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March 26th, 2008, 01:38 AM
Join Date: Sep 2007
HEARTHBRAKE first negates attraction, second work like ghost Curse. <damages opponent per turn>
I actualize my old post, there are 1 new move < "Voodoo"> and 3 new abilities <Dark Mind; Tamer; Light Hearth>.
STORM <Special> <move for Raikou>
Does additional damage for Fire- and Flying-type pokemons. Move power and accuracy is raised during effects of Rain Dance. Causes 1/16 max HP to both Pokemon unless they are Water, Ice, Dragon or Electric types. 10% chance to paralyze both pokemons. Electric-type pokemons are unaffected for that move.
VULCANO <Special> <move for Entei>
Doubles in power with each consecutive hit, resets it it misses. If opponent Speed is less like user Speed, Vulcano can't be evaded. After 5 turns, automatically resets move power. 10% chance to induce opponents burning. After succesfull hit, if opponent have Ground-type immunity, they lose it. In 2vs2 battle, if in play was Heatran, this move does double damage for all pokemon in play excepting Entei and Heatran.
NORTHERN WIND <Special> <move for Suicune>
50% chance to freeze opponent. 30% chance of raise user's Speed by 2 stage's. Induce Hail effects. Attack on first turn , recharge on second.
FLURRY <Special> <move for Articuno>
Disable all Flying-type moves and change Flying-type pokemons in play to Normal-type. If pokemons, excepting Articuno and other Ice-type pokemons, stays in battle it will fall asleep on the following turn. 15% chance of heal user's 1/5 max HP.
LIGHT WING <Physical> <move for Zapdos>
Change user's Electric-type to opponent's type. User have now immunity to Electric-type. Lowers opponent's Accuracy by 1 stage. All user's Electric-type moves have now better accuracy. This move can't be used in next turn.
BLAZING SKY <move for Moltres>
Negates all weather effects. For 4 turns: Increases power of Fire attacks by 50%; Causes 1/10 max HP to both Ice-type and 1/12 max HP to both Water-type Pokemons; Prevents Freezing; Disable Water- and Ice-type moves ; When pokemons use Grass-type damage moves, does 1/4 damage itself; Raises Fire-type pokemons Sp. Attack and Sp. Defense by 1 stage. This move can't be used now in this battle. Disable now other "weather effects" in this battle. Can't be cancelled.<better version of Sunny Day>
BALANCE <Special> <move for Azelf>
If opponent have any stats better like user, user have now that stat the same like opponent. Does additional damage for each raising stats. Does double damage , when opponent it's Dark-type.
KNOWLEDGE <move for Uxie>
Move does damage balance with power with best opponent Physical or Special move. 30% chance of raise user's Sp. Attack and Sp. Defense by 1 stage. Does 50% more damage if opponent's Sp. Attack is less like user's Sp. Attack.
EMOTION <Special> <move for Mesprit>
50% chance of attract opponent. If opponent is attracted in earlier turn, and be immobilized with love, this move does double damage to opponent and lowers opponent Attack and Sp. Attack by 1 stage. <Mesprit is a god of emotions so they can cause emotions in opponent>
STORM RIDER - Gives user resistances for Water- and Ice-type moves. <for Raikou>
FIRE RIDER - When user use any Fire-type attack, user have 50% chance to heal user's 1/16 health. <for Entei>
WIND RIDER - When user use any Flying-type attack, raise user's Sp. Attack by 2 stages. <for Suicune>
GLACIAL MIND - User can't lose him resistances and immunities. <for Articuno> <combo with move Flurry>
LIGHT SKY - Pokemon's accuracy cannot be reduced by the opponent. [ Field Action - TM FLASH] <for Zapdos>
PHOENIX TEAR - Negates all "friends" status effects when switched out. <for Moltres>
IMP OF NATURE - User have immunity for one randomly type. <for Uxie, Azelf and Mesprit>
Last edited by Skele; March 26th, 2008 at
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