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  #261    
Old October 1st, 2007, 06:48 AM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
Maybe this will work: Go to lines 564 and 581 of the script section WindowAndTilemap and replace them with this line:
Code:
     spriteZ=(@priorities[id]==0||!@priorities[id]) ? 0 : zOffset+@priorities[id]*32
To answer BlueEew's question, I will make the species count practically unlimited; or more accurately, as high as the highest numbered species on the pokemon.txt file.
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