(All Games) Type Weakness/Strength Changing
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July 22nd, 2007 (05:41 AM). Edited July 22nd, 2007 by >Bent<.
Join Date: Oct 2006
Location: Reading the Psalms.
Quote originally posted by
The ones after the FE are Normal and Fighting vs. Ghost.
So I'm guessing the FE is a marker for where the immunities canceled out by Foresight are listed; Foresight makes Normal and Fighting able to hit Ghost types, but doesn't affect any other immunities at all.
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observation; I'll go test that.
EDIT: Gargle's absolutely right. If you want a type weakness/resistance to be set to x1 when using Foresight, put it behind the $FE.
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