Quote:
Originally Posted by sumin90210
I'm sorry please have patience with me because im new here i may have created an account in 06 but I'm just recently using it sorry.
this is what my script looks like. Is this right?
org $go
checkflag 0x200
if B_true goto $done
applymovement 0x8 $walktoplayer
pause 0x1
message $text
boxset 6
givepokemon 0x6 35 1
setflag 0x200
release
end
$walktoplayer 1 ; #binary 0x0A 0xFE
#org $text
$text 1= Hey before u go take this.
and the BUF RITE looks like this
#PROCESS: C:\Documents and Settings\HP_Owner\Desktop\EliteMap\Pokemon - Fire Red.gba F:2 for read
------------------------------------------------------------------------------------------------
- Pushed apmovement.$go to 800000
- Pushed apmovement.$walktoplayer to 80003F
#PROCESS: C:\Documents and Settings\HP_Owner\Desktop\EliteMap\Pokemon - Fire Red.gba F:3 for read
------------------------------------------------------------------------------------------------
- Adjusting apmovement.$done in 0 at 8013884
- Adjusting apmovement.$walktoplayer in 0 at 880003F
- Adjusting apmovement.$text in 0 at 80C350C
- Putting [+
- Putting [
þ] at 80003F
|
\- Processed 0 Lines
It told me to it had floating pointers so i had to create random offsets for them.
|
Missing a few things.
Code:
org $go
checkflag 0x200
if B_true goto $done
applymovement 8 $walktoplayer
pause 0x10
message $text
boxset 6
givepokemon 6 35 1
setflag 0x200
release
end
#org $done
release
end
#org $walktoplayer
$walktoplayer 1 ; #binary 0x0A 0xFE
#org $text
$text 1 = Hey before u go take this.
Sorry for tripple post, my computer did some wierd thing and posted 3 times!