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Profen June 7th, 2013 3:27 AM

Ampharos Deck
So i pulled a 2 Ampharos from one pack today and it got me thinking.

Ampharos with the addition of Frozen City would be 30+20 damage for each energy opponent puts on their pokemon from their hand. That is crazy imo. I run a keldeo/blastoise deck and just frozen city will cripple me beyond repair. I imagine it would be 10 times impossible for keldeo to even attack comfortably. It would drop itself down to 20 hp just to do a basic 110 damage. I almost want to just say have it sit in the active with no energy and have your opponent kill himself trying to put on energy. But then there are decks that run energy transfer pokemon which would just ruin this completely. I have a few ideas though not the greatest.

3-1-3 Ampharos
3-3 Cherrim
1x Virizion EX (Plasma Blast) Prevents Status Effects
2-2 Leafeon PF

Cherrims heal 20 hp on your turn for any pokemon basically mitigating damage for energy attaches and possibly keeping Ampharos healthy. Leafeon works with just 1 colorless to kill anything that works around the effects of Ampharos and Frozen City.

Another one i was thinking about is
3-1-3 Ampharos
3-3 Electrik NV
2x Zapdos Ex

Probably some other stuff, but thats what i find important for that deck. Using Electrik to attach energy safely and Zapdos EX being a team plasma card can freely attach energy without fear.

Things you would probably need in both are 4x Rare Candy, 4x Hypnotoxic Lasers for additional damage, 2-3x Frozen City.

Anythoughts on it?

donavannj June 9th, 2013 10:58 PM

Eels, Juniper, Colress Machine, and Zapdos EX might work decently in a combo with Ampharos and Frozen City, but it's a risky setup. Giant Cape would definitely be worth a look to keep Ampharos alive a bit longer.

Profen June 10th, 2013 8:33 AM

I was also thinking of putting Rock guard and rocky helms to attempt to scare them into not attacking after damaging themselves with attaching energy. I was also thinking of using something that does splash damage on to their bench. It could further prevent energy attachments.

donavannj June 10th, 2013 9:26 AM

Those might be more effective than a Giant Cape, actually. Though that may not stop them from actually dealing you heavy damage simply to get rid of Ampharos.

Profen July 12th, 2013 4:12 AM

So i recently pulled a Thunderous Ex and did a few trades to make this amparos deck somewhat possible. I dont really have trainers dedicated to this deck so i mostly just pulled stuff from my poison deck.

Pokemon: 18 (10 Basics) A little higher than i want.
1x Thunderous Ex
1x Zekrom Ex
3-1-3 Ampharos
2-2 Eelektrik (NV)
1x Emolga
2x Eevee (PF)
1x Leafeon (PS)
1x Jolteon (PS)

Support: 11
4x Juniper
1x Cilan
2x Colress
1x Hugh
1x Shadow Triad
2x Skyla

2x Plasma Badges
2x Frozen City
1x Colress Machine
1x Tool Scrapper
3x Rare Candy
3x Great Balls
1x Energy Search
1x Random Receiver
1x Switch
1x Dowsing Machine

13x Electric
2x Plasma

I still need to test play it a bit. But it works pretty decently. Not sure if its tournament ready though.

donavannj July 14th, 2013 9:23 PM

I'd consider tossing in another Rare Candy.

Profen July 15th, 2013 4:35 AM

I adjusted this deck a little more recently and i am still playing around with it every now and then.

-2-2 eevee line
-1 Hugh
-1 Plasma Badge

+1 Emolga
+1 Miltank (Place holder for now though it can power up and heal in 1 turn.)
+2 Float Stones
+1 Mareep
+1 Pokemon Communication

I need to get my hands on a few super rods. I think that would help a bit.

donavannj July 16th, 2013 8:20 PM

Those most definitely would.

Maybe another Amphy, too? Or do you think that would be too many?

Profen July 17th, 2013 5:46 AM

Idk how i feel about another one. I mean they are nice and everything and it would be nice getting it out earlier. Though i would need one more rare candy and that amphy and that would take up 2 more card slots. Probably have to drop the miltank and something else. I kind of want to use Rotom to discard energy for cards, though i dont want to waste a turn and most likely a prize card.

donavannj July 20th, 2013 9:06 PM

I'd rather not use Rotom since it's likely to put you a prize down quite quickly.

Profen July 21st, 2013 1:11 AM

I've decided to pick up ultraballs in place of greatballs. Help discard energy and other useless stuff that may just be sitting in my hand. I plan on buying a few packs of DE first in hopes of getting them and/or other trainer cards that my newly formed Weavile/Exeggecute deck. That deck is pretty fun and one of the fastest decks i have. Though i need 4 Ultra, 2 level, and 2 dark claws for it work.

donavannj July 22nd, 2013 9:13 PM

Did you do anything with the Rotom?

Decks of this type are certainly fun if you can get them going.

Profen July 22nd, 2013 11:34 PM

na not really. i could try tossing out miltank or one of the emolgas. But i cant see it being super useful.

donavannj July 23rd, 2013 6:00 AM

It probably wouldn't be. There are far better cards for what you want it to do.

Profen July 24th, 2013 12:00 AM

I picked up a few packs of DE for my dark deck and i ended up pulling a Raikou Ex full art so i think i might as well toss it in this deck along with the 4 ultra balls. I might as well post my dark deck too. Since its nearly completely.

donavannj July 24th, 2013 5:57 AM

Post away, please!

Raikou EX is worth a shot in here, but from what I remember it was a bit expensive to get running. Not nearly as costly with its attacks as Zekrom EX, though.

Profen July 25th, 2013 1:28 AM

Raikou Ex is pretty good.
-EC for 30 damage and paralysis.
-EEC for 100 damage on any pokemon but discard all E energy.

The question is should i take out Miltank or one of the emolga. Miltank is nice to be able to heal full damage off of any of my pokemon, but with a retreat cost of 3. Its hard to get out without a floatstone or keldeo.

donavannj July 25th, 2013 8:28 AM

Emolga is probably better to leave in thank Miltank since it's got a far cheaper retreat cost.

freddyfish9191 April 27th, 2014 4:59 AM

This is really interesting to see. I've recently put together a similar deck using Ampharos and Frozen city, but using plasma Magnezone to attack and switch the Ampharos back active. Due to it's ability it also runs team plasma grunt to get rid of their energy :P

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