View Single Post
  #371    
Old July 31st, 2007 (03:44 PM). Edited July 31st, 2007 by Fangking Omega.
Fangking Omega's Avatar
Fangking Omega Fangking Omega is offline
Acanthite founder
Crystal Tier
 
Join Date: Dec 2004
Location: England
Age: 25
Gender:
Nature: Adamant
Posts: 572
Send a message via Windows Live Messenger to Fangking Omega
Thank you

Today, I'll be putting up the confirmed list of new attacks

Quote:
Bug Call

PP: 30 / Pwr: - / Acc: 55
Causes CONFUSION.

Gnaw

PP: 30 / Pwr: 40 / Acc: 100
May lower EVASION (10%)

Bug Instinct

PP: 35 / Pwr: - / Acc: -
Sharply raises EVASION

Antenna Beam

PP: 20 / Pwr: 50 / Acc: 100
May raise DEFENSE (10%)

Sting Fluid

PP: 10 / Pwr: 70 / Acc: 95
May cause POISON (30%)

Consume

PP: 5 / Pwr: 150 / Acc: 100
User cannot attack next turn

Dark Burst

PP: 25 / Pwr: 40 / Acc: 100
May sharply lower foe's ATTACK and DEFENSE (10%). If lowers, user takes recoil damage

Ambush

PP: 15 / Pwr: 95 / Acc: 95
1st turn, leave field. 2nd turn, attack

Night Song

PP: 10 / Pwr: - / Acc: 75
Causes SLEEP, PARALYSIS, or CONFUSION

Wrath Shot

PP: 15 / Pwr: 85 / Acc: 100
May lower SP. ATTACK (30%)

Spiral Wave

PP: 15 / Pwr: 65 / Acc: 100
Removes Spikes and other similar effects

Dazzle Blast

PP: 25 / Pwr: 45 / Acc: 100
May lower EVASION (30%)

Dragon Roar

PP: 10 / Pwr: - / Acc: -
Raises power of DRAGON type moves. User loses HP

Scale Wax

PP: 20 / Pwr: - / Acc: -
Raises DEFENSE and SPEED

Recharge

PP: 10 / Pwr: - / Acc: -
Recovers half of max HP

Gigashock

PP: 5 / Pwr: 100 / Acc: 95
Foe’s held items are disabled for next turn

Static Cling

PP: 10 / Pwr: - / Acc: -
User can’t take recoil damage for 5 turns

Ion Jolt

PP: 20 / Pwr: 70 / Acc: 90
May raise SPEED (10%)

Light Punch

PP: 20 / Pwr: 50 / Acc: 100
Power doubles if user’s type is ROCK

Chokeslam

PP: 10 / Pwr: 100 / Acc: 90
Switches foe

Alert

PP: 20 / Pwr: - / Acc: -
Raises ACCURACY and EVASION

Flex Clutch

PP: 30 / Pwr: ? / Acc: 100
Power varies on a scale from 1-5 where 1 is the strongest. E.g. Clutch 1, Clutch 2, etc.

Flip Kick

PP: 20 / Pwr: 60 / Acc: 100
May cause FLINCH (30%). Power doubles if foe is using FLY.

Flame Tail

PP: 10 / Pwr: 70 / Acc: 90
High chance of causing BURN (50%)

Candlelight

PP: 10 / Pwr: - / Acc: -
Recovers 2/3 of lost HP

Singe Wall

PP: 10 / Pwr: - / Acc: -
If foe does damage with a Physical attack in the next 5 turns, it is BURNED

Solarize

PP: 5 / Pwr: - / Acc: -
Changes user’s ability to Chlorophyll

Torch Negate

PP: 5 / Pwr: - / Acc: 75
If foe is charging for an attack (excluding leaving the field), that attack is negated. E.g. Bide, Future Sight, Perish Song

Featherdart

PP: 25 / Pwr: 20 / Acc: 85
Hits 2 to 5 times

Wing Blade

PP: 15 / Pwr: 85 / Acc: 100
High critical hit ratio

Talon Grip

PP: 10 / Pwr: - / Acc: 60
Foe can’t attack next turn

Dive Bomb

PP: 10 / Pwr: 100 / Acc: 85
User takes recoil if foe is using FLY, DIVE, DIG, etc.

Wind Vortex

PP: 15 / Pwr: 60 / Acc: 100
Traps foe for 2-5 turns. This attack can't be used while foe is trapped. Power doubles if foe is using FLY.

Haunt

PP: 40 / Pwr: - / Acc: -
If foe switches out, it takes damage

Shadow Chant

PP: 15 / Pwr: - / Acc: -
Raises ATTACK and SP. ATTACK

Life Sap

PP: 5 / Pwr: 60 / Acc: 100
Recovers HP equal to half of damage dealt

Energy Sap

PP: 15 / Pwr: 30 / Acc: 100
Recovers HP equal to half of damage dealt

Thorn Pillar

PP: 10 / Pwr: 100 / Acc: 90
May cause POISON (10%)

Pollen Shield

PP: 20 / Pwr: - / Acc: -
Sharply raises DEFENSE

Flower Circle

PP: 20 / Pwr: - / Acc: -
User and foe both recover 1/2 of max HP. After that, both are CONFUSED.

Late Bloom

PP: 15 / Pwr: 65 / Acc: 100
Causes SLEEP 2 turns after attack

Terradrill

PP: 5 / Pwr: 150 / Acc: 90
User cannot attack next turn

Sand Trap

PP: 10 / Pwr: - / Acc: 100
If foe switches out, new foe can’t attack

Clay Curse

PP: 25 / Pwr: 40 / Acc: 100
Causes random condition (30%)

Freeze Lock

PP: 15 / Pwr: - / Acc: 75
Causes FROZEN

Arctic Frost

PP: 15 / Pwr: 80 / Acc: 95
If foe is inflicted with a status, 50% chance of replacing that status with FROZEN.

Cold Crush

PP: 5 / Pwr: 140 / Acc: 90
Sharply lowers user’s ATTACK

Chill Breath

PP: 25 / Pwr: - / Acc: 80
Sharply lowers foe's SPEED. If SPEED cannot be lowered, foe is FROZEN.

Shell Ram

PP: 15 / Pwr: 100 / Acc: 90
Sharply raises foe’s EVASION before attack

Tail Slap

PP: 20 / Pwr: 65 / Acc: 100
No added effect

Trample

PP: 15 / Pwr: ? / Acc: 100
The greater the difference between the size of the user and foe, the greater the power. Does not work for small users

Heartbreaker

PP: 10 / Pwr: 120 / Acc: 100
Only works if foe is ATTRACTED. Removes foe’s attraction after attack

Bombard

PP: 35 / Pwr: 45 / Acc: 100
May lower DEFENSE (30%)

Clear Nail

PP: 30 / Pwr: 50 / Acc: 100
Unaffected by Counter

Clear Pulse

PP: 30 / Pwr: 50 / Acc: 100
Unaffected by Mirror Coat

Adapt

PP: 5 / Pwr: - / Acc: -
Changes user's ability depending on location.

Speed Break

PP: 10 / Pwr: 55 / Acc: 100
Sharply raises SPEED. If SPEED is maxed, damage is doubled

Damage Lock

PP: 5 / Pwr: - / Acc: 100
If the foe's last attack did damage, its next attack, if it is an attacking move, does the same damage.

Profit

PP: 20 / Pwr: - / Acc: -
Next time user takes damage, it gains money equal to 10x damage received

Sweep Trap

PP: 40 / Pwr: - / Acc: -
Removes Spikes and other similar effects. User takes damage.

Poison Thread

PP: 20 / Pwr: - / Acc: -
If foe switches out, it is POISONED

Toxic Spurt

PP: 30 / Pwr: 15 / Acc: 95
Hits 2 to 5 times

Corrode

PP: 40 / Pwr: - / Acc: 85
Lowers SP. DEFENSE. If foe is NORMAL, sharply lowers SP. DEFENSE

Crazy Acid

PP: 10 / Pwr: 80 / Acc: 100
Randomly lowers user’s two stats and raises two others

Venom Stare

PP: 10 / Pwr: ? / Acc: 100
The higher the user's HP, the higher the power. May cause PARALYSIS (10%)

Sludge Glove

PP: 5 / Pwr: - / Acc: -
User’s next attack will always hit

Mind Shock

PP: 15 / Pwr: 75 / Acc: 95
May cause PARALYSIS (10%)

Psypunch

PP: 25 / Pwr: 60 / Acc: 100
If foe switches out this turn, the new foe is CONFUSED

Psycho Link

PP: 15 / Pwr: - / Acc: -
Sharply raises SP. ATTACK

Magic Cannon

PP: 5 / Pwr: ? / Acc: 100
User chooses one of its other attacks and drains its PP. Power varies based on attack power and PP drained.

Rock Bomb

PP: 25 / Pwr: 40 / Acc: 100
This attack is both Special and Physical

Stone Hit

PP: 20 / Pwr: 60 / Acc: 100
High critical hit ratio

Stone Spirit

PP: 20 / Pwr: 90 / Acc: -
Cannot miss

Wall Split

PP: 5 / Pwr: - / Acc: -
Half of the damage done to user next turn is done to the foe instead.

Spearhead

PP: 25 / Pwr: 55 / Acc: 95
High critical hit ratio

Steel Missile

PP: 30 / Pwr: 20 / Acc: 85
Hits 2 to 5 times.

Silver Spike

PP: 5 / Pwr: 140 / Acc: 90
Sharply lowers user’s ATTACK

Shatter

PP: 40 / Pwr: - / Acc: 100
Lowers DEFENSE. If foe is STEEL, sharply lowers DEFENSE

Bullseye

PP: 20 / Pwr: 50 / Acc: 95
Does double damage if foe has only 1 type

Water Arrow

PP: 15 / Pwr: 70 / Acc: 95
High critical hit ratio

Aqua Sonic

PP: 20 / Pwr: 60 / Acc: -
Cannot miss

Wave Swap

PP: 5 / Pwr: - / Acc: 100
Switches hold items with the foe. Steals foe’s hold item if user has none

Tidal Surge

PP: 20 / Pwr: 70 / Acc: 90
May lower SP. DEFENSE (10%)

Scald

PP: 15 / Pwr: 70 / Acc: 85
High chance of causing BURN (50%)

Bless

PP: 10 / Pwr: - / Acc: -
Cures all special conditions on user

Sparkle

PP: 30 / Pwr: - / Acc: 75
Lowers foe's SP. ATTACK but raises ACCURACY

Lucky Star

PP: 10 / Pwr: 80 / Acc: 100
May do double damage (10%)

Purity Ray

PP: 25 / Pwr: 20 / Acc: 100
Resets all stat changes on the foe.

Glory Fist

PP: 15 / Pwr: 95 / Acc: 100
High critical hit ratio

Wonder Boost

PP: 20 / Pwr: - / Acc: -
Sharply raises SP. DEFENSE

Power Shine
PP: 5 / Pwr: 120 / Acc: 85
No added effect

Prayer
PP: 5 / Pwr: - / Acc: -
Recovers all HP. User cannot attack next turn.

Fairy Kick

PP: 25 / Pwr: 40 / Acc: 100
No added effect

Scanblast

PP: 10 / Pwr: 100 / Acc: 90
May randomly lower one of the foe’s stats (10%)

Failsafe

PP: 5 / Pwr: - / Acc: -
Held items have no effect for 5 turns.

Move Trace

PP: 20 / Pwr: - / Acc: 100
Randomly uses one of the foe's attacks

Cyber Claw

PP: 5 / Pwr: 120 / Acc: 100
User takes recoil damage

E-strike

PP: 20 / Pwr: 65 / Acc: 100
May cause PARALYSIS (10%)

Digicutter

PP: 15 / Pwr: 70 / Acc: 95
High critical hit ratio

Viral Symbol

PP: 10 / Pwr: - / Acc: -
Changes foe's type to be the same as user's

Matrix Beam

PP: 20 / Pwr: 60 / Acc: -
Cannot miss
And showing off a simple cosmetic feature. Baskinein has been able to set it so that windows are lit when everything else is darkened. Unimportant on the surface, but these little details make it all the more authentic

__________________