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April 24th, 2008 (12:59 AM).
North Herts, England
Doesn't stop a player from copying their save file and making two different files of the same Pokémon...
I've got a similar system in my own game. The only thing I could come up with to solve this was to have the game connect to a server, create the file, and make the server record how many times you've made a trade file.
Then, if you tried to do it again with a copy of the save, the number wouldn't match, and it would stop you from making it.
The only problem with this is that I don't know how to code a server that can do that :S
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Joined Sep 2007
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