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March 27th, 2008 (9:34 AM). Edited March 27th, 2008 by Skele.
Join Date: Sep 2007
REMIND <like for some friendly, psychic pokemons>
In 2vs2 battle recover some PP of one your partner move. Number of recovered PP is balanced with number of remaining PP of Remind move. Cancel any disabled in user's moves. Paralyze user.
PSYSHOCK <Special> <like for Abra and some another weak psychic pokemons>
10% chance of paralyze opponent.
COOCON TRAP <Physical> <like for pokemons who can learn String Shot>
20% chance of lower opponents Speed by 1 stage. Leaves opponent with at least 1 HP.
ENERGY FLOW <Special> <like for some psychic pokemons>
Gains back HP for 1/2 the damage dealt. Leaves opponent with at least 1 HP.
EVOWISH <Special> <like for some weak pokemons who can evolve (Magikarp, Feebas)> <EVOlution + WISH
May confuse user. Does better damage if user is nearer next evolution level. If user have now last evolution form, this move does nothing.
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