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Old March 26th, 2008, 08:02 PM
Tetsu's Avatar
Tetsu
Eevee
 
Join Date: Mar 2005
Location: Wandering the earth in search of myself.
Age: 27
Nature: Brave
Well, I was double-thinking about posting them, but here's some move ideas I had...

Name: Anything you want. I couldn't think of anything.
Type: Normal
PP: 5
Power: 100
Accuracy: 80
Description: Attack that takes on a type the opponent is weak to. If there is none, it takes on a type the opponent is not resilient to.
Can be learned by: Whoever you want. It's your game.


Name: Gaia
Type: Grass
PP: 10
Power: ---
Accuracy: ---
Description: Increases the power of Grass type moves for 5 turns. Fire type attacks used also hurt the user. (Due to there being so much greenery around them)
Can be learned by: Most Grass type Pokemon, but only the final evolution of them.


Name: Solar Flare
Type: Fire
PP: 5
Power: ---
Accuracy: ---
Description: Weakens the foe (if it is not Fire type) so that the next amount of damage it takes is increased.
Can be learned by: Any major fire type, such as Typhlosion, Heatran, Arcanine, etc.


Name: Crystallizing Cold
Type: Water
PP: 5
Power: ---
Accuracy: ---
Description: Changes all Water type moves used to Ice type for 5 turns
Can be learned by: Any dual Water/Ice Pokemon, such as Dewgong, Walrein, Etc.


Name: Static Energy
Type: Electric
PP: 5
Power: ---
Accuracy: ---
Description: Causes the next attack used to be Electric type AND whatever type it is naturally.
Can be learned by: Any Mammalia/Rodentae electric Pokemon, such as Raichu, or Flaffy

Name: Coleoptera
Type: Bug
PP: 5
Power: 80
Accuracy: ---
Description: Increases DEF and ATK by 1 level
Can be learned by: Pinsir, Ledyba, Ledian, Scizor, Heracross, Nincada, Ninjask, Shedinja, Anorith, Armaldo

Name: Cringe
Type: Dark
PP: 10
Power: 80
Accuracy: 80
Description: Reduced DEF of opponent by 2 levels, and may cause flinching
Can be learned by: Whoever. It's your call.

Name: Ryu Shield
Type: Dragon
PP:10
Power: ---
Accuracy: ---
Description: In a double battle, Partner gains the resistances of the Dragon type along with its natural resistences.
Can be learned by: Most 'Mythical' dragons, such as Dratini/gonair/gonite, Latios/as, etc.

Name: Spirit Training
Type: Fighting
PP: 10
Power: ---
Accuracy: ---
Description: Increases all stats by 3 levels, but may reduce all stats completely!
Can be learned by: 'Martial Artist' pokemon, such as Machop, Meditite, etc.

Name: Cyclone
Type: Flying
PP: 10
Power: ---
Accuracy: ---
Description: Changes weather to 'Storm', which damages all Pokemon, even flying, for 5 turns, but also boosts Flying type attacks significantly.
Can be learned by: 'Major' flying types, such as Pidgeot, Lugia, Staraptor, etc.

Name: Poltergeist
Type: Ghost
PP: 5
Power: ---
Accuracy: ---
Description: Haunts Pokemon in Pokeballs, causing minor damage to them over a few turns.
Can be learned by: Any ghost pokemon

Name: Mountain Maker
Type: Ground
PP: 5
Power: 160
Accuracy: 100
Description: Causes massive damage, but has a slight chance to harm the user too. (in double battle, may effect all Pokemon)
Can be learned by: Sandslash, Nidoqueen/King, Dugtrio, On/Steelix, Tyranitar, Groudon

Name: Absolute Zero (use 0 if too long)
Type: Ice
PP: 5
Power: ---
Accuracy: 20
Description: Instantly freezes
Can be learned by: Ice types, some water types.


Name: Venomous Drawl
Type: Poison
PP: 5
Power: 80
Accuracy: 90
Description: A wicked attack that weakens a random stat by one level for 5 turns.
Can be learned by: Weedle/Kakuna/Beedrill, Ekans/Arbok, Nidos, Zu/Gol/Crobat, Belsprout/Weepin/Victreebel, Tentacool/cruel, Grimer/Muk, Spinarak/Ariados, Qwilfish, Gulpin/Swalot, Seviper, Skorupi/Drapion

Name: Weak Attack
Type: Psychic
PP: 30
Power: 10
Accuracy: 100
Description: A weak psychic attack
Can be learned by: ALL Psychic types
[Side-note: I created this move because I'm sick of how many Psychic types there are. Honestly, I wouldn't be surprised if at one point, a Gamefreak CEO said during a meeting "Say! Know what would be a kick? If there were more Psychic type Pokemon than any other type, and they had powerful moves to boot! Yea. That'd be swell." This is my move to, er, 'stick it to the man'. Yea, I'm done rambling.

Name: Chisel
Type: Rock
PP: 20
Power: ---
Accuracy: ---
Description: Chisels past defences, ignoring opponent's resistances against the user's attacks. [User's attacks ignore 'not very effective' and become normally effective, for a bit more english to those who didn't get it.]
Can be learned by: Meh. whoever you think fits.

Name: Ironclad Shield
Type: Steel
PP:5
Power: ---
Accuracy: ---
Description: The user can no longer attack, but increases DEF of user and partner in battle by 6 levels as long as the user is in battle. [Useful for double battles. Returning the user causes the DEF to return to normal.]
Can be learned by: Steelix, Aggron, Metagross, Registeel, Bastiodon.

So tell me what you think. BTW I admit it. I didn't feel the urge to sort through all the previous posts for other people's moves, so IF something shares a name, effect, or even seems like a dead-on clone, I apologize and it was completely by accident, I promise.
I still take my impartiality to heart in that if Wichu wants to change anything or not credit me for any of these, then by all means he may, as it is his game.

(*cough-cough*As if anything in this post will actually make it into the game*wheez*)
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