Poke Island (SE)
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November 19th, 2007 (4:42 AM). Edited November 19th, 2007 by Kine.
Join Date: Sep 2004
Location: Dream Land
Wait, don't. Not yet.
It's getting icreasingly harder to choose which engine I want to use in the long run. What I need to do is have a sort of pros and cons list of both, and see which of the two has the pros outweigh the cons, or if that doesn't happen, which has less cons.
I think you've done this already with BYOND, at least some pros, but now I'm gonna try to see it side by side.
- Since most people use it, there's more support for it.
- Sucks with sprite allowance. I absolutely need to have a lot of sprite allowance.
- No MP3 support (music conversion's gonna take a lot of time, and I don't even know if the OGGs will even play on a person's computer who doesn't have a method of playing it...like mine)
Okay the list is thin, I forgot a lot of stuff. Both forgot and just don't know. A potential con for BYOND, though... do you have to sign up to play games or can you create an executable file? I know I'm gonna lose some people if they gotta sign up just to play it. Then again, in a way I guess that keeps the program more secure.
It's reasons like the above as to why I can't come to any definate conclusions. I'm going to go back to spriting now. It's a safe mindless task. ^_^;
... well there's always Game Maker... '~'
I support the Nidoran - Nido Family Union. Do
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