(All Games) Type Weakness/Strength Changing
View Single Post
July 22nd, 2007, 05:41 AM
Join Date: Oct 2006
Location: Reading the Psalms.
Originally Posted by
The ones after the FE are Normal and Fighting vs. Ghost.
So I'm guessing the FE is a marker for where the immunities canceled out by Foresight are listed; Foresight makes Normal and Fighting able to hit Ghost types, but doesn't affect any other immunities at all.
observation; I'll go test that.
EDIT: Gargle's absolutely right. If you want a type weakness/resistance to be set to x1 when using Foresight, put it behind the $FE.
Last edited by >Bent<; July 22nd, 2007 at
View Public Profile
Send a private message to >Bent<
Visit >Bent<'s homepage!
Find all posts by >Bent<
Find threads started by >Bent<
Ignore Posts by >Bent<