Thread: Online Programs
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  #15    
Old October 15th, 2005 (05:16 AM).
jtaylor0913 jtaylor0913 is offline
 
Join Date: Oct 2005
Nature: Adamant
Posts: 10
Quote originally posted by rm2kdev:
Ok heres how you make a online rpg i will list this in steps
Lern Visual Basic (doesnt take long (month or so))
Lern how to use the WINSOCK API (this is for data transmission)
Lern how to use BITBLT and TRANSPARENT BLT
Create a basic TILE Map editor
Create a basic "ENGINE" to load maps and tilesets
then after you have player drawing up use winsock to send a "packet"(data) to your server program then have the server interpret that paket and say

If IncomingPacket = "PlayerMovement" then
Beam this packet to everyone in the game
End if

Something like that just says if player 1 moves show everyone in the game that player 1 has moved

Simple as that all up it will take you about 3 months to lern all the basics of winsock bitblt and vb

and to give you a little helping hand i have made an opensoruce Visual Basic pokemon game that demonstraites many functions needed to use in a game such as maploading 8 directional movement Scrolling and most of the basics
link here : http://www.pokecommunity.com/showthread.php?p=1600025#post1600025
One word... OMG I know how to use the basics of visual basic and i know winsocket fairly well and i might use some of the code from your game but i will give credit.