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Old February 21st, 2008 (01:48 PM).
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LU-HO LU-HO is offline
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Join Date: Mar 2005
Location: Switzerland
Posts: 243
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Hi everybody

this is going to be a long post...
all questions that are allready answered form a user i will not also answare.

so i start:
Quote originally posted by Kike-Scott:
@dshayabusa: That bug, about the palletes, is probabby because you've used 12+ Palletes, usually the 12th pallete is the last, but AM shows up to 15 palletes.

Also, I have a question for LU-HO, the Black Screen when entering a map bug...
I have that on Dewford Town Map, in Crystal Shards Rom, that means if I edit it with this new version, It'll be fixed, or already damaged maps will stay like that forever?
No, this wouldn’t work.
The problem for this „black-screen-bug“ is the offset the map is saved. (offset must end with on of 0,4,8 or C)
There are 4 types of this bug, I will say you the workaround for it.
- open your map
- go to the header view and activate the Settings->Professional Header view
- test the following 4 types and do what I say there.
1. The map bank is saved at a invalid address: (on Prof. header view the „Map bank offset“ is invalid (ends not on the correct one I listen above, Exp. ends on 2))
(on this error in the most case this type of the error will make each map black, if you change the map in the game/start new game)
- go to Tools->Change map bank->Re-locate map bank
- it should ask you for the bank number, the default is the bank of the actual map, so press [OK]
- it asks you for the space it should reserve
here you can insert the value you want, or “0” if no new “map space” is needed
and press [OK]
(- if you have deactivate the Settings->Automatically lock for offsets, you now must search a new offset with the re-locate window)

2. The map header is saved at a invalid address: (on Prof. header view the „Map header offset“ is invalid (ends not on the correct one I listen above, Exp. ends on 6))
- go to “insert map” on toolbar
- insert your map on a new position by using “Available space” or “Create new space”
(- if you have deactivate the Settings->Automatically lock for offsets, you now must search a new offset with the re-locate window)
this bank.map combination can not be used anymore

3. The map fooder is saved at a invalid address: (on Prof. header view the „Map footer offset“ is invalid (ends not on the correct one I listen above, Exp. ends on A))
- go to “insert map” on toolbar
- insert your map on a new position by using “Available space” or “Create new space”
(- if you have deactivate the Settings->Automatically lock for offsets, you now must search a new offset with the re-locate window)
this bank.map combination can not be used anymore

4. The map data/border is saved at a invalid address: (on Prof. header view the „Map offset“/„Border offset” is invalid (ends not on the correct one I listen above, Exp. ends on E))
- go to “insert map” on toolbar
- choose the same bank/map number the map is save under “Replace map”
or
- insert your map on a new position by using “Available space” or “Create new space”
(- if you have deactivate the Settings->Automatically lock for offsets, you now must search a new offset with the re-locate window)

I hope this helps everyone with “black maps”.


So, for the others there are smaller answers:
Quote originally posted by itman1234:
That's really hard to put in, that is what cyclone is for...
I love the fact we can change the map data :)

I think the best feature is the pallete editor, its fun to play around with ;)

Only question: since i'm using a-map 1.9, my scripts from the old one are still in...but the unowns and var numbers are backwards, should i re-switch them, or did you change that in a-map 1.9?
In AdanceMap 1.82 there was 2 text fields.
Each byte was on one text fields. (in the same order it is saved in the hexeditor)
For using a var number/value in a script you have to change the bytes in the old AdvanceMap => using 1234 in script, writing [34] [12], now you can write [1234]
So now you can write the number in the same way you write it in a scripteditor.

Quote originally posted by derv1205:
Nice tool LU-HO ^^ but, one question, for what is that option that says "OPEN SCRIPT" because
when i click it an error appears, it says "No Script Editor Defined" what should i do?
There is no Scripteditor in the AdvanceMap script.

You must download a Scripteditor.
After downloading, you can choose the scripteditor you want to use with in the menu: Settings->Choose script editor
If you use scripted as script editor you must copy the file rubikon.dat from scripted in the directory where the rom is.
(To use scripted, I have to run the script editor “in” the directory of the romfile, and scripted search the rubikon.dat file in the “run under” directory)

Quote originally posted by NIN:
Hey LU-Ho there is a problem with my AM.
It says that "all ini files have to be placed in their directories and the respective sub directories" or something like that.
@All having this problem:
You must do what the message say.. therefore I have insert the message.
Check if you have a “ini”-directory under your AdvanceMap-directory.
If not, or the *.ini files aren’t in this directory do the follow:
Extract the zip files in the folders there are in the ini, do not extract all files in the same directory.
If you do so this error will disappear an AdvanceMap will work.

Quote originally posted by ViToDaGuiDo:
hey thanks i appreciate it it worked but maybe you can help with my next problem... in AM its red but when i go to run my rom its green ... any suggestions?
For me it work, I don’t know what you have do exactly please contact me per ICQ (number is in my profile.)

Quote originally posted by Horus:
nice work on This Version but please remove pallete 13,14,15 out of the list because when used it can create erors.
OK, I will do so for the next version…

Quote originally posted by Prof. 9:
The AMKontextMenu doesn't seem to be working for me... apparently it can't find the AMKontextMenu file or something like that =/ (what exactly is the KontextMenu anyway?)

And some kind of error message thingy opened when I first opened the World Map changer, but I accidentally pressed enter too fast... what did it say?

Other than that, I really love this new version ^^
The AMKontextMenu is a part of the “right click“ menu, the Context menu from Windows.
There is a “AMKontextMenu.dll”-file in you AdvanceMap directory.
To activate/deactivate this new “tool” you must use the AdvaceMapMenu: Settings->Use AM context menu
There will only be new entries if you right click on an *.gba file.

Quote originally posted by mistersmeargle:
I don't know why but I keep getting this message for certain maps:
'Access violation at address 004CBD0B in module 'Advance Map.exe'.
Read of address 31293129.'

It's really annoying and is slowing down my hacking, what's the problem?
I don’t know why this are so, please contact me per ICQ (number is in my profile.) so we can see where is the problem together.


Greetings LU-HO
__________________
Hello out there, you perhaps notice already, I'm no longer active in RomHacking.


It's finally here, AdvanceMap 1.95 (Open Beta).
get it: [Release] AdvanceMap 1.95 Open Beta
Questions about AdvanceMap, found bugs, problems on using it? => contact me.

All versiones of Advance Map are available on ampage.no-ip.info.
The newest version of AdvanceMap is AM 1.95 get it.

Greetz goes to:
Mastermind_X, Tutti, Scizz, Darkmaster01, Tauwasser, F-Zero, Jiggly, Filb, Lugia2000, Mulle, Philb, Jay, TraX, Spacy, Mikaron, Coolman, CrazyNebulak, Arty und Serwe.