RMT: Flying Monotype
For the recent monotype tourney I chose to take on Flying types (w/wild card), so without further adieu here's the team I used!
Fatty (Dragonite) (M) @ Leftovers
EVs: 220 Spd / 252 HP / 36 Atk
- Dragon Claw
- Dragon Dance
- Earthquake/Fire Punch (depending on battle)
An obvious choice for a Flying team! EQ and Fire Punch rotate based on the opponents but generally I've found this to be a pretty reliable set up. I have wondered about switching Dragon Claw for Outrage and Leftovers for Lum Berry, but I'm a fan of the ability to regenerate the Multiscale ability whilst out-speeding and sweeping incoming Pokémon for when they eventually do land a hit. Roost has left this set pretty reliable and he's not a Pokémon I've ever had a problem with, but suggestions about Dragon Claw/Outrage would be useful. :)
Dracula (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
- Earthquake/Stone Edge (depending on battle)
- Stealth Rock
One of the weaker links in the team, Gliscor is one who doesn't often find much use in battle. I know it's a very useful Pokémon but with Skarmory being better at setting up and Gliscor's general inability to deal substantial damage, I do often find him a bit redundant. I don't know if I'm using him wrong or too late in the battle or if it's just a bad idea to have two set-up Pokémon on the same team, but Gliscor's the one I'm most considering replacing. He has gotten me out of one or two sticky situations, but I feel like a lot of other Pokémon could do the same. Ideas?
Rainbow Killer (Gyarados) (F) @ Leftovers
EVs: 204 Spd / 248 Atk / 56 HP
- Dragon Dance
- Earthquake/Ice Fang (depending on battle)
One of the main forces of the team. Gyarados usually sets up easily with sub/DD and uses Moxie to deliver one hell of a pounding to the opponent's team. I swap between EQ and Ice Fang depending on what team I'm facing but usually Waterfall's enough to destroy (or at least severely damage) the majority of non-resistant Pokémon it faces. The only real problem Gyarados tends to face somewhat frequently is when it's halted in setting up, but it's usually not too difficult to swap him back in later once the threat's gone.
Cutiepie (Yanmega) (F) @ Life Orb
Trait: Speed Boost
EVs: 252 Spd / 252 SAtk / 4 Atk
- Bug Buzz
- Air Slash
Despite not being OU (for some reason which I cannot work out), Yanmega is the main force in almost every team I make. She can easily dominate a lot of the Pokémon in OU and her Speed Boost capabilities are to die for. I sometimes alternate Life Orb with Leftovers but generally Yanmega's always been a very reliable Pokémon for me as anyone who's come up against it will probably tell you. It's not one I'm considering replacing even though the general consensus will probably be that I should haha. It's just an incredibly reliable Pokémon for me and I'd hate not having it. Obviously it's a frail Pokémon and Stealth Rock completely cripples it, but when you can get him in one a clean switch and set up well he's unstoppable. (Or at least quite hard to stop!)
Nathan (Skarmory) (F) @ Leftovers
EVs: 232 Def / 252 HP / 24 Spd
- Brave Bird
Another obvious choice for a Flying team, Skarmory does exactly what you'd expect. Skarmory's strategies are far too well-known to be worth going into and I find him to be an incredible help against most teams. The only thing I'm really wondering here is whether Spikes or Stealth Rock is a better route to take whilst setting up, but stacking Spikes seems a fair amount more reliable than rocks. However the 3 turns vs 1 turn of setting up can be a bit of an annoyance!
Sophie (Metagross) @ Leftovers
Trait: Clear Body
EVs: 252 Atk / 156 HP / 100 Def
- Meteor Mash
- Zen Headbutt
- Rock Polish
The wildcard of the team. Metagross is a very reliable Pokémon once he's sped himself up with Rock Polish and he can decimate a lot of opponents, but there are certain typings that leave him crippled. He's great for soaking up some hits to spare Yanmega/Gyarados a bit of grief and he's usually a pretty reliable sweeper but problems do tend to arise especially when he's up against bulkier Water types or generally bulkier things in general. I'll usually start off the battle with him or Gyarados and take out one or two Pokémon with either so he's been a great choice so far, but I am considering finding a new wildcard for a bit of variety.
Honestly this team is good enough for use as a standard team and wins me a lot of the OU battles I do with it regardless of being monotype, but I'm always looking for ways to improve so any thoughts/advice would be wonderful! :)
nice team! :)
how about this:
(name)Dragonite (M/F) @ lum berry
Evs: 252 atk / 252 Spe / 4 HP
Use that when you're going offensive.
People mostly use that Dragonite since it has 404 atk while in adamant nature and 252 atk.
Cool Metagross btw
The team isn't bad at all~! Although, may I give you a few quick suggestions to think about?
For instance, you can try Thundurus-T, because Volt Absorb is quite valuable on Flying mono-type teams, at least from my experience using them! Using a Mixed-Salamence can also give you a great offensive combo with your Dragon Dance Dragonite, because Salamence can remove counters and checks for your Dragonite to Dragon Dance up safely.
But yeah, hope this helps you in any way!!
You should get with the B2/W2 changes, man.
Anyway, Dragonite should be using max Atk/max Spe, as it's not very fast to begin with.
Also, Gliscor really needs Earthquake as its main STAB move, as switching to Stone Edge would really hurt, considering the lack of STAB on it. This applies to all battles it partakes in.:
EVs: 244 HP/28 Def/236 Spe
Item: Toxic Orb
Ability: Poison Heal
-Toxic/Ice Fang/Stealth Rock
EVs: 252 HP/240 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal
Bounce is now Gyarados' better option over Earthquake or Ice Fang, as Water/Flying have good coverage together. Sure, Bounce's charge-up turn sucks, but that shouldn't matter once you've accumulated a Moxie boost or two. As with Gliscor, this should apply to all battles Gyarados partakes in.
U-turn is a bit of a waste on Yanmega, considering the lack of Tinted Lens to boost its resisted damage. The last slot should to go Hidden Power Fire/Ground for Steels; the former for Skarmory, Scizor and Forretress and the latter for Heatran. Change the nature to Modest if you opt for that.
For the sake of convenience, use Agility over Rock Polish on Metagross. While both moves have the same effect, Metagross learns Agility by level-up and Rock Polish by TM. Also, what's the point of using Agility/Rock Polish when you're not investing in Speed at all? Use max Atk/max Spe to outspeed more threats, and change the item to Life Orb (to compensate for the lack of power), Air Balloon (to avoid Ground moves for a while) or Lum Berry (to cure a status once).
Thanks for the advice so far guys! I'm definitely going to have a proper look at Thundurus-T now as a replacement for Gliscor, I'll update soon with the set.
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