Gold scripting - Tutorials/Commands
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May 18th, 2008 (7:36 AM).
Pokemon Bright Gold
North Lincolnshire, UK
Originally Posted by
Maybe the issue is that you are not ending the code with a .
So it would go [4C][2-byte Pointers].
i forgot to post here but i found out (from either Cooley or IIMarckus) that the problem was where i loaded the moving sprites in the script. since then i have moved on and with help from IIMarckus set a flag so there has to be pokeballs at Cherrygrove mart for the fatman to give bulbasaur (meaning Elm has the Egg so the player is about to set out properly).
Joined Feb 2008
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