Magnius Guide to Pokemon Music Hacking
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January 19th, 2008 (02:01 AM).
Just droppin' by...
Join Date: Jun 2007
Location: Pearl of the Orient Seas
Quote originally posted by
- On the GBA you can only have a number of "direct" tracks. The number? I'm not sure, the most I'vve been able to get is 3 direct tracks playing at a time, but some of the official Nintendo GBA music uses more, however I haven't figured out how. Direct tracks are anything that isn't GBA synth. Basically instruments like trumpets, violins, strings, anything that isn't GBA synth. The most number of direct tracks I've been able to play at once is 3. One trumpet, one drum track and a strings track. But 3 direct tracks only seems to work, if the third instrument is a string ensemble. Also it seems drums can be the only 2nd "Direct" track as of now. Still I've seen professional Pokemon GBA music using 2 "non drum" direct tracks, so I'm trying to figure out how it's done.
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I'm not sure, but I've inserted 4 DirectSound tracks (including the percussion, I don't know if Timpani goes with the percussion as I have inserted one separate track) and it worked for me. I think it has something to do with the voicegroups but if you want to hear more instruments from your GBA MIDI, try to use the Bank/Patch Change of your MIDI software.
I hvae updated the GBA Music Looping thread. It now has a tutorial for looping multiple-tracked S Files. Click the link below:
Due to popular demand, I have lowered the Wild Pokemon Theme (with two versions) and added it in my music collection thread:
Next STOP: To make guidelines regarding GBA music tracks
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