sprite style slightly? (like the difference in battle sprites between versions)

One last thing I'm wondering. If you catch a custom pokemon in one region can you use that pokemon in somebody elses region or would there be restrictions? Is each region self contained or can you carry your team across regions?

I wish you the best of luck with this. :)

BonzaiRob November 1st, 2012 11:08 AM

By making your own monsters, it's more along the lines of people making entire regions and pokedexes, rather than just individual pokemon. Otherwise the game will quickly fill up with people's base-stat-999 MS Paint penises. So, within regions, you'll still be able to catch them all.

Most of what I specified in the post takes this regional view, so a regional form would be an option to change how Nintendo pokemon appear in your region. Like making Lanturn Water/Light, or adding a new Arbok sprite.

Each region will start self-contained, until the player beats its league. After that, it would be up to the region creators - both whether their creations are allowed out, and whether others are allowed in. We would also have some tuning available to people putting together tournaments, for instance.

Still, this is all just how it looks things will go, for now - we'll decide it when we get there. Rest assured, we'll take the most reasonable option on these things. It won't be unprofessional.

NuclearWizard November 14th, 2012 12:22 PM

Oh man I remember this from way back in the day. Win.

BonzaiRob November 30th, 2012 1:43 PM

Edited the post to add the Bombur Wild Pokemon Battle music.

Battles are now being worked on!

Fblaster December 12th, 2012 9:17 PM

Gotta love the concept. You might want to check the game in my signature too. We priviledge that concept of users creating the game they want to play.

Downside is, people are a bit lazy when it comes to creating original content. Still, we sure love new members once in a while, joining our big team. Maybe you'd like to check our stuff?

BonzaiRob December 26th, 2012 3:39 PM

Fblaster: It's a big undertaking, after all! We're fully expecting hundreds of unfinished regions, when everything's open. At the moment we can afford to be a bit selective when it comes to region makers. Well, we'll see.

Evolutions have been added!

Elite Four Lucian December 26th, 2012 5:14 PM

I love this idea, it is amazing!

BonzaiRob December 31st, 2012 8:06 AM

31st Dec:
Glitch Battle music added to the post
Talking to your following pokemon added!

1st Jan:
More info on kyledove's Atlas region and the Pokemon Factory's Bombur region have been added!

Kyledove January 1st, 2013 4:20 PM

This project is coming along really well. It's progressed so much since I joined which was only like a week or two ago! I feel really proud to be part of it and so grateful I could join :D

Rolyataylor2 January 16th, 2013 2:23 PM

Doing good keep up the good work. Runs fairly well on my cheap laptop. From what I've seen its got a lot of potential. The crew you have working on it is very talented. I'll keep playing and see how it progresses.

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