Gold scripting - Tutorials/Commands
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May 18th, 2008 (7:36 AM).
Pokemon Bright Gold
Join Date: Feb 2008
Location: North Lincolnshire, UK
Originally Posted by
Maybe the issue is that you are not ending the code with a .
So it would go [4C][2-byte Pointers].
i forgot to post here but i found out (from either Cooley or IIMarckus) that the problem was where i loaded the moving sprites in the script. since then i have moved on and with help from IIMarckus set a flag so there has to be pokeballs at Cherrygrove mart for the fatman to give bulbasaur (meaning Elm has the Egg so the player is about to set out properly).
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