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June 19th, 2005 (07:00 PM).
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Join Date: Nov 2003
Silent Swordsman EX
ULTIMATE RARE/Ultra Rare
This card cannot be Tribute summoned or Set. This card can only be Special Summoned by removing 1 Silent Swordsman LV 5 in the graveyard from play. This card is unaffected by your opponent's Spell cards. When this card successfully inflicts Battle Damage, increase this card's ATK by 200.
Dear lord the brokenness. Okay it's more like you can only kill him with combat, but then again when you're controlling the game, you've won the game. I'm not an avid fan of this card as it nears the broken range.
Guilt the Legion Knight LV5
This card cannot be Special Summoned. Inflict 100 life points of direct damage for each monster on the field, once per turn. If this card inflicts damage to your opponent's Life points (in any way), you may send this face-up card to the Graveyard to Special Summon Guilt the Legion knight LV8 from your hand or deck.
By the way this card is worded, that means the turn it comes into play, it can immediately go to the highest level. Also, you did not specify what you can damage, so technically speaking you can "damage" magic on the field also. Remember to always specify that you have to deal damage to players each time. Again, the beef here is that it immediately goes to level 8, dealing at least 100 damage to boot.
Guilt the Legion Knight LV8
ULTIMATE RARE/Ultra Rare
This card cannot be Tribute Summoned or Set. This card can only be Special Summoned by the effect of Guilt the Legion Knight LV5. You may destroy up to 2 monsters, you must pay 500 life points for each monster you destroy. You can only do this once per turn.
I've noticed that this card's power level is probably similar to that of the other big giants, so I tend not to care...except that a level 3 can immediately go to level 8 the turn it came into play, as long as it blew something up that turn. the level 3's okay, btw
Equip Spell Card
This card can only be equipped to Warriors. The equipped mosnter can attack twice in one Battle Phase and each time it attacks, increase its ATK by 500.
It's good, but might be a little too good. Need testing to figure this one out.
LUCK OF THE DRAW
During each of your End Phases, pick up (Not Draw) a card from your Deck. If it is a monster card, discard it to the graveyard and increase your Life Points by the ATK of the picked up monster. If it is a Spell or Trap card, increase your Life Points by 100.
Generally speaking, you should specify that you should reveal and that it's the top of your deck (to avoid deck shuffling and the like). Otherwise it's alright for a common.
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