Advanced Scripting Tutorial
View Single Post
February 22nd, 2007 (11:01 AM). Edited February 22nd, 2007 by Irish Witch.
Join Date: Jul 2006
This is what I get for scripting at 4am....
Boys and girls please remember the following!
boxset 5 (or boxset 2, whichever you use) must be followed by
: compare LASTRESULT 1
Checkflag must NOT!
This has been a sleepy witch announcement.
Now excuse me while I go turn into a pumpkin!
- LAST MINUTE EDIT -
Ps, I think the reason a lot of movement scripts don't work is becasue people get mixed up between people number, people id and event number. (assuming advanced map)
Event number is the index of the object. It is not referenced.
Peaple number is referenced by applymovement, but if it is accidentally doubled up then neither object will move!
- the above is specific to the map you're on! (you cant have 2 2's on one map) The value written in this field may be written without a 0x in front when you write you're script if you don't want the have to convert it to hex.
- - The above applies to both pokescript and Scripted!
People ID is the flag. Setting this value in a script will make the character disapear!
PokeScript Assembler C pokewitch inc
Smitten the level 25 Kirlia!
Myrial the Level 22 Pidgeotto
View Public Profile
Send a private message to Irish Witch
Visit Irish Witch's homepage!
Find all posts by Irish Witch
Find threads started by Irish Witch
Ignore Posts by Irish Witch