Thank you
Today, I'll be putting up the confirmed list of new attacks
Quote:
Bug Call
PP: 30 / Pwr: - / Acc: 55
Causes CONFUSION.
Gnaw
PP: 30 / Pwr: 40 / Acc: 100
May lower EVASION (10%)
Bug Instinct
PP: 35 / Pwr: - / Acc: -
Sharply raises EVASION
Antenna Beam
PP: 20 / Pwr: 50 / Acc: 100
May raise DEFENSE (10%)
Sting Fluid
PP: 10 / Pwr: 70 / Acc: 95
May cause POISON (30%)
Consume
PP: 5 / Pwr: 150 / Acc: 100
User cannot attack next turn
Dark Burst
PP: 25 / Pwr: 40 / Acc: 100
May sharply lower foe's ATTACK and DEFENSE (10%). If lowers, user takes recoil damage
Ambush
PP: 15 / Pwr: 95 / Acc: 95
1st turn, leave field. 2nd turn, attack
Night Song
PP: 10 / Pwr: - / Acc: 75
Causes SLEEP, PARALYSIS, or CONFUSION
Wrath Shot
PP: 15 / Pwr: 85 / Acc: 100
May lower SP. ATTACK (30%)
Spiral Wave
PP: 15 / Pwr: 65 / Acc: 100
Removes Spikes and other similar effects
Dazzle Blast
PP: 25 / Pwr: 45 / Acc: 100
May lower EVASION (30%)
Dragon Roar
PP: 10 / Pwr: - / Acc: -
Raises power of DRAGON type moves. User loses HP
Scale Wax
PP: 20 / Pwr: - / Acc: -
Raises DEFENSE and SPEED
Recharge
PP: 10 / Pwr: - / Acc: -
Recovers half of max HP
Gigashock
PP: 5 / Pwr: 100 / Acc: 95
Foe’s held items are disabled for next turn
Static Cling
PP: 10 / Pwr: - / Acc: -
User can’t take recoil damage for 5 turns
Ion Jolt
PP: 20 / Pwr: 70 / Acc: 90
May raise SPEED (10%)
Light Punch
PP: 20 / Pwr: 50 / Acc: 100
Power doubles if user’s type is ROCK
Chokeslam
PP: 10 / Pwr: 100 / Acc: 90
Switches foe
Alert
PP: 20 / Pwr: - / Acc: -
Raises ACCURACY and EVASION
Flex Clutch
PP: 30 / Pwr: ? / Acc: 100
Power varies on a scale from 1-5 where 1 is the strongest. E.g. Clutch 1, Clutch 2, etc.
Flip Kick
PP: 20 / Pwr: 60 / Acc: 100
May cause FLINCH (30%). Power doubles if foe is using FLY.
Flame Tail
PP: 10 / Pwr: 70 / Acc: 90
High chance of causing BURN (50%)
Candlelight
PP: 10 / Pwr: - / Acc: -
Recovers 2/3 of lost HP
Singe Wall
PP: 10 / Pwr: - / Acc: -
If foe does damage with a Physical attack in the next 5 turns, it is BURNED
Solarize
PP: 5 / Pwr: - / Acc: -
Changes user’s ability to Chlorophyll
Torch Negate
PP: 5 / Pwr: - / Acc: 75
If foe is charging for an attack (excluding leaving the field), that attack is negated. E.g. Bide, Future Sight, Perish Song
Featherdart
PP: 25 / Pwr: 20 / Acc: 85
Hits 2 to 5 times
Wing Blade
PP: 15 / Pwr: 85 / Acc: 100
High critical hit ratio
Talon Grip
PP: 10 / Pwr: - / Acc: 60
Foe can’t attack next turn
Dive Bomb
PP: 10 / Pwr: 100 / Acc: 85
User takes recoil if foe is using FLY, DIVE, DIG, etc.
Wind Vortex
PP: 15 / Pwr: 60 / Acc: 100
Traps foe for 2-5 turns. This attack can't be used while foe is trapped. Power doubles if foe is using FLY.
Haunt
PP: 40 / Pwr: - / Acc: -
If foe switches out, it takes damage
Shadow Chant
PP: 15 / Pwr: - / Acc: -
Raises ATTACK and SP. ATTACK
Life Sap
PP: 5 / Pwr: 60 / Acc: 100
Recovers HP equal to half of damage dealt
Energy Sap
PP: 15 / Pwr: 30 / Acc: 100
Recovers HP equal to half of damage dealt
Thorn Pillar
PP: 10 / Pwr: 100 / Acc: 90
May cause POISON (10%)
Pollen Shield
PP: 20 / Pwr: - / Acc: -
Sharply raises DEFENSE
Flower Circle
PP: 20 / Pwr: - / Acc: -
User and foe both recover 1/2 of max HP. After that, both are CONFUSED.
Late Bloom
PP: 15 / Pwr: 65 / Acc: 100
Causes SLEEP 2 turns after attack
Terradrill
PP: 5 / Pwr: 150 / Acc: 90
User cannot attack next turn
Sand Trap
PP: 10 / Pwr: - / Acc: 100
If foe switches out, new foe can’t attack
Clay Curse
PP: 25 / Pwr: 40 / Acc: 100
Causes random condition (30%)
Freeze Lock
PP: 15 / Pwr: - / Acc: 75
Causes FROZEN
Arctic Frost
PP: 15 / Pwr: 80 / Acc: 95
If foe is inflicted with a status, 50% chance of replacing that status with FROZEN.
Cold Crush
PP: 5 / Pwr: 140 / Acc: 90
Sharply lowers user’s ATTACK
Chill Breath
PP: 25 / Pwr: - / Acc: 80
Sharply lowers foe's SPEED. If SPEED cannot be lowered, foe is FROZEN.
Shell Ram
PP: 15 / Pwr: 100 / Acc: 90
Sharply raises foe’s EVASION before attack
Tail Slap
PP: 20 / Pwr: 65 / Acc: 100
No added effect
Trample
PP: 15 / Pwr: ? / Acc: 100
The greater the difference between the size of the user and foe, the greater the power. Does not work for small users
Heartbreaker
PP: 10 / Pwr: 120 / Acc: 100
Only works if foe is ATTRACTED. Removes foe’s attraction after attack
Bombard
PP: 35 / Pwr: 45 / Acc: 100
May lower DEFENSE (30%)
Clear Nail
PP: 30 / Pwr: 50 / Acc: 100
Unaffected by Counter
Clear Pulse
PP: 30 / Pwr: 50 / Acc: 100
Unaffected by Mirror Coat
Adapt
PP: 5 / Pwr: - / Acc: -
Changes user's ability depending on location.
Speed Break
PP: 10 / Pwr: 55 / Acc: 100
Sharply raises SPEED. If SPEED is maxed, damage is doubled
Damage Lock
PP: 5 / Pwr: - / Acc: 100
If the foe's last attack did damage, its next attack, if it is an attacking move, does the same damage.
Profit
PP: 20 / Pwr: - / Acc: -
Next time user takes damage, it gains money equal to 10x damage received
Sweep Trap
PP: 40 / Pwr: - / Acc: -
Removes Spikes and other similar effects. User takes damage.
Poison Thread
PP: 20 / Pwr: - / Acc: -
If foe switches out, it is POISONED
Toxic Spurt
PP: 30 / Pwr: 15 / Acc: 95
Hits 2 to 5 times
Corrode
PP: 40 / Pwr: - / Acc: 85
Lowers SP. DEFENSE. If foe is NORMAL, sharply lowers SP. DEFENSE
Crazy Acid
PP: 10 / Pwr: 80 / Acc: 100
Randomly lowers user’s two stats and raises two others
Venom Stare
PP: 10 / Pwr: ? / Acc: 100
The higher the user's HP, the higher the power. May cause PARALYSIS (10%)
Sludge Glove
PP: 5 / Pwr: - / Acc: -
User’s next attack will always hit
Mind Shock
PP: 15 / Pwr: 75 / Acc: 95
May cause PARALYSIS (10%)
Psypunch
PP: 25 / Pwr: 60 / Acc: 100
If foe switches out this turn, the new foe is CONFUSED
Psycho Link
PP: 15 / Pwr: - / Acc: -
Sharply raises SP. ATTACK
Magic Cannon
PP: 5 / Pwr: ? / Acc: 100
User chooses one of its other attacks and drains its PP. Power varies based on attack power and PP drained.
Rock Bomb
PP: 25 / Pwr: 40 / Acc: 100
This attack is both Special and Physical
Stone Hit
PP: 20 / Pwr: 60 / Acc: 100
High critical hit ratio
Stone Spirit
PP: 20 / Pwr: 90 / Acc: -
Cannot miss
Wall Split
PP: 5 / Pwr: - / Acc: -
Half of the damage done to user next turn is done to the foe instead.
Spearhead
PP: 25 / Pwr: 55 / Acc: 95
High critical hit ratio
Steel Missile
PP: 30 / Pwr: 20 / Acc: 85
Hits 2 to 5 times.
Silver Spike
PP: 5 / Pwr: 140 / Acc: 90
Sharply lowers user’s ATTACK
Shatter
PP: 40 / Pwr: - / Acc: 100
Lowers DEFENSE. If foe is STEEL, sharply lowers DEFENSE
Bullseye
PP: 20 / Pwr: 50 / Acc: 95
Does double damage if foe has only 1 type
Water Arrow
PP: 15 / Pwr: 70 / Acc: 95
High critical hit ratio
Aqua Sonic
PP: 20 / Pwr: 60 / Acc: -
Cannot miss
Wave Swap
PP: 5 / Pwr: - / Acc: 100
Switches hold items with the foe. Steals foe’s hold item if user has none
Tidal Surge
PP: 20 / Pwr: 70 / Acc: 90
May lower SP. DEFENSE (10%)
Scald
PP: 15 / Pwr: 70 / Acc: 85
High chance of causing BURN (50%)
Bless
PP: 10 / Pwr: - / Acc: -
Cures all special conditions on user
Sparkle
PP: 30 / Pwr: - / Acc: 75
Lowers foe's SP. ATTACK but raises ACCURACY
Lucky Star
PP: 10 / Pwr: 80 / Acc: 100
May do double damage (10%)
Purity Ray
PP: 25 / Pwr: 20 / Acc: 100
Resets all stat changes on the foe.
Glory Fist
PP: 15 / Pwr: 95 / Acc: 100
High critical hit ratio
Wonder Boost
PP: 20 / Pwr: - / Acc: -
Sharply raises SP. DEFENSE
Power Shine
PP: 5 / Pwr: 120 / Acc: 85
No added effect
Prayer
PP: 5 / Pwr: - / Acc: -
Recovers all HP. User cannot attack next turn.
Fairy Kick
PP: 25 / Pwr: 40 / Acc: 100
No added effect
Scanblast
PP: 10 / Pwr: 100 / Acc: 90
May randomly lower one of the foe’s stats (10%)
Failsafe

PP: 5 / Pwr: - / Acc: -
Held items have no effect for 5 turns.
Move Trace

PP: 20 / Pwr: - / Acc: 100
Randomly uses one of the foe's attacks
Cyber Claw

PP: 5 / Pwr: 120 / Acc: 100
User takes recoil damage
E-strike

PP: 20 / Pwr: 65 / Acc: 100
May cause PARALYSIS (10%)
Digicutter

PP: 15 / Pwr: 70 / Acc: 95
High critical hit ratio
Viral Symbol

PP: 10 / Pwr: - / Acc: -
Changes foe's type to be the same as user's
Matrix Beam
PP: 20 / Pwr: 60 / Acc: -
Cannot miss
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And showing off a simple cosmetic feature. Baskinein has been able to set it so that windows are lit when everything else is darkened. Unimportant on the surface, but these little details make it all the more authentic