How to make water reflection sprites in Photoshop
View Single Post
September 10th, 2005 (7:24 PM). Edited September 10th, 2005 by Honeymaid.
Game Design Student IRL
Okie day then, i've figured it out, for any and all overworld sprites
This will also come with pictures, so be happy, much less confusion
First, let's see what the original reflection pics look like.
Okie dokie then, as you can see, it's upside down, and mirrored(of course
but the colors look drained, or rather whiter, and as i'm not sire if anyone's posted this, I figured I may as well try to contribute.
and please note, i've yet no idea how to do reflections in ANY game maker, so please please don't ask, cause I wanna know the same thing.
Now then, on to the tutorial
-At least a sprite of each direction of your character
-Photoshop(or something similar, as far as i know, iDraw and paint won't do this, i could be wrong)
-The ability to read and follow directions/instructions
Okay then, Honeymaid, how do we do this, you may ask, that is if you don't read further, cause then you will know.
Well first let's see the original character sprites i'm using
Not the best, but they'll do for the example
now then, take your sprites, select the
rows of pixels
and fill with whatever color you'd be using for transparencies in your sprite sheet
Yes, that's my PC screen, be amazed
Then, go to Image>Adjustments>Brightness & Contrast(keep in mind you must be in RGB mode)
Now then, use these
simple settings of +80 brightness
Then, make sure each direction is in a different layer, and flip the Left and Right ones
and the Up and Down ones
Vertically and Horizontally
Voila, after that, you're finished, but i decided to show you what it would look like as an ingame sprite,
an actual screenshot
Thank you for reading this, and if this is in the wrong section, I'm sorry, as I'm new
All comments are welcome
Joined Sep 2005
View Public Profile
Send a private message to Honeymaid
Find all posts by Honeymaid
Find threads started by Honeymaid
Ignore Posts by Honeymaid