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Old September 20th, 2007, 03:28 AM
NytewolfAU2k7's Avatar
NytewolfAU2k7
Game Modder & Creator
 
Join Date: Jul 2006
Location: Perth, Australia
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Nature: Relaxed
Quote:
Originally Posted by Isaku View Post
EDIT:
Now i have created the first battle route, but it doesnt work..i used bushes all over the way, but the enemies doesnt appear. do i have to do special settings??
Follow the instructions in the encounters.txt file

should look something like this;

Code:
# This text file is for placing encounter data for each map.  This file will be converted
# to a runtime format when you run a playtest of the game from RPG Maker XP.
# To change the wild Pokemon, edit the file encounters.txt in the game folder, and then run a playtest of the game from RPG Maker XP, since it sets the $DEBUG global variable to true. If you already tried to edit that file, I'm afraid the instructions there weren't clear enough. The game doesn't use the text file directly, but rather accesses the data in a compiled form. If the $DEBUG global variable is set to true when the game starts, the game will compile the text file to a format that it can understand.
# Each section begins with an ID of the map (check the middle of the status bar),
# then contains a line containing the densities for land, caves, and water, then
# one or more subsections.  Each subsection contains one of the following:
#  Land - For grass, etc.
#  Cave - For caves, etc.
#  Water - For water.
#  RockSmash - Encounters after smashing a rock
#  OldRod - Fished with Old Rod
#  GoodRod - Fished with Good Rod
#  SuperRod - Fished with Super Rod
# After that follows the encounter data.  For Land and Cave encounter types,
# each entry must have a species and level, separated by commas.  Rarer
# species should be placed lower in the list.  For all other encounter types,
# each entry must have a species, minimum level, and maximum level, separated by
# commas.  Each species entered must be capitalized with no spaces.  Note
# in particular the following cases:
#   NIDORANmA, NIDORANfE, FARFETCHD, MR_MIME, PORYGON2
# Depending on the encounter type, the number of entries required varies:
#  Land/Cave: 12 entries (20, 20, 10, 10, 10, 10, 5, 5, 4, 1)
#  Water/RockSmash: 5 entries (60,30,5,4,1)
#  OldRod: 2 entries (70, 30)
#  GoodRod: 3 entries (60, 20, 20)
#  SuperRod: 5 entries (40, 40, 15, 4, 1)
011 # ID of the map (check the middle of the status bar)
25,10,10 # Comma-separated line with Land, Cave, Water densities (25 is average)
Land # One of Land/Cave/Water/RockSmash/OldRod/GoodRod/SuperRod
PIDGEY,22
RATTATA,32
PIDGEY,32
RATTATA,32
RATTATA,32
PIDGEY,32
RATTATA,32
RATTATA,42
PIDGEY,42
RATTATA,42
PIDGEY,42
MEW,2
Water
MAGIKARP,2
GOLDEEN,3
POLIWAG,3
FEEBAS,3
FEEBAS,3
Of course, you would change it for your game...
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Creator of NW's Pokémon Program Suite, An Open-Source Offline Pokémon Information tool or "Pokedex". (No longer cancelled! BETA 6 on it's way)
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